#textdomain wesnoth-units [unit_type] id=Troll name= _ "Troll" race=troll image="units/trolls/grunt.png" profile=portraits/trolls/troll.png {MAGENTA_IS_THE_TEAM_COLOR} hitpoints=55 movement_type=largefoot movement=5 experience=66 level=2 alignment=chaotic advances_to=Troll Warrior cost=29 description= _ "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES} die_sound={SOUND_LIST:TROLL_DIE} usage=fighter [standing_anim] start_time=0 cycles=true offscreen=false [frame] image=units/trolls/grunt.png duration=1000 [/frame] flyball_start_time=0 flyball_x=55~50:50,50~0:200,0~-50:200,-50~-55:50,-55~-50:50,-50~0:200,0~50:200,50~55:50 flyball_y=-45~-30:500,-30~-45:500 [flyball_frame] image=items/flower3.png layer=79 duration=500 auto_vflip=no [/flyball_frame] [flyball_frame] image=items/flower3.png layer=38 duration=500 auto_vflip=no [/flyball_frame] [/standing_anim] [portrait] size=400 side="left" mirror="false" image="portraits/trolls/transparent/troll.png" [/portrait] [portrait] size=400 side="right" mirror="true" image="portraits/trolls/transparent/troll.png" [/portrait] [abilities] {ABILITY_REGENERATES} [/abilities] [attack] name=club description=_"club" type=impact range=melee damage=14 number=2 [/attack] {DEFENSE_ANIM "units/trolls/grunt-defend.png" "units/trolls/grunt.png" {SOUND_LIST:TROLL_HIT} } [attack_anim] [filter_attack] name=club [/filter_attack] start_time=-300 [frame] image="units/trolls/grunt.png:25" [/frame] [frame] image="units/trolls/grunt-attack-[1~4,3].png:[75*3,95,80]" [/frame] {SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -200} [frame] image="units/trolls/grunt-defend.png:75" [/frame] [/attack_anim] [/unit_type]