Search found 1625 matches

by Soliton
Yesterday, 9:48 am
Forum: Technical Support
Topic: [Bug] Prince of Wesnoth freezes
Replies: 4
Views: 147

Re: [Bug] Prince of Wesnoth freezes

Guessing from log output it's https://github.com/wesnoth/wesnoth/blob/71a6e465e05095b06ee2fa52f36e22cb1a8b8249/data/campaigns/Delfadors_Memoirs/utils/sides.cfg#L501-L579 which is run in a prestart event. Looks like that unstores a bunch of units, modifies them and puts them into the recall list. Pre...
by Soliton
April 23rd, 2024, 8:22 pm
Forum: Coder’s Corner
Topic: Seeking tricky WML examples
Replies: 15
Views: 3133

Re: Seeking tricky WML examples

Expanding a macro inside a string (inside quotes) that contains itself quotes is specifically made an error. So it's not that the macro is expanded and the result is somehow invalid. You cannot get this error without a macro expansion. I would guess that was done to prevent confusion with quotes ins...
by Soliton
April 19th, 2024, 6:23 pm
Forum: Technical Support
Topic: Add-on and game crashes when terrain has more than 4 digits
Replies: 8
Views: 623

Re: Add-on and game crashes when terrain has more than 4 digits

Ok, the trick is that you put the terrain behind the scenario define. I can reproduce it now. Same error but it's caught too late.
by Soliton
April 18th, 2024, 7:45 am
Forum: Technical Support
Topic: Add-on and game crashes when terrain has more than 4 digits
Replies: 8
Views: 623

Re: Add-on and game crashes when terrain has more than 4 digits

After tracking down a couple deprecated terrain graphics files to include I'm back to getting a GUI error for a terrain with more than 4 characters.

Please provide a complete test case.
by Soliton
April 18th, 2024, 6:03 am
Forum: WML Workshop
Topic: [solved] result of conditional with invalid qualifier
Replies: 4
Views: 214

Re: result of conditional with invalid qualifier

This is more like the opposite of user friendliness. There are places where it makes sense to allow arbitrary WML so users can potentially store their own stuff to use elsewhere but conditions and filters and such can definitely benefit from more rigorous checking. Someone just has to implement it. ...
by Soliton
April 16th, 2024, 8:47 am
Forum: Technical Support
Topic: Can Add-on be batch downloaded in later update?
Replies: 3
Views: 196

Re: Can Add-on be batch downloaded in later update?

You can download multiple addons with the wesnoth_addon_manager. You can find it under data/tools. To download all UMC music addons you can use -d UMC_Music_Book.* as arguments for example. I don't know what you mean by repeatedly downloading the same addons. If you mean you downloaded the addons fo...
by Soliton
April 16th, 2024, 8:22 am
Forum: Technical Support
Topic: Add-on and game crashes when terrain has more than 4 digits
Replies: 8
Views: 623

Re: Add-on and game crashes when terrain has more than 4 digits

Can you provide detailed reproduction steps? I cannot get the game to crash with a map with a terrain with more than 4 characters or when defining a terrain type with more than 4 characters. (Both of those cases show an error in the GUI for me.)
by Soliton
April 9th, 2024, 10:22 pm
Forum: Users’ Forum
Topic: So, let's make a scenario
Replies: 11
Views: 2771

Re: So, let's make a scenario

malthaussen wrote: April 9th, 2024, 9:42 pm The Editor seems to imply that a recruit list should have a name, but that is evidently not the case.
If you're talking about the "Team name" field then that is a description for the side that you'll see in the status dialog in game.
by Soliton
March 26th, 2024, 4:51 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2009

Re: Problems with [filter_ability]

It's [experimental_filter_ability] the wiki is not up-to-date.
by Soliton
March 12th, 2024, 9:05 pm
Forum: Lua Labs
Topic: What is a helptip?
Replies: 1
Views: 1391

Re: What is a helptip?

Put help = _ "my helptip" next to tooltip and then the tooltip will be extended with "(Press 'f10' for more information)" (or whatever helptip hotkey you set) and if you press F10 then the helptip will be displayed instead of the tooltip. Why is the key name help and not helptip?...
by Soliton
February 28th, 2024, 9:24 am
Forum: Users’ Forum
Topic: wtf is going on on afterlife
Replies: 5
Views: 2082

Re: wtf is going on on afterlife

You seem confused. Any player can run the multiplayer server but the server does not play any sides in a game. AI sides are played by one of the clients usually the host. Since you're talking about afterlife presumably you've joined the official server run on wesnoth.org. Perhaps you missed the &quo...
by Soliton
February 25th, 2024, 5:52 pm
Forum: Technical Support
Topic: How to build non "+dev" version from source?
Replies: 6
Views: 1648

Re: How to build non "+dev" version from source?

1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
by Soliton
January 15th, 2024, 2:51 pm
Forum: Website
Topic: [solved] Wiki: Is uploading images disabled?
Replies: 10
Views: 2715

Re: Wiki: Is uploading images disabled?

white_haired_uncle wrote: December 30th, 2023, 10:58 am Okay, the link shows up for me now, however...

Code: Select all

Upload error

Could not create directory "mwstore://local-backend/local-public/d/d1". 
Try again, now.
by Soliton
December 20th, 2023, 6:52 pm
Forum: Users’ Forum
Topic: Need help for the Mod "Random Recruits" and also some new mods needet
Replies: 13
Views: 4363

Re: Need help for the Mod "Random Recruits" and also some new mods needet

If you want "Random Recruits" to use more than only level 1 units then remove the unit_type.level == 1 check.
by Soliton
December 13th, 2023, 12:39 pm
Forum: Technical Support
Topic: deleted
Replies: 2
Views: 3759

Re: code: debugging

The logging options are not persistent across restarts in case that is your expectation. Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're ...