Search found 463 matches

by Exasperation
July 3rd, 2011, 5:00 pm
Forum: WML Workshop
Topic: Getting lua errors
Replies: 5
Views: 1138

Re: Getting lua errors

What strings, exactly?
by Exasperation
July 3rd, 2011, 3:56 pm
Forum: WML Workshop
Topic: Getting lua errors
Replies: 5
Views: 1138

Re: Getting lua errors

What are the values you're checking for in your case statement (is one of them, perhaps, "yes", "no", "true", or "false")? I think this may actually be a bug in the lua implementation of [case], from when [case] was rewritten to allow comma-separated lists of ...
by Exasperation
July 3rd, 2011, 3:32 pm
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

Selectively quoting myself from IRC: < Exasperation> I've been thinking more about widgets+Lua < Exasperation> anyway, I've been thinking about what other important capabilities might be missing from the Lua interface to GUI2 < Exasperation> The big thing I noticed that was missing is the ability to...
by Exasperation
July 2nd, 2011, 4:22 pm
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

The label widget does support Pango, but not in a way that's currently accessible from Lua (and since Pango support defaults to off, that means it's currently stuck off). I have a patch pending for it. Not sure what's going on with the warning. Does it still show up if the unit is at full health to ...
by Exasperation
June 29th, 2011, 12:01 am
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

What else could one want than the unit being killed when setting hitpoints to 0 ? What else could one want than the unit being advanced when setting experience to max_experience ? So maybe you should just make these the only conditions. Both are very frequent. Also, the animations should be played ...
by Exasperation
June 26th, 2011, 9:14 pm
Forum: Art Workshop
Topic: Swamplings Art Thread - comments greatly appreciated
Replies: 154
Views: 43219

Re: Swamplings Art Thread - comments greatly appreciated

They redid the pillager's sprite for 1.9 (all of the other mounted goblins already got the new wolves in 1.8). You might want to start from the new version.
by Exasperation
June 26th, 2011, 3:56 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 225739

Re: Wesband 0.7.3, improved dungeon generator

And the next version (0.7.3) is up. This is a simple bugfix release, it just fixes the issues with spell attacks/damage, starting thunderstick, inventory view, and another with the cruelty skill. Edit-Known 0.7.3 bugs (fixed for next version): -skirmisher is supposed to require >1 evade, but actuall...
by Exasperation
June 25th, 2011, 5:36 pm
Forum: WML Workshop
Topic: Problem with [side] (probably simple)
Replies: 2
Views: 539

Re: Problem with [side] (probably simple)

That '=' shouldn't be in the GOLD macro.
by Exasperation
June 24th, 2011, 11:14 pm
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

Well, tslider and ttext_box are both indirectly derived from tcontrol; that's why trying to set the value of a slider fails silently instead of giving an error (like trying to get the value of a slider does). But they need to be handled differently than a "typical" tcontrol. For the tcontr...
by Exasperation
June 24th, 2011, 10:26 pm
Forum: Users’ Forum
Topic: EV statistics
Replies: 9
Views: 6714

Re: EV statistics

There are cases where the EV statistics don't give accurate results. For example, in Wesband player characters only heal 20% of their max hp when they level, but the EV statistics assume they will full heal. So if you attack an enemy with a near-leveling PC, the EV for damage taken recorded in the s...
by Exasperation
June 24th, 2011, 9:00 pm
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

We'll see. At the time I type this, I'm compiling an attempt at adding support for slider getting/setting. Assuming this works, I'll look at what other widgets might be feasible for me to do. It does look like a pretty simple task, there's a fairly obvious pattern to follow from the ones silene alre...
by Exasperation
June 24th, 2011, 3:24 pm
Forum: Lua Labs
Topic: Elvish_Hunter's Lua thread
Replies: 170
Views: 41969

Re: Elvish_Hunter's Lua thread

I hunted down the definitions of set_dialog_value and get_dialog_value. For get_dialog_value, the following widgets are currently supported: listbox, multipage, toggle button, text box. For set_dialog_value, it specifically supports listbox, multipage, and toggle button, then has a default case whic...
by Exasperation
June 24th, 2011, 2:15 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 225739

Re: Wesband 0.6.1, improved inventory management

@ColouredBox: In answer to the first part of your post, the only add-on you need is Wesband. Make sure everyone in the game also has the same version of BfW and the same version of Wesband as you do, we've had problems with that before. If the issue persists, please let me know what error messages s...
by Exasperation
June 23rd, 2011, 7:17 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 337330

Re: You've been playing Wesnoth too long when...

681. ...attempting {VARIABLE_OP playing_time time stamp} causes an overflow error.
by Exasperation
June 23rd, 2011, 7:04 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 225739

Re: Wesband 0.6.1, improved inventory management

The inventory management is still in WML (that will probably have to wait until after Wesband gets updated for BfW 1.9/1.10, since it's pretty much begging for a GUI2 custom menu and I don't want to have to rewrite the whole thing for a third time), but the generation of new weapons/armor is convert...