Search found 463 matches
- July 3rd, 2011, 5:00 pm
- Forum: WML Workshop
- Topic: Getting lua errors
- Replies: 5
- Views: 1138
Re: Getting lua errors
What strings, exactly?
- July 3rd, 2011, 3:56 pm
- Forum: WML Workshop
- Topic: Getting lua errors
- Replies: 5
- Views: 1138
Re: Getting lua errors
What are the values you're checking for in your case statement (is one of them, perhaps, "yes", "no", "true", or "false")? I think this may actually be a bug in the lua implementation of [case], from when [case] was rewritten to allow comma-separated lists of ...
- July 3rd, 2011, 3:32 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
Selectively quoting myself from IRC: < Exasperation> I've been thinking more about widgets+Lua < Exasperation> anyway, I've been thinking about what other important capabilities might be missing from the Lua interface to GUI2 < Exasperation> The big thing I noticed that was missing is the ability to...
- July 2nd, 2011, 4:22 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
The label widget does support Pango, but not in a way that's currently accessible from Lua (and since Pango support defaults to off, that means it's currently stuck off). I have a patch pending for it. Not sure what's going on with the warning. Does it still show up if the unit is at full health to ...
- June 29th, 2011, 12:01 am
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
What else could one want than the unit being killed when setting hitpoints to 0 ? What else could one want than the unit being advanced when setting experience to max_experience ? So maybe you should just make these the only conditions. Both are very frequent. Also, the animations should be played ...
- June 26th, 2011, 9:14 pm
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 43219
Re: Swamplings Art Thread - comments greatly appreciated
They redid the pillager's sprite for 1.9 (all of the other mounted goblins already got the new wolves in 1.. You might want to start from the new version.
- June 26th, 2011, 3:56 am
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 225739
Re: Wesband 0.7.3, improved dungeon generator
And the next version (0.7.3) is up. This is a simple bugfix release, it just fixes the issues with spell attacks/damage, starting thunderstick, inventory view, and another with the cruelty skill. Edit-Known 0.7.3 bugs (fixed for next version): -skirmisher is supposed to require >1 evade, but actuall...
- June 25th, 2011, 5:36 pm
- Forum: WML Workshop
- Topic: Problem with [side] (probably simple)
- Replies: 2
- Views: 539
Re: Problem with [side] (probably simple)
That '=' shouldn't be in the GOLD macro.
- June 24th, 2011, 11:14 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
Well, tslider and ttext_box are both indirectly derived from tcontrol; that's why trying to set the value of a slider fails silently instead of giving an error (like trying to get the value of a slider does). But they need to be handled differently than a "typical" tcontrol. For the tcontr...
- June 24th, 2011, 10:26 pm
- Forum: Users’ Forum
- Topic: EV statistics
- Replies: 9
- Views: 6714
Re: EV statistics
There are cases where the EV statistics don't give accurate results. For example, in Wesband player characters only heal 20% of their max hp when they level, but the EV statistics assume they will full heal. So if you attack an enemy with a near-leveling PC, the EV for damage taken recorded in the s...
- June 24th, 2011, 9:00 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
We'll see. At the time I type this, I'm compiling an attempt at adding support for slider getting/setting. Assuming this works, I'll look at what other widgets might be feasible for me to do. It does look like a pretty simple task, there's a fairly obvious pattern to follow from the ones silene alre...
- June 24th, 2011, 3:24 pm
- Forum: Lua Labs
- Topic: Elvish_Hunter's Lua thread
- Replies: 170
- Views: 41969
Re: Elvish_Hunter's Lua thread
I hunted down the definitions of set_dialog_value and get_dialog_value. For get_dialog_value, the following widgets are currently supported: listbox, multipage, toggle button, text box. For set_dialog_value, it specifically supports listbox, multipage, and toggle button, then has a default case whic...
- June 24th, 2011, 2:15 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 225739
Re: Wesband 0.6.1, improved inventory management
@ColouredBox: In answer to the first part of your post, the only add-on you need is Wesband. Make sure everyone in the game also has the same version of BfW and the same version of Wesband as you do, we've had problems with that before. If the issue persists, please let me know what error messages s...
- June 23rd, 2011, 7:17 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 337330
Re: You've been playing Wesnoth too long when...
681. ...attempting {VARIABLE_OP playing_time time stamp} causes an overflow error.
- June 23rd, 2011, 7:04 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 225739
Re: Wesband 0.6.1, improved inventory management
The inventory management is still in WML (that will probably have to wait until after Wesband gets updated for BfW 1.9/1.10, since it's pretty much begging for a GUI2 custom menu and I don't want to have to rewrite the whole thing for a third time), but the generation of new weapons/armor is convert...