Search found 4132 matches
- May 4th, 2024, 12:17 pm
- Forum: Art Contributions
- Topic: Melbrin (Mal M'Brin)
- Replies: 6
- Views: 397
Re: Melbrin (Mal M'Brin)
There are some nice design elements there, keep going. I don't remember the character enough to say what should be emphasized, but if it is supposed to be menacing, I'd make the torso:limb length ratio smaller, make the robes hang straight down and put the chest/stomach in shadow. If you want to mak...
- May 4th, 2024, 11:57 am
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Dogs - 1.18 campaign!
- Replies: 22
- Views: 1405
Re: Asheviere's Dogs - 1.18 campaign!
I prepared portait for Sir Kellan And Sir Gwido I think they look nice, hope you will like them Thank you so much! I really liked them. The only problem I had with them was that they weren't on a transparent background, so I had to remove the background manually. Here's what they look like in the g...
- April 29th, 2024, 3:21 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 387
- Views: 318450
Re: Archaic Era (BfW 1.18)
Version 1.18.1 of Archaic Resources has been uploaded to the BfW 1.18 server. Not much added, but there is a new terrain needed in BMR.
- add ^Ahsy, an arctic oasis variant
- defense anim for grey wolf
- add ^Ahsy, an arctic oasis variant
- defense anim for grey wolf
- April 29th, 2024, 3:17 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 648
- Views: 691100
Re: 1.18 SP Campaign - Bad Moon Rising
1.18.3 has been uploaded to the BfW 1.18 add-on server.
- fix units lacking initialization for worldmap Recall dialog
- new optional mini-scenario near P2 beginning
- wire in new hot springs terrain
- fix units lacking initialization for worldmap Recall dialog
- new optional mini-scenario near P2 beginning
- wire in new hot springs terrain
- April 27th, 2024, 12:23 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 648
- Views: 691100
Re: 1.18 SP Campaign - Bad Moon Rising
Trying to return to this campaign after many years. However, in 1.18, I get the following error contantly on the world map: <Lua error> ~add-ons/Bad_Moon_Rising/lua/Recall_Menu.lua:248: attempt to perform arithmetic on a nil value (local 'calc_temp') It's crashing my game — anything I can do to fix...
- April 21st, 2024, 1:56 am
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 14
- Views: 4451
Re: Call for mainline portraits and story art
We are looking for more artwork to supplement these upgrades, including the following: 4 portraits (3 are variations of a character) 4 story screens (for The South Guard revision) These are tentative needs that will probably increase as we progress further with these enhancements. The above are nee...
- April 21st, 2024, 1:11 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 648
- Views: 691100
Re: 1.18 SP Campaign - Bad Moon Rising
Hey there, I have been a fan of this campaign for quite a while but I find it very difficult, especially the early scenario's. In forest confrontation (the one where you have to rush to the river) is the loyalist leader supposed to have 20 base income? Because I am inevitably swarmed under by him r...
- April 21st, 2024, 12:07 am
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 113
- Views: 67486
Re: Maks' art
Hello maksiu, It was pointed out to me that there is a white mage character in HttT campaign that has a sword in their portrait, maybe they should not be a stock white mage. https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/moremirmu.webp Htt...
- April 7th, 2024, 10:55 pm
- Forum: Multiplayer Development
- Topic: 1.17 - Reading Elevation
- Replies: 1
- Views: 6832
Re: 1.17 - Reading Elevation
I just uploaded version 0.18.0 to the BfW 1.18 add-on server. No real changes, but it still seems to work on the current stable Wesnoth.
- April 1st, 2024, 2:17 am
- Forum: Art Contributions
- Topic: New mage animations
- Replies: 3
- Views: 3948
Re: New mage animations
Thanks for the clarification, and I share your concern about misleading anyone - animations take time and effort, it's really frustrating and demoralizing to have those efforts wasted. The silver lining to any animation effort is that an animated sprite will be used in UMC, and UMC is really one of ...
- March 31st, 2024, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 648
- Views: 691100
Re: 1.18 SP Campaign - Bad Moon Rising
1.18.2 has been released to the BfW 1.18 server. This was mostly a bug-fix: 1. The HP displayed in the world map "Marching Formation" dialog displays the actual hitpoints and poison status again. 2. Replays should work in most cases The first real scenario in P2 has had a slight update - t...
- March 31st, 2024, 10:31 pm
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 387
- Views: 318450
Re: Archaic Era (BfW 1.18)
1.18.2 has been uploaded to the BfW 1.18 add-on server. The main change was to the previously half-baked Primeval Velite line, it might still need more work but it's a more serious attempt now. Other changes were minor graphics updates. Primeval faction description plage -> plague And plage it still...
- March 31st, 2024, 2:11 am
- Forum: Developers’ Discussions
- Topic: [1.18/1.19] Wesnoth Project Manager election candidates
- Replies: 4
- Views: 3470
Re: [1.18/1.19] Wesnoth Project Manager election candidates
I can openly declare I am not in the running. Best wishes to those who are!
- March 31st, 2024, 2:01 am
- Forum: Art Contributions
- Topic: New mage animations
- Replies: 3
- Views: 3948
Re: New mage animations
The attention to detail is great, that really is well done. :thumbsup: However, there are a few bigger-picture issues: 1. What is this animation for? A victory animation? 2. It's hard to tell how this will look in context. Frame timing matters, repetition matters, background matters. There are a lot...
- March 23rd, 2024, 11:58 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 648
- Views: 691100
Re: 1.18 SP Campaign - Bad Moon Rising
Every few years I come back to Wesnoth and still like it. It must have been at least 10 years ago that I played this campaign. Time for a revisit. Welcome back. :) The skull ring was in large part an engine bug, I need to look into whether it is fixed or I really need to work around it by now That'...