Search found 4130 matches

by doofus-01
Today, 3:21 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 387
Views: 314827

Re: Archaic Era (BfW 1.18)

Version 1.18.1 of Archaic Resources has been uploaded to the BfW 1.18 server. Not much added, but there is a new terrain needed in BMR.
- add ^Ahsy, an arctic oasis variant
- defense anim for grey wolf
by doofus-01
Today, 3:17 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

1.18.3 has been uploaded to the BfW 1.18 add-on server.
- fix units lacking initialization for worldmap Recall dialog
- new optional mini-scenario near P2 beginning
- wire in new hot springs terrain
by doofus-01
April 27th, 2024, 12:23 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

Trying to return to this campaign after many years. However, in 1.18, I get the following error contantly on the world map: <Lua error> ~add-ons/Bad_Moon_Rising/lua/Recall_Menu.lua:248: attempt to perform arithmetic on a nil value (local 'calc_temp') It's crashing my game — anything I can do to fix...
by doofus-01
April 21st, 2024, 1:56 am
Forum: Art Contributions
Topic: Call for mainline portraits and story art
Replies: 9
Views: 913

Re: Call for mainline portraits and story art

We are looking for more artwork to supplement these upgrades, including the following: 4 portraits (3 are variations of a character) 4 story screens (for The South Guard revision) These are tentative needs that will probably increase as we progress further with these enhancements. The above are nee...
by doofus-01
April 21st, 2024, 1:11 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

Hey there, I have been a fan of this campaign for quite a while but I find it very difficult, especially the early scenario's. In forest confrontation (the one where you have to rush to the river) is the loyalist leader supposed to have 20 base income? Because I am inevitably swarmed under by him r...
by doofus-01
April 21st, 2024, 12:07 am
Forum: Art Workshop
Topic: Maks' art
Replies: 112
Views: 66656

Re: Maks' art

Hello maksiu, It was pointed out to me that there is a white mage character in HttT campaign that has a sword in their portrait, maybe they should not be a stock white mage. https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/moremirmu.webp Htt...
by doofus-01
April 7th, 2024, 10:55 pm
Forum: Multiplayer Development
Topic: 1.17 - Reading Elevation
Replies: 1
Views: 6213

Re: 1.17 - Reading Elevation

I just uploaded version 0.18.0 to the BfW 1.18 add-on server. No real changes, but it still seems to work on the current stable Wesnoth.
by doofus-01
April 1st, 2024, 2:17 am
Forum: Art Contributions
Topic: New mage animations
Replies: 3
Views: 3674

Re: New mage animations

Thanks for the clarification, and I share your concern about misleading anyone - animations take time and effort, it's really frustrating and demoralizing to have those efforts wasted. The silver lining to any animation effort is that an animated sprite will be used in UMC, and UMC is really one of ...
by doofus-01
March 31st, 2024, 10:55 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

1.18.2 has been released to the BfW 1.18 server. This was mostly a bug-fix: 1. The HP displayed in the world map "Marching Formation" dialog displays the actual hitpoints and poison status again. 2. Replays should work in most cases The first real scenario in P2 has had a slight update - t...
by doofus-01
March 31st, 2024, 10:31 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 387
Views: 314827

Re: Archaic Era (BfW 1.18)

1.18.2 has been uploaded to the BfW 1.18 add-on server. The main change was to the previously half-baked Primeval Velite line, it might still need more work but it's a more serious attempt now. Other changes were minor graphics updates. Primeval faction description plage -> plague And plage it still...
by doofus-01
March 31st, 2024, 2:11 am
Forum: Developers’ Discussions
Topic: [1.18/1.19] Wesnoth Project Manager election candidates
Replies: 2
Views: 2996

Re: [1.18/1.19] Wesnoth Project Manager election candidates

I can openly declare I am not in the running. Best wishes to those who are!
by doofus-01
March 31st, 2024, 2:01 am
Forum: Art Contributions
Topic: New mage animations
Replies: 3
Views: 3674

Re: New mage animations

The attention to detail is great, that really is well done. :thumbsup: However, there are a few bigger-picture issues: 1. What is this animation for? A victory animation? 2. It's hard to tell how this will look in context. Frame timing matters, repetition matters, background matters. There are a lot...
by doofus-01
March 23rd, 2024, 11:58 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

Every few years I come back to Wesnoth and still like it. It must have been at least 10 years ago that I played this campaign. Time for a revisit. Welcome back. :) The skull ring was in large part an engine bug, I need to look into whether it is fixed or I really need to work around it by now That'...
by doofus-01
March 10th, 2024, 3:15 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

I just uploaded version 1.18.1 to the BfW 1.18 server. I think I've fixed the Part 1 theme issues. Also, moving to a pile of gear now allows you to grab it all at once (no more shuffling dogs). I made some changes to the AI enemy scaling, but after seeing Konrad2's saves, I'm not confident I have th...
by doofus-01
March 9th, 2024, 1:01 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 647
Views: 683816

Re: 1.18 SP Campaign - Bad Moon Rising

Thanks for the quick feedback, and the replay/saves. Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, that's for sure. I have an idea what happened, I think this can be fixed for next time. It would be great if I could pick...