Search found 46 matches

by elscouta
December 27th, 2007, 11:37 am
Forum: Ideas
Topic: Removing scenario turn limits
Replies: 63
Views: 11300

For some units recalling is better than recruiting: Horsemen, Mages...any 20g+ recruit as you're either getting a discount, known traits, and/or extra xp. For units like the Elvish Fighter....sweet....I spent an extra 6g for what? The 13xp I was able to milk? Why am I punished for using cheap units...
by elscouta
July 31st, 2006, 10:35 pm
Forum: Users’ Forum
Topic: Request for 1.1.x animation & sound feedback
Replies: 22
Views: 6071

1. Just fine. Only problem is in games like DotM, for the dwarvish thunderer, where the repeated shotgun animations are boring. But i don't think it needs to be changed just for one custom scenario. 2. I just put sound back on my computer, and i must say i immediately noticed the difference of quali...
by elscouta
July 31st, 2006, 5:38 pm
Forum: Multiplayer Development
Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
Replies: 148
Views: 28550

Killing someone with the slow special is also buggy. Slowing someone without killing him is fine however. Bug #6474
by elscouta
July 26th, 2006, 11:00 pm
Forum: Art Contributions
Topic: pachyderm
Replies: 26
Views: 6497

Isn't it possible to split the image into 7 parts, store each part in their dedicated hex, and when redrawing an hex, just look at the 7 parts stored here. (or even without storing, just querying the part each time it is required) I haven't looked at the code right now, but i don't really see how it...
by elscouta
July 14th, 2006, 10:02 pm
Forum: Ideas
Topic: Fencer advancement: Courtier (Level 2)
Replies: 7
Views: 2162

Sounds complex. I really don't like Subterfuge, as the ennemy will be able to see your unit moving from one place to another. On top of this, this punish players that do something else during their opponent turn, which i find not really nice. Extract information is an interesting ability, but way mo...
by elscouta
July 2nd, 2006, 1:24 pm
Forum: Users’ Forum
Topic: HttT Level 1: extention of time if you're winning.
Replies: 30
Views: 4673

Let's say that the current leaders are only a small part of the orc army, and at the end of turns, the remaining of the troops attack the forest, with no hope for the elves to survive.

Maybe it should be said in the lose dialog.
by elscouta
June 25th, 2006, 1:19 pm
Forum: Users’ Forum
Topic: The principle of KISS:
Replies: 27
Views: 4063

I agree with you JW! :P I can think of at least one thing that would add complexity to the game rules, without changing the new player view, and being more interesting on the long term : the (already proposed) custom AMLA. The idea was that high level units gain special abilities once they reach the...
by elscouta
May 14th, 2006, 9:14 pm
Forum: Ideas
Topic: Ability Idea: Sacrifice
Replies: 30
Views: 5386

Is the possibility of a draw that much of a problem?

I mean, apart from trivial (or not) code issues, i don't see a reason to forbid draws, especially if they are really unlikely.

[edit] This is supposed to be three post belows, after RangerM post.
by elscouta
October 30th, 2005, 4:47 pm
Forum: Ideas
Topic: Making leaders more usable
Replies: 18
Views: 3704

I think he is talking about multiplayer (as he said the leader you have is level 2) The problem is not that the leader is too weak, it is that sending him on the frontline forbid you from recruiting during (usually) three turns, and this is often fatal in 2gpv settings. If there is a keep near the f...
by elscouta
October 28th, 2005, 7:39 am
Forum: Strategies & Tips
Topic: concerning snow plains and valley of statues
Replies: 3
Views: 1855

Plains: The sword is in a village near your opponent, you need Konrad to take it. Valley: Use units (Avenger) with both melee and ranged. The cockatrices will hesitate to attack them while you can kill them. Use a mage but beware to always protect it. If you are confident about your luck, here is a ...
by elscouta
October 27th, 2005, 10:13 am
Forum: Strategies & Tips
Topic: I have hit a wal in tRoW (sure you have heard this before)
Replies: 6
Views: 2511

It is also very important to keep the heavy infantry from level 2. They are amazingly valuable.
by elscouta
August 26th, 2005, 11:06 am
Forum: Users’ Forum
Topic: Awesome vs. AI game
Replies: 7
Views: 1834

It could be an idea of a scenario: You have a limited number of units, a weak AI ally (with leader), and you must screw enough your opponent AI to allow your ally to win.
by elscouta
August 22nd, 2005, 11:38 am
Forum: Art Contributions
Topic: New Gryphon
Replies: 23
Views: 7138

I'm not sure i like it.

The wings look quite strange, and I fail to see how they are fixed to the body. The body looks good though.
by elscouta
August 8th, 2005, 6:21 pm
Forum: Users’ Forum
Topic: Rise of Wesnoth: Temple of the deep: Difficulty issue
Replies: 33
Views: 7420

Thugs and a white mage is enough to win this mission. It would be better if you have Burin the Lost (dwarf) or kept the maulers of scenario 2, but the mission is doable only with what you have. Remember that thugs are chaotic, and skeletons all have a weakness to impact. Killing the sea monsters sho...
by elscouta
August 7th, 2005, 3:01 pm
Forum: Multiplayer Development
Topic: Charge and Player 1 Advantage
Replies: 36
Views: 7547

Another thing like elscouta said the villages are really misplaced. Huh? I told exactly the opposite: that their placement doesn't give player 1 too much an advantage.On top of that, each time i played charge i played, there was quite interesting flanking moves, and the villages often changed sides...