Search found 4 matches
- December 12th, 2009, 4:16 pm
- Forum: Art Contributions
- Topic: Valkiers portraits: It's like I can touch you!
- Replies: 671
- Views: 181603
An apology, and an explanation...
I am one of the administrators of OpenGameArt.org, and I would like to apologize to the Wesnoth community. I will readily admit we made (at least) two mistakes. One is that we did not properly explain the situation beforehand. Like Zarel mentioned, this simply slipped our mind, and we apologize for ...
- October 11th, 2009, 12:12 am
- Forum: Game Development
- Topic: Attracting and keeping artists on an OSS game project
- Replies: 69
- Views: 102059
Re: Attracting and keeping artists on an OSS game project
It works quite well for animations too, especially when you need them in several directions. I think that eg. the Diablo and Baldurs Gate games used this approach, and I've seen it done quite well recently - unfortunately I can't find the animated hero right now, but the static part can be seen here...
- August 30th, 2009, 1:50 pm
- Forum: Game Development
- Topic: Attracting and keeping artists on an OSS game project
- Replies: 69
- Views: 102059
Re: Attracting and keeping artists on an OSS game project
bvanevery: Right. And commercial development magically solves these problems? Here's another dirty little secret: commercial development is also about the people. Bad communication and management can ruin a commercial project as surely as it can ruin an open source one. There are far too many exampl...
- July 15th, 2009, 3:59 pm
- Forum: Game Development
- Topic: Good format for game data
- Replies: 5
- Views: 2468