Search found 72 matches
- January 7th, 2016, 10:30 pm
- Forum: WML Workshop
- Topic: How to make a unit have more chance to hit
- Replies: 11
- Views: 3218
Re: How to make a unit have more chance to hit
Hello, there is two way I know about this In a weapon special. I give here an old "weapon special" ability I made some years ago : #define WEAPON_SPECIAL_ADROITNESS VALUE [chance_to_hit] id=adroit name= _ "Adresse "+{VALUE} description= _ "Adresse: Cette attaque a "+{VA...
- January 7th, 2016, 10:20 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
I end to consider that there is something missing in the game code : in every scenario, a call to a function called "GLOBAL_EVENTS". And inside this function, there is possibility to write events you want for every scenario of every campaigns. You found a good trick for your isue in BfW 1...
- January 6th, 2016, 3:23 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 22809
Re: Random Campaign 1.2.2 for Wesnoth 1.12
Hello, thank you for the answer. About to play more eras : I've just missed the fact it's already possible it look. Because when I start a game I choose the era + campaign of the mod. I will try to choose another era instead. I saw you made a mod about recall some units from previous campaign. It's ...
- January 3rd, 2016, 9:34 am
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
I maybe found a new way to do this, so evident and simple. After reading "Effect" wiki. In amla, there some effect about increasing max HP of unit. But there should possible to do same with just "HP" ! I will try this and report ;) EDIT : no, it can't work because effect happens ...
- January 2nd, 2016, 6:14 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
Hi, The modification method look the best one. I tried to do so, but this don't work. I'm sure I didn't write the [modification] in the good place. Because "FOREACH" was not recognized, like if the tag was read before the macro. Well, I don't know where to put this [modification]. In any _...
- January 2nd, 2016, 3:32 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 22809
Re: Random Campaign 1.2.2 for Wesnoth 1.11/12
Hello, I tried the mod. I can play and generate maps. But loading time is quite long. I saved my game turn 1 as explained above. When I load the saved game, there is a bug. Game say "ON_DIFFICULTY4" is missing. I really like the idea of a random campaign. But as wishlist, is there a way to...
- January 2nd, 2016, 3:23 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
Write it in units means I need to edit all units of the game. My goal is to make an "amla" giving the ability to high level units. I don't mod any new scenario or new campaigns. I just play campaigns of base game. But tweak a little the amla system. I will look inside your code, I didn't p...
- January 2nd, 2016, 2:08 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
Thank for this answer, I see what you mean. The "event" is inside the #define ABILITY code. I am looking at how to spare it. I found this in wiki : Event This tag is a subtag of the [scenario], [unit_type] and [era] tags So there is no way, because it need to edit every scenario and add th...
- January 2nd, 2016, 12:02 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Problem with amla
Hi again, I have a big problem with abilities and amla. I tryed the amla code you see below, or many anothers "heal" abilities variants in amla. The abilities works well when I attach it to any unit, but when the ability is given by amla, the ability show well in the right panel, but do no...
- January 1st, 2016, 11:37 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58898
Re: NEW: Elvish Dynasty RPG
Hello, I spendt some hours playing this campains. It's incredibly addictive. The story is very well enjoyable. I have some difficultys to pass the scenario where you have to stop humain invasion accross the big river. One thing I don't understand about the campains : I can't training more the queen,...
- December 31st, 2015, 10:50 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Re: Is it heal_unit cumulative with heal or regenerate ?
Hello, thank for your quick answer. Effectively, I was wondering the ability don't work like I wanted, but my test was not revealent because I played vigourous dwarves. I ended to do this "hard" coded ability : #define ABILITY_PROGRESSIVEVITALITY [dummy] id=progressivevitality name= _ &quo...
- December 31st, 2015, 9:57 pm
- Forum: WML Workshop
- Topic: Is it heal_unit cumulative with heal or regenerate ?
- Replies: 13
- Views: 3615
Is it heal_unit cumulative with heal or regenerate ?
Hi everybody, I didn't come here from a long time ago. I currently slightly improve my game experience with littles tweaks, and play campains of the game. I'm modifying amla code because i just want something more exciting for game campains. I made a abilities about giving some HP to amla level unit...
- July 9th, 2014, 12:22 pm
- Forum: Scenario & Campaign Development
- Topic: Updated Story of the Wose
- Replies: 115
- Views: 41287
Re: Updated Story of the Wose
I've played it and like it. Good story. Last map in caverns. I think it's too long. There is a first cavern, and battles take time because there is no moves, battle are confined to 1x1 spot. So then second part in caverns is near the same. Maybe campains could be better if instead of a second part i...
- July 9th, 2014, 12:16 pm
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 3
- Views: 2037
Re: Mystery Campaign
At start of the mystery campains, it ask how many ressources the campains have.
And 3 choices :
- standard
- limited
- excessive
what does-it means
what is the more easy for the player ?
And 3 choices :
- standard
- limited
- excessive
what does-it means
what is the more easy for the player ?
- July 9th, 2014, 11:54 am
- Forum: Faction & Era Development
- Topic: Water Era
- Replies: 20
- Views: 15475
Re: Water Era
In fact I'm not sure the problem is coming from the era. I reported similar issue for another mod. It's a problem with the last release of BfW (1.11.15). I don't know why, maybe it's a problem with a non stable version, or something change about UMC in last dev release (new rules : no space in filen...