Search found 1298 matches
- May 7th, 2024, 4:22 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2125
- Views: 570958
Re: Era of Magic (EoMa) 4.7 - now on Ko-fi!
I had to post quickly , because somebody noted to me that there is an important pricing issue in a lv1, which I could explain. Lv1 battlemage is right now costing 33gs (which was intended for lv2 war mage) in my suggestion, but I wrongly said Battle Mage which was the lv1 , so the price of the lv1 d...
- April 25th, 2024, 9:18 pm
- Forum: Faction & Era Development
- Topic: Chromatic Wars Era
- Replies: 8
- Views: 693
Re: Chromatic Wars Era
Ok, already got a view on all level spellswords, they look fine now. Lv2 has greatest value in damage purpose while also, is most efficient level to use as slower as well. 7-5 is considered lil above lv2 average damage melee but having barely 2 more HP than red mage places it in a decent spot. Consi...
- April 25th, 2024, 8:06 pm
- Forum: Faction & Era Development
- Topic: Chromatic Wars Era
- Replies: 8
- Views: 693
Re: Chromatic Wars Era
So, from what I did understand lv1 will become to 5-4 fire mele and magical bonus? with a cost of 15g and 35-36 XP? technically with the addition of magical bonus and the low HP , it means the unit might deals high damage for its costs but because of the very low HP not being cost efficient. Still, ...
- April 25th, 2024, 5:47 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 310
- Views: 482622
Re: Rashy Era
I mentioned some time ago I was about to make some more balance suggestion for the era, but just before doing it I took a wes-break, so I'm back from it. While the idea of this is to pair a lil more with certain default changes in very specific lines, the most on lv3-lv4 balance. Chevalier Grand Kni...
- April 25th, 2024, 2:22 pm
- Forum: Faction & Era Development
- Topic: Chromatic Wars Era
- Replies: 8
- Views: 693
Re: Chromatic Wars Era
I've seen the stats, my toughts. Lv1 is both underpowered and overpriced, meaning that even recruiting 2 or 3 could cost you the whole game because of their terrible value in stats. 24 HP and only 5-3 fire melee is more close of a lv0 in terms of stats than of a lv1. The unit even with magical on me...
- April 25th, 2024, 2:02 pm
- Forum: Faction & Era Development
- Topic: Warfare of far Lands (1.16)
- Replies: 24
- Views: 5593
Re: Warfare of far Lands (1.16)
Good to see you have continued with the project, nice
- April 19th, 2024, 6:35 pm
- Forum: Faction & Era Development
- Topic: Chromatic Wars Era
- Replies: 8
- Views: 693
Re: Chromatic Wars Era
The concepts are really cool, as soon you get more news I would trully want to see more about the era
- April 15th, 2024, 10:05 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 624481
Re: Ageless Era - Current Version: 4.33
Commenting that the first confirmed wave of changes been officially added, which will occur in the next release, still there are some points I would like to listen an opionion about certain things. But in short in case you don't want to view each exact detail of all changes, can mention a short list...
- April 4th, 2024, 3:41 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 624481
Re: Ageless Era - Current Version: 4.33
btw Temuchin Khan I'd recommend you to take a time to view the Ageless version of imperial era units as many things are different from the original project because certain things were too abusable in XP mod / orocia shrine upgrade (like Legionaries shield + pilum attacks with extra strikes, particul...
- April 4th, 2024, 3:08 pm
- Forum: Faction & Era Development
- Topic: Imperial Era
- Replies: 191
- Views: 68460
Re: Imperial Era
Btw, I've seen that there were a recent mention of Arendians ... which basically as a faction was incomplete, and while not making any new units to IE - Arendians in ageless, I've made some rework to certain units to suit better for factional gameplay (considering the no existence of new units) but ...
- April 4th, 2024, 2:38 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 624481
Re: Ageless Era - Current Version: 4.31
IMPERIAL - MARAUDERS - Factional arcane ressistance increase to 10% (+10%) Most players struggles playing as Marauders, human arcane res comes handy to them. - Galdra HP to 54 (+2) , AMLA XP adjusted to 134 (+34) - Lord AMLA XP adjusted to 134 (+34) - Scorcher AMLA XP adjusted to 134 (+34) - Sea Wo...
- March 26th, 2024, 3:03 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 624481
Re: Ageless Era - Current Version: 4.33
Been viewing some units around Ageless and I think there is some interventions that are trully needed. Will mention some of them. Mostly regards to balance changes and on this release I will try to release planned new units in previously mentioned factions. I'm planning if no surprises happen, to ma...
- March 25th, 2024, 2:06 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 624481
Re: Ageless Era - Current Version: 4.33
FIrst uninstall and reinstall the add-on, and see if that did help.
- March 21st, 2024, 3:25 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2125
- Views: 570958
Re: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Yo, this post is to talk about repricement and minor balance changes (again), particularly for Era of Heroes and Masters version, so many changes been done but units didn't get repriced, so it's time to take care about that aspect as well. Barbarians - Cyclops Noble price to 34g (+2g) - Warmonger pr...
- March 19th, 2024, 12:52 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2125
- Views: 570958
Re: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Yo, this is another post, this is regards a rework for lv3 and lv4 omen as I spotted the main issue of the unit is that appart of being very deadly in offensive, it also has very high chances to hit in retaliations... this issue is not just relevant in modded game (which is most of my concern) but I...