Search found 143 matches
- August 7th, 2011, 12:34 pm
- Forum: Scenario & Campaign Development
- Topic: Secure the North - Campaign Development
- Replies: 4
- Views: 1347
Re: Secure the North - Campaign Development
OK, apologies for the double post, but the next scenario has been completed, and uploaded to both servers (or you can download it below). Please (please, please, pretty please) post comments below, especially suggestions for improvement/balancing of both scenarios. Thanks, Vladcara. (as a side note,...
- August 7th, 2011, 10:47 am
- Forum: Scenario & Campaign Development
- Topic: Secure the North - Campaign Development
- Replies: 4
- Views: 1347
Re: Secure the North - Campaign Development
Heh - tell me about it. I saw that, and thought I'd changed it. Better go take another look!
EDIT: Ok, fixed now!
EDIT: Ok, fixed now!
- August 7th, 2011, 1:16 am
- Forum: Scenario & Campaign Development
- Topic: Secure the North - Campaign Development
- Replies: 4
- Views: 1347
Secure the North - Campaign Development
:twisted: I HAVE RETURNED! :twisted: And it's good to be back! I'm kicking off with a new campaign (one which I intend to actually FINISH this time). It's slightly unusual, in that recruitment of units is downplayed - you start with a large army, and receive regular story-oriented reinforcements, bu...
- August 19th, 2010, 11:36 am
- Forum: Writers’ Forum
- Topic: Ancient Lich
- Replies: 43
- Views: 9636
Re: Ancient Lich
Just a suggestion: What about 'Lichmaster'?
- August 19th, 2010, 11:15 am
- Forum: Art Workshop
- Topic: Leid's Art Gallery
- Replies: 31
- Views: 10697
Re: Leid's Art Gallery
Quite good, but the attack anim and maybe the defence anim need more movement-at the moment only the arms move on the first one and nothing moves on the second (though because of the 'fade' effect, it might not need to)
- August 19th, 2010, 10:57 am
- Forum: Art Contributions
- Topic: Mudcrawlers
- Replies: 72
- Views: 31519
Re: Mudcrawlers
Great sprites, as usual.
As to the issue of size, I think they look okay compared to other units-drakes and woses are as big as the lvl1. However, compared to the lvl0 the lvl1 looks huge. I think going with knocking a few pixels off the big one and adding a few to the small one would fix that.
As to the issue of size, I think they look okay compared to other units-drakes and woses are as big as the lvl1. However, compared to the lvl0 the lvl1 looks huge. I think going with knocking a few pixels off the big one and adding a few to the small one would fix that.
- August 19th, 2010, 10:37 am
- Forum: Off-Topic
- Topic: The Vending Machine--a forum game
- Replies: 621
- Views: 79604
Re: The Vending Machine--a forum game
You get Gandalf
I put in a baboon
I put in a baboon
- July 25th, 2010, 3:30 pm
- Forum: Art Workshop
- Topic: Vladcara's Graphics - Working on Abrachi Desert Warriors
- Replies: 21
- Views: 5844
Re: Vladcara's Graphics
Okay, update! Below is the new unit tree. The pharaoh line has undergone an overhaul, and I'm much happier with this version than the previous ones. The desert warrior line has been made slightly taller, along with a few other small changes, and I fixed up the Khepesh's sickle a bit I'm still not en...
- July 24th, 2010, 12:10 pm
- Forum: Writers’ Forum
- Topic: WIP Non-Wesnoth Story
- Replies: 7
- Views: 2320
Re: WIP Non-Wesnoth Story
How's about something like this? The usually peaceful village of Scarlia Crag was in turmoil. For some reason unknown to the villagers, a force of goblins of the Redleg tribe had come pouring into their idyllic valley just two days hence. The vicious creatures were camped half way down the valley, a...
- July 24th, 2010, 11:24 am
- Forum: Faction & Era Development
- Topic: Wose Faction
- Replies: 197
- Views: 80649
Re: Wose Faction
As a way of incorporating both non-Wose units and making a 'fast' unit without detracting from the 'slow and purposeful' feel of the Woses, why not have some kind of bird unit - maybe a falcon, there are already sprites for such in the Kalifa faction of extended era. Just a thought. In any case, gre...
- July 24th, 2010, 9:54 am
- Forum: Art Workshop
- Topic: Vladcara's Graphics - Working on Abrachi Desert Warriors
- Replies: 21
- Views: 5844
Re: Vladcara's Graphics
@ Midnight Carnival: Thanks. And if you want the mummy, go ahead and take it I am now presented with something of a quandary. I recoloured a couple of other mummies from another era, but now Midnight Carnival tells me he loves the old ones. Well, I'll post the new mummies anyway, and we'll see which...
- July 24th, 2010, 8:32 am
- Forum: Off-Topic
- Topic: The Vending Machine--a forum game
- Replies: 621
- Views: 79604
Re: The Vending Machine--a forum game
You get a Celt
I put in a pair of trousers
I put in a pair of trousers
- July 23rd, 2010, 10:35 pm
- Forum: Art Workshop
- Topic: Vladcara's Graphics - Working on Abrachi Desert Warriors
- Replies: 21
- Views: 5844
Re: Vladcara's Graphics
Necroed Well, I ressurected this thread to discuss some graphics for my latest campaign in progress, The Shadow Council. Below are the preliminary sprites for a faction in the campaign-the A'Kar. They are all a mixture of frankies, edits and recolours (my spriting skills leaving a lot to be desired)...
- July 17th, 2010, 11:44 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Camdar SP Campaign
- Replies: 25
- Views: 5117
Re: The Rise of Camdar SP Campaign
The error was, as usual, caused by a single missing speech mark. In a completely different file to the one the error message stated. And thus was your signature proven true.
Anyways, thanks for telling me, and the fixed version is available for download now
Anyways, thanks for telling me, and the fixed version is available for download now
- July 17th, 2010, 11:29 pm
- Forum: Off-Topic
- Topic: The Vending Machine--a forum game
- Replies: 621
- Views: 79604
Re: The Vending Machine--a forum game
You get a steak. Still attatched to the cow
I put in soap
I put in soap