Search found 48 matches
- April 5th, 2021, 8:16 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 93
- Views: 31968
Re: The Militia
Finally, I would like to make an extremely personal consideration; the way the campaign was conceived, the way the code was written, the characters and the willingness to take nothing seriously, all these things gave me the impression that the author was a joyful person, and this impression, perhap...
- November 28th, 2014, 4:28 am
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 26
- Views: 10779
Re: Merry Christmas
I eventually managed to complete the third scenario, but it was on turn 53. I then found myself on the fourth scenario with only seven turns to complete it, which is an impossible task. Why does the timer not go back to zero when you complete a scenario? The timer doesn't go back to zero because th...
- November 28th, 2014, 4:22 am
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58907
Re: NEW: Elvish Dynasty RPG
The Elixir of Happiness scenario doesn't end after the reward. It traps the queen in an uninteresting room for eternity.
Also, in More Artifact Merchants, the merchant and Kirielle are saying each others' lines. Occasionally at the sacred glade a line will be mixed up, but this was very mixed up.
Also, in More Artifact Merchants, the merchant and Kirielle are saying each others' lines. Occasionally at the sacred glade a line will be mixed up, but this was very mixed up.
- April 6th, 2013, 3:10 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 93
- Views: 31968
Re: The Militia
The Militia has been uploaded to the 1.11 server.
- April 3rd, 2013, 6:26 am
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 26
- Views: 10779
Re: Merry Christmas
I tested it using 1.11.2. It all worked fine except for the third scenario, where the harvesters started throwing out double rows of canvas every time they moved. It didn't affect gameplay by much, the next scenario was normal, and I was able to complete the campaign on time. But I still don't know ...
- March 30th, 2013, 4:51 am
- Forum: Scenario & Campaign Development
- Topic: Merry Christmas
- Replies: 26
- Views: 10779
Re: Merry Christmas
Merry Christmas has been uploaded to the 1.11 server.
- March 24th, 2013, 5:28 am
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 93
- Views: 31968
Re: The Militia
I know this is a very late response. But...better late than never. I don't know what the problem with the loyals might be, but I'll bring Brilliand's attention to it. Who did make those graphics, so I can give credit where credit is due. With units borrowed from: Wesband Tale of a Mage (Made by Skel...
- September 23rd, 2011, 9:21 pm
- Forum: An Orcish Incursion
- Topic: Scenario 3: Wasteland
- Replies: 27
- Views: 32604
Re: Scenario 3: Wasteland
I played on hard. I believe I found a bug. The marksman I started the scenario with died during the battle, and at the end the leader was talking to himself strangely. I assume he was supposed to be talking to the aforementioned marksman and that the code should reselect someone to talk to in the ev...
- June 13th, 2011, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: Anya of Willshire
- Replies: 19
- Views: 5379
Re: Anya of Willshire
Okay. I think I'll include the option to continue that scenario. But I haven't worked on the campaign for months and probably won't for a while.
- April 29th, 2011, 9:43 pm
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 93
- Views: 31968
Re: The Militia
Hey Desert Shyde, I'm playing The Militia right now and am enjoying it quite a bit. I've always liked starting from lvl 0 units. I'm in the fairly early stages of making a campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=27513 for info. Would you mind if I used the graphics for Elvis...
- February 4th, 2011, 5:47 pm
- Forum: Scenario & Campaign Development
- Topic: Anya of Willshire
- Replies: 19
- Views: 5379
Re: Anya of Willshire
I will, but I thought I should get more done on it before I do.lu_zero wrote:Would you put it on the 1.9 addon server as well?
- January 28th, 2011, 11:56 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 8. Out of the Frying Pan...
- Replies: 85
- Views: 99729
Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...
I played the "Desert Sentinel" level on version 1.9.3. In "Talking with the Fishes," Esanoo said that the merfolk did not know where their master was and that three of them (including Esanoo) have to work together to find out. That doesn't fit with Esanoo saying in this scenario ...
- January 25th, 2011, 9:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Militia
- Replies: 93
- Views: 31968
Re: The Militia
I don't know what you mean by that. You were unable to move? What difficulty level were you playing? Silas is supposed to petrify randomly.ydcl wrote:Hi, in "the fair", I experienced a frozing turn, when the mage appears. I'm using 1.9.4 on windows xp.
- January 22nd, 2011, 7:55 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 5. A Subterranean Struggle
- Replies: 56
- Views: 59777
Re: Scenario Review: (UTBS) 5. A Subterranean Struggle
I played the "Desert Sentinel" level on version 1.9.3.
I allied with the dwarves, and when the help showed up one of them was on impassable (36,20).
I allied with the dwarves, and when the help showed up one of them was on impassable (36,20).
- January 22nd, 2011, 7:53 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 4. Descending into Darkness
- Replies: 50
- Views: 52262
Re: Scenario Review: (UTBS) 4. Descending into Darkness
I played the "Desert Sentinel" level on version 1.9.3.
None of the enemies recruited.
None of the enemies recruited.