Search found 723 matches
- April 11th, 2012, 3:07 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 60847
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
This looks similar to bug #16148 [Gna.org].tribes45 wrote:When ever I killed Mal-Keshar in Scenario (3 I believe) an error pops up.
- April 8th, 2012, 8:10 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.10.2
- Replies: 2
- Views: 7759
Re: Wesnoth 1.10.2
Some of the links on the download page (e.g., Windows) are still pointing to the 1.10.1 version.
- April 4th, 2012, 4:17 am
- Forum: Scenario & Campaign Development
- Topic: 1.11 SP Campaign: Tales of the Setting Sun
- Replies: 89
- Views: 46080
- March 22nd, 2012, 8:08 pm
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 52312
Re: [1.9.x/1.10.x] Legend of Wesmere
Because in 1.10.1 it is not snow-covered.fabi wrote:Yes it is. Why do you ask?
I submitted bug #19577 [Gna.org].
- March 22nd, 2012, 11:35 am
- Forum: Mainline Campaign Development
- Topic: Legend of Wesmere
- Replies: 56
- Views: 52312
Re: [1.9.x/1.10.x] Legend of Wesmere
A question about the scenario "Breaking the Siege" in version 1.10.1 - is the forest supposed to be snow-covered?
- March 18th, 2012, 7:17 pm
- Forum: Users’ Forum
- Topic: Dark Magic Users: Always Evil?
- Replies: 15
- Views: 4006
Re: Dark Magic Users: Always Evil?
There is the Rogue Mage from Liberty.RaustBD wrote:Since there will be drakes, cold damage is a must. Are there any other sources of cold damage from humans?
- March 17th, 2012, 5:06 pm
- Forum: Users’ Forum
- Topic: What is your favourite scenario?
- Replies: 17
- Views: 5050
Re: What is your favourite scenario?
"Storming Weldyn" from the campaign Trinity.
Spoiler:
- February 8th, 2012, 4:25 pm
- Forum: Ideas
- Topic: [interface] Solve the "accidental confirm" problem
- Replies: 11
- Views: 4060
Re: [interface] Solve the "accidental confirm" problem
Yes, I coded the original feature and added a duration= attribute to [message] so that it could be customized as the campaign author saw fit. Or, assuming the feature hasn't been removed (it's still documented in the WML reference) one could override the duration= of all [message] tags by modifying...
- February 3rd, 2012, 3:35 pm
- Forum: Ideas
- Topic: [interface] Solve the "accidental confirm" problem
- Replies: 11
- Views: 4060
Re: [interface] Solve the "accidental confirm" problem
Well, the delay might irk some people like me who skip dialogue occaisionally, so how about an option saying 'delay message' or something on the preferences? That way the hasty kids(me) can burn through the chat, and the others who haven't played a campagin before can activate this? It seems to me ...
- January 31st, 2012, 7:15 am
- Forum: Ideas
- Topic: [interface] Solve the "accidental confirm" problem
- Replies: 11
- Views: 4060
[interface] Solve the "accidental confirm" problem
This may have been brought up before, but I could not figure out what search terms to enter into the Inter-nets. The closest thing I could find to a canonical name for the issue is "accidental confirm" . It's difficult to describe the problem exactly; probably the best way to do it is to g...
- January 28th, 2012, 7:34 pm
- Forum: Ideas
- Topic: [Interface] Difficulty levels
- Replies: 5
- Views: 4184
Re: [Interface] Difficulty levels
Firstly, I wanted to know why the difficulty names are different between two campaigns of the same level. For example, let's take Liberty, Legend of Wesmere, Eastern Invasion and Descent into Darkness, all intermediate level campaigns: Li: easy, normal, difficult LoW: easy, normal, hard EI: easy, n...
- January 23rd, 2012, 2:51 pm
- Forum: Scenario & Campaign Development
- Topic: Works for me, but dies at windowsXP -- does not see a file
- Replies: 4
- Views: 1225
Re: Works for me, but dies at windowsXP -- does not see a fi
Hi there, I got the following bug report: "Error loading game configuration files: 'Macro/file '~add-ons/A_New_Order/dist/VERSION' is missing at campaigns /A_New_Order/_main.cfg:44 included from _main.cfg:13' (The game will now exit)" Is it because he has it installed in the program insta...
- December 3rd, 2011, 7:26 am
- Forum: WML Workshop
- Topic: A strange bug on 1.9.11 (now, two questions) - solved
- Replies: 4
- Views: 1838
- July 24th, 2011, 6:36 pm
- Forum: Users’ Forum
- Topic: Midcampaign saveloading as cheating
- Replies: 4
- Views: 3347
Re: Midcampaign saveloading as cheating
I would consider that cheating. Certainly, if one dies in an actual real-life war, one is not permitted to start the war over again from the beginning.oaq wrote:If Konrad dies in Heir to the Throne, good form and fair play take him back to the start of scenario 1, The Elves Besieged.
- June 13th, 2010, 3:04 am
- Forum: Scenario & Campaign Development
- Topic: Orcish Campaign: The Founding of Borstep
- Replies: 132
- Views: 51361
Re: Orcish Campaign: The Founding of Borstep (Complete!)
Thanks, I can confirm the assertion failure is no longer triggered with version 0.9.1.
(I added a comment about the new version in #16148 [Gna.org], since I forgot to mention the campaign version in my original bug report.)
(I added a comment about the new version in #16148 [Gna.org], since I forgot to mention the campaign version in my original bug report.)