Search found 723 matches

by gnombat
April 11th, 2012, 3:07 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
Replies: 101
Views: 60847

Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

tribes45 wrote:When ever I killed Mal-Keshar in Scenario (3 I believe) an error pops up.
This looks similar to bug #16148 [Gna.org].
by gnombat
April 8th, 2012, 8:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.2
Replies: 2
Views: 7759

Re: Wesnoth 1.10.2

Some of the links on the download page (e.g., Windows) are still pointing to the 1.10.1 version.
by gnombat
April 4th, 2012, 4:17 am
Forum: Scenario & Campaign Development
Topic: 1.11 SP Campaign: Tales of the Setting Sun
Replies: 89
Views: 46080

Re: 1.9/1.10 SP Campaign: Tales of the Setting Sun

tribes45 wrote:Yes I'm sure <.<
TSOL, EMERGENCY EXIT :P
:shock:
TSOL sounds more like this topic.
by gnombat
March 22nd, 2012, 8:08 pm
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 56
Views: 52312

Re: [1.9.x/1.10.x] Legend of Wesmere

fabi wrote:Yes it is. Why do you ask?
Because in 1.10.1 it is not snow-covered.
Screenshot
Screenshot
I submitted bug #19577 [Gna.org].
by gnombat
March 22nd, 2012, 11:35 am
Forum: Mainline Campaign Development
Topic: Legend of Wesmere
Replies: 56
Views: 52312

Re: [1.9.x/1.10.x] Legend of Wesmere

A question about the scenario "Breaking the Siege" in version 1.10.1 - is the forest supposed to be snow-covered? :hmm:
by gnombat
March 18th, 2012, 7:17 pm
Forum: Users’ Forum
Topic: Dark Magic Users: Always Evil?
Replies: 15
Views: 4006

Re: Dark Magic Users: Always Evil?

RaustBD wrote:Since there will be drakes, cold damage is a must. Are there any other sources of cold damage from humans?
There is the Rogue Mage from Liberty.
by gnombat
March 17th, 2012, 5:06 pm
Forum: Users’ Forum
Topic: What is your favourite scenario?
Replies: 17
Views: 5050

Re: What is your favourite scenario?

"Storming Weldyn" from the campaign Trinity.
Spoiler:
by gnombat
February 8th, 2012, 4:25 pm
Forum: Ideas
Topic: [interface] Solve the "accidental confirm" problem
Replies: 11
Views: 4060

Re: [interface] Solve the "accidental confirm" problem

Yes, I coded the original feature and added a duration= attribute to [message] so that it could be customized as the campaign author saw fit. Or, assuming the feature hasn't been removed (it's still documented in the WML reference) one could override the duration= of all [message] tags by modifying...
by gnombat
February 3rd, 2012, 3:35 pm
Forum: Ideas
Topic: [interface] Solve the "accidental confirm" problem
Replies: 11
Views: 4060

Re: [interface] Solve the "accidental confirm" problem

Well, the delay might irk some people like me who skip dialogue occaisionally, so how about an option saying 'delay message' or something on the preferences? That way the hasty kids(me) can burn through the chat, and the others who haven't played a campagin before can activate this? It seems to me ...
by gnombat
January 31st, 2012, 7:15 am
Forum: Ideas
Topic: [interface] Solve the "accidental confirm" problem
Replies: 11
Views: 4060

[interface] Solve the "accidental confirm" problem

This may have been brought up before, but I could not figure out what search terms to enter into the Inter-nets. The closest thing I could find to a canonical name for the issue is "accidental confirm" . It's difficult to describe the problem exactly; probably the best way to do it is to g...
by gnombat
January 28th, 2012, 7:34 pm
Forum: Ideas
Topic: [Interface] Difficulty levels
Replies: 5
Views: 4184

Re: [Interface] Difficulty levels

Firstly, I wanted to know why the difficulty names are different between two campaigns of the same level. For example, let's take Liberty, Legend of Wesmere, Eastern Invasion and Descent into Darkness, all intermediate level campaigns: Li: easy, normal, difficult LoW: easy, normal, hard EI: easy, n...
by gnombat
January 23rd, 2012, 2:51 pm
Forum: Scenario & Campaign Development
Topic: Works for me, but dies at windowsXP -- does not see a file
Replies: 4
Views: 1225

Re: Works for me, but dies at windowsXP -- does not see a fi

Hi there, I got the following bug report: "Error loading game configuration files: 'Macro/file '~add-ons/A_New_Order/dist/VERSION' is missing at campaigns /A_New_Order/_main.cfg:44 included from _main.cfg:13' (The game will now exit)" Is it because he has it installed in the program insta...
by gnombat
December 3rd, 2011, 7:26 am
Forum: WML Workshop
Topic: A strange bug on 1.9.11 (now, two questions) - solved
Replies: 4
Views: 1838

Re: A strange bug on 1.9.11

I wonder if it could be this bug:

#19081 [Gna.org]

which is the same as this bug:

#19061 [Gna.org]
by gnombat
July 24th, 2011, 6:36 pm
Forum: Users’ Forum
Topic: Midcampaign saveloading as cheating
Replies: 4
Views: 3347

Re: Midcampaign saveloading as cheating

oaq wrote:If Konrad dies in Heir to the Throne, good form and fair play take him back to the start of scenario 1, The Elves Besieged.
I would consider that cheating. Certainly, if one dies in an actual real-life war, one is not permitted to start the war over again from the beginning.
by gnombat
June 13th, 2010, 3:04 am
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 132
Views: 51361

Re: Orcish Campaign: The Founding of Borstep (Complete!)

Thanks, I can confirm the assertion failure is no longer triggered with version 0.9.1.

(I added a comment about the new version in #16148 [Gna.org], since I forgot to mention the campaign version in my original bug report.)