Search found 714 matches

by gnombat
Today, 4:08 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 5
Views: 85

Re: [heal_unit] and status=unhealable

Then they (temporarily) clear the unhealable status, Well, that might work, but: It's a lot of additional code the developer would have to write. It seems like it could have additional side effects; suppose that the unhealable status has some indicator or icon in the user interface. Would clearing ...
by gnombat
Today, 2:53 pm
Forum: WML Workshop
Topic: [heal_unit] and status=unhealable
Replies: 5
Views: 85

Re: [heal_unit] and status=unhealable

If it's unhealable, it shouldn't heal IMO. But what if the developer really does want to heal the unit? I think the rationale for this is that the status sets the default healing behavior, but it's not intended to prevent developers from healing the unit programmatically if that's what they want.
by gnombat
May 7th, 2024, 11:47 am
Forum: Scenario & Campaign Development
Topic: WML Guide: feedback requested
Replies: 42
Views: 10295

Re: WML Guide: feedback requested

Could you please give me the icon from yours _server.pbl, because icon="story/landscape-bridge.jpg~CROP(0, 0, 72, 72)~BLIT(portraits/humans/mage-arch.png~CROP(54,101,240,260)~SCALE(70,70)~CS(10,10,10)~BG(0, 0, 0), 1, 1)" Shows the icon but doesn't let me publish because of "Invalid i...
by gnombat
April 26th, 2024, 11:04 am
Forum: Technical Support
Topic: [Bug] Prince of Wesnoth freezes
Replies: 4
Views: 366

Re: [Bug] Prince of Wesnoth freezes

Could it just call units[i]:advance(false) instead of units[i]:advance( )?

LuaAPI/wesnoth/units#wesnoth.units.advance
by gnombat
April 25th, 2024, 3:37 pm
Forum: Technical Support
Topic: [Bug] Prince of Wesnoth freezes
Replies: 4
Views: 366

Re: [Bug] Prince of Wesnoth freezes

Belfaldurnik wrote: April 25th, 2024, 10:26 am Savegame attached. :eng: Can you reproduce it? :hmm:
I can reproduce it, although if I wait about a minute or so, eventually the scenario does continue. Very strange.
by gnombat
April 24th, 2024, 11:18 pm
Forum: WML Workshop
Topic: negative ai aggression
Replies: 2
Views: 280

Re: negative ai aggression

white_haired_uncle wrote: April 24th, 2024, 9:02 pm I'm tired of standing in an enemy keep, pounding away at the leader and never being attacked in return.
I think there are other AI parameters which affect this, too. (e.g., passive_leader)
by gnombat
April 20th, 2024, 7:21 pm
Forum: WML Workshop
Topic: [solved] where I can use [lua] and it's return value, what I can do in modify_unit
Replies: 12
Views: 606

Re: where I can use [lua] and it's return value, what I can do in modify_unit

I've noticed that it seems I can't do much inside [modify_unit]. For example, I have tried an failed to print/save the value of $this_unit in various ways, but whatever I try seems to be silently ignored. Can I use [lua] there? Is there a list of places where [lua] is acceptable? Is there a list of...
by gnombat
April 17th, 2024, 7:09 am
Forum: Coder’s Corner
Topic: Seeking tricky WML examples
Replies: 15
Views: 3992

Re: Seeking tricky WML examples

#define MY_FORMULA "(if(a = b, 12, 22 ))"#enddef formula = "(base_value + {MY_FORMULA})" Wouldn't it be better to come up with a more minimalistic test case than that? There's so many things going on in that example it's hard to isolate where the issue actually is. #define MY_FO...
by gnombat
April 16th, 2024, 6:15 pm
Forum: WML Workshop
Topic: Filter weapon special in attack_anim
Replies: 1
Views: 268

Re: Filter weapon special in attack_anim

white_haired_uncle wrote: April 16th, 2024, 4:22 pm Bonus question: I'm looking for "explosion-miss.ogg", the sound of an explosive attack failing to ignite. It might be called fizzle.ogg. Anyone have anything FOSS?
thunderstick-miss.ogg?
by gnombat
April 11th, 2024, 11:38 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 612

Re: Now THIS is funny

Do you have an actual space in your folder name? I.e., 3rd Army ? You should rename it and replace the space with an underscore, i.e., 3rd_Army . One wonders why campaign .cfgs that contain all those understrokes I removed work just fine, though. The underscore character should work fine, but spaces...
by gnombat
April 11th, 2024, 10:16 pm
Forum: Lua Labs
Topic: Working lua need advice deciding which method is best
Replies: 34
Views: 1955

Re: Working lua need advice deciding which method is best

Are you sure that's not supposed to be wml.tag.variable?
by gnombat
April 11th, 2024, 6:17 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2173837

Re: Legend of the Invincibles

Just installed 1.18 BfW from Steam. Campaign originally played on 1.16. If you want to continue from your save file, you may just want to install version 1.16, because 1.18 is not 100% compatible with 1.16 (and there's no guarantee it will work with save files from 1.16). If you install 1.16 you sh...
by gnombat
April 11th, 2024, 3:02 pm
Forum: Lua Labs
Topic: Working lua need advice deciding which method is best
Replies: 34
Views: 1955

Re: Working lua need advice deciding which method is best

I'm not sure I understand what you have in unit_filter.
Spannerbag wrote: April 11th, 2024, 2:04 pm the unit_filter string (which is the contents of a [filter])
I'm still not clear on what unit_filter is expected to contain.

It might help if you posted the WML code.
by gnombat
April 11th, 2024, 12:16 pm
Forum: Lua Labs
Topic: Working lua need advice deciding which method is best
Replies: 34
Views: 1955

Re: Working lua need advice deciding which method is best

_G is about Lua variables, [set_global_variable] is about WML variables which are stored in file. Yep, got that - and I think you've answered my question but, to be crystal clear, if something is created by [set_global_variable] , that variable/data will not automagically appear in _G ? That is, th...