Search found 12 matches

by alternate-form
June 30th, 2010, 2:25 am
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

For my "Burns" ability, i realized it would be cool if the unit gained hit points whenever it burned something. How do i do that? FWIW, here are the resistances: Wind 40 40 50 110 110 140 Wind/Water 50 50 70 120 80 140 Water 60 80 90 140 50 140 Water/Earth 70 90 90 100 50 140 Earth 90 100 ...
by alternate-form
June 24th, 2010, 11:57 pm
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 139
Views: 53428

Re: Rise of the Elementalist campaign

Further playing... I leveled up my spare mage in "dwarven diplomacy" I can choose between White, Red, and Elemental mages. However the Elemental mage is identical to the red, except red lacks the powerful cold attack. Why would anyone choose red? Also on this map, the time limit seems pret...
by alternate-form
June 24th, 2010, 12:51 am
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 139
Views: 53428

Re: Rise of the Elementalist campaign

Looks promising. I played a few levels. I noticed it because i have an elemental faction in very early stages of development. The first level is a bit odd. Somehow i spent a lot of turns without actually ending a move on a gravestone, so i didn't find the key, but instead spent a lot of turn moving ...
by alternate-form
June 23rd, 2010, 1:47 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

I just thought: You'll probably need to create a "mage" unit at some point, if only to fill the leader's role (if you don't want it to be recruitable). Got any plans for him? You could use the summon code from EoMa, perhaps? (Or a variant of it). I describe the mages somewhat in the first...
by alternate-form
June 23rd, 2010, 2:15 am
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

I like the idea. Each unit can have spells and/or effects relevant to the element, like fire elementals could cast fireballs. These elementals are made via magic, but they aren't magic users. But there are a lot of interesting abilities that make sense for elementals. For instance i'm thinking some...
by alternate-form
June 17th, 2010, 11:23 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

To do what you want to do, I'd try something like this: [then] [terrain] terrain=Fdw layer=overlay x,y=$burners[$i].x,$burners[$i].y [/terrain] [/then] Ah, many thanks. Actually i needed to do this: (note the carrot) terrain=^Fdw layer=overlay I gave it base and overlay a separate If structure so i...
by alternate-form
June 17th, 2010, 8:57 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

About burning forests: .... I suppose you've read this ? In fact, you're not using a wildcard at all. If you want to select all kind of forest overlays, you'd need something "*^F*". Another, more tedious, way of doing it would be to include a bunch of [or] tags with [have_location] tags i...
by alternate-form
June 17th, 2010, 7:09 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

When you mixes fire + Air you make an hot air, what is used to do the ballons flies. But, I dont know if that could be a posible mix. Maybe, Fire Storm? And what do you think to mix a 5th elemental, what some people says its a element: The Metal? I'm not quite sure what Fire+Air will be, but it wil...
by alternate-form
June 17th, 2010, 4:04 pm
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

Um, OK....

I don't know what i'm supposed to do with that information. Those might be the classic DnD elementals, whatever their provenance i'm not interested.

As i said in my first paragraph, "i have a different elemental concept..." I'm not trying to copy any other elemental concept.
by alternate-form
June 17th, 2010, 12:38 am
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Re: Elemental Constructs Faction (WIP)

IPS: thanks. I don't have stats yet. I'm still mulling over the basic resistances. As magical creatures, all constructs are vulnerable to arcane Fire is neutral and vulnerable to cold, highly resistant to fire Water/Ice is chaotic (evaporation and melting) and vulnerable to fire, highly resistant to...
by alternate-form
June 16th, 2010, 3:50 am
Forum: Faction & Era Development
Topic: Elemental Constructs Faction (WIP)
Replies: 27
Views: 5156

Elemental Constructs Faction (WIP)

I realize Wesnoth doesn't need another faction, especially one based around elementals. There are several already i know. But i have a different elemental concept in my head that won't go away, so i'm going to give developing a faction a shot. I'm no WML master, but i can figure out some of the basi...
by alternate-form
June 15th, 2010, 2:32 pm
Forum: WML Workshop
Topic: healing for a specific unit type
Replies: 9
Views: 1848

Re: healing for a specific unit type

I adapted your code for a custom race, and it works as expected. Filtering by race works fine for me. I don't see any significant difference, except i got rid of the poison slowing. Is your unit listed as having the ability? #define ABILITY_EC_SUSTAIN # Canned definition of the heal+4 ability to be ...