Search found 30 matches
- March 28th, 2018, 4:20 am
- Forum: Game Development
- Topic: Free Imperialism remake project
- Replies: 11
- Views: 31720
Re: Free Imperialism remake project
Hey is this still active? This is awesome! Imperialism 1 and 2 were both fantastic games, and any remake that is half as good would be worth playing.
- October 5th, 2011, 8:39 pm
- Forum: Faction & Era Development
- Topic: Middle Ages Era v0.77.1 Feedback
- Replies: 3
- Views: 1364
Re: Middle Ages Era v0.77.1 Feedback
Wow, that is quite a lot to respond to. First, let me say that I very much appreciate your feedback, although I am disappointed you didn't get a chance to actually play it. I will be making a number of changes that you suggested. I would also like to respond to a few points you make to explain my th...
- October 5th, 2011, 3:49 am
- Forum: WML Workshop
- Topic: Problem with scenarios
- Replies: 6
- Views: 1175
Re: Problem with scenarios
I would recommend looking at the very last thing you changed, and see if you left out or accidentally deleted an end tag such as [/unit] or [/ability], and also check that you have ended your quotation marks everywhere such as in the _main.cfg file. Little things like that will often stop it from st...
- October 4th, 2011, 11:47 pm
- Forum: Faction & Era Development
- Topic: Middle Ages Era v0.77.1 Feedback
- Replies: 3
- Views: 1364
Middle Ages Era v0.77.1 Feedback
Although it is still early in its development, I am creating this thread because I would really like some feedback on my new era, the Middle Ages, which is currently available on the ad-ons server. The era is intended for maps with multiple castles such as the one included in the era. Please let me ...
- October 3rd, 2011, 7:54 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Events Such as Unit Recruitment - Middle Ages v0.35
You have a [specials] block, but you did not put any correct contents inside it. The [specials] tag goes inside the [attack] tag. It can contain the following tags: [damage]: modifies the damage of a weapon [attacks]: modifies the number of attacks of a weapon ... http://wiki.wesnoth.org/AbilitiesW...
- October 1st, 2011, 8:32 am
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Events Such as Unit Recruitment - Middle Ages v0.35
Within a unit, I would like to have an attack effective only on attack, that is, I do not want the unit to use it for a counter-attack. Currently, I am using: [attack] name=ram description=_"ram" icon=attacks/warblade-red.png type=impact range=melee damage=35 number=1 [specials] active_on=...
- September 29th, 2011, 6:42 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Events Such as Unit Recruitment - Middle Ages v0.35
The era has been updated to version .35 and added to the server! I also slightly buffed the level 0 units becuase they were too weak and expensive, especially considering they have upkeep.
- September 29th, 2011, 6:01 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Events Such as Unit Recruitment - Middle Ages v0.34
Yes it does! I will post an updated version on the add-on server soon. I am also now working on mercenaries, balancing, and other maps, and eventually I'll have another faction too!blueknight1758 wrote:Soo does it work now? If so great for you!
- September 29th, 2011, 3:26 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment-MiddleAgesv0.34
Ahhh, I see the location path had to be completed. What was: message={MENU_IMG_TXT "MA_Axeman.png~RC(magenta>$recruiter.colour)" ("Axeman - 9 Gold")} Should have been: message={MENU_IMG_TXT "units/MA_Axeman.png~RC(magenta>$recruiter.colour)" ("Axeman - 9 Gold"...
- September 29th, 2011, 2:18 am
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment - Middle Ages v
Attached above. And thanks again for everyone's help. Feel free to let me know what you think of the era so far, but keep in mind it is still VERY early in development, with just the one faction so far.
- September 28th, 2011, 10:27 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment
Have you specified {add-ons/Middle_ages/images/units} as a binary path in your main.cfg because that could cause this problem. Wrong. The binary path should point to data/add-ons/Middle_ages , then using " units/MA_Woodsman.png " as an image path will automatically be searched in data/add...
- September 28th, 2011, 10:24 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment
On a different note, I would like to create a hit and run style unit or attack, whereby a unit regains some of its movement points after attacking, but is unable to attack again. I tried to find guidance on this and was unable to locate it. Thanks again for your help. [event] name=attack end first_...
- September 28th, 2011, 11:10 am
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment
On a different note, I would like to create a hit and run style unit or attack, whereby a unit regains some of its movement points after attacking, but is unable to attack again. I tried to find guidance on this and was unable to locate it. Thanks again for your help.
- September 28th, 2011, 6:27 am
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment
I tried that as well. No dice sadly, same result. Is there some file I need to include or identify elsewhere?
- September 27th, 2011, 11:35 pm
- Forum: WML Workshop
- Topic: Events Such as Unit Recruitment - Middle Ages v0.35
- Replies: 23
- Views: 4757
Re: Creating Events Such as Unit Recruitment
As to the threads, fair enough. In any event, I checked the image names, all 5 are correct, but none of them appear. I am using 1.8, so colour wasn't the issue I guess, though that is good to know for the future. Unfortunatly, it still doesn't work, and none of the images are displayed. I am using t...