Search found 1363 matches
- Yesterday, 8:45 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401439
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Hello again uncle and spirit. 1. Thanks, considering the random events, there are global random events that force you to either resolve them, or wait for them to be resolved. However the chances are low, that a player will see all global events in one game run. I've already added one event that forc...
- May 9th, 2024, 12:21 pm
- Forum: WML Workshop
- Topic: Inconsistent results with Terrain_Graphics.
- Replies: 2
- Views: 177
Re: Inconsistent results with Terrain_Graphics.
There is an example that can be found in the core data. You should know about these macros and where they can be found. Usually macros can be found inside of: wesnoth\data\core\macros. But the terrain macros have an folder of their own which is located here: wesnoth\data\core\terrain-graphics Here y...
- April 30th, 2024, 5:11 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401439
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Hi everyone ! My first post here and first thing too : thank you very much for Stange Legacy Heindal, it's great to play ! :) I have found some strange behavior for enemies on version 1.16.21.1 Sometimes after beeing surrounded or if the character stays still, enemies won't attack anymore. :o I hav...
- April 22nd, 2024, 3:22 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401439
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
It's the version before the latest, on 1.18. The second ending overview throws an invalid pango syntax error. From the text it seems like <span> is closed with </small> instead. Ok, I will check this. Too bad it is reported right now, after the big update. EDIT: also some of the dungeons and encoun...
- April 22nd, 2024, 10:23 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401439
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
The way of water can be found in: Just in case you want to find it for yourself, I've gave you two hints and the solution. Help 1: You can find the word inside a city, which is close to the water. Help 2: The word is located in Harbour City. Solution: Inside Harbour City (Select Enter City) on posit...
- April 20th, 2024, 9:54 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1360
- Views: 401439
Re: Strange Legacy - A tale of travelers and innkeepers
Uploaded new version for Strange Legacy wesnoth version: 1.18 add-on version: 1.16.27 codename: A tale of travelers and innkeepers funny codename: immerser or more immerse I have good news and bad news. Well let's start with the good news, I added new scenarios, many new maps and new monsters to dun...
- April 18th, 2024, 10:22 pm
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 903
Re: Add-on and game crashes when terrain has more than 4 digits
Meh, as I don't see anything, as the game crashes, I made a mistake while making this campaign. I made a reference to a map in another add-on, you don't have. Gnarf. It is fixed now and the other bugs are fixed now as well. The current version is 0.4. As some people already downloaded this campaign ...
- April 18th, 2024, 8:59 pm
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 903
Re: Add-on and game crashes when terrain has more than 4 digits
It even corrupts the map editor. I can not load the map editor any more, while this corrupted campaign is inside my add-on folder.
- April 18th, 2024, 5:58 pm
- Forum: Lua Labs
- Topic: glitchy add_hex_overlay animation
- Replies: 7
- Views: 452
Re: glitchy add_hex_overlay animation
I assume it has something to do with SCALE. As far as I know it is only possible to use overlays and graphics that are 72*72 pixel.
When it gets bigger the graphic glitches.
There are some exceptions, units and terrain can be bigger than 72*72.
See Titan units.
When it gets bigger the graphic glitches.
There are some exceptions, units and terrain can be bigger than 72*72.
See Titan units.
- April 18th, 2024, 5:25 pm
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 903
Re: Add-on and game crashes when terrain has more than 4 digits
Made an add-on for you: Soliton_Bugcampaign. Just download and start it. It is based on A Simple Campaign, which is unfortunately not on the servers yet -,-. Had to use an older version. Have fun. As I said, inside the terrain folder, check the file: terrain-definitions.cfg There you go: [terrain_ty...
- April 16th, 2024, 4:47 pm
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 903
Re: Add-on and game crashes when terrain has more than 4 digits
Hi Soliton, Hi Spannerbag, first of all you need a terrain folder and which contains Terrain.cfg and a Terrain_Graphics.cfg. Inside the Terrain.cfg you define the types, so that they can be added via the editor and in which group. This one caused the problem: [terrain_type] symbol_image=servedguest1...
- April 15th, 2024, 4:26 pm
- Forum: WML Workshop
- Topic: Clone unit in WML
- Replies: 5
- Views: 637
Re: Clone unit in WML
I'm doing so, when I spawn "shadows" uncle. You can use the code if you like.
- April 14th, 2024, 7:30 pm
- Forum: Technical Support
- Topic: Add-on and game crashes when terrain has more than 4 digits
- Replies: 8
- Views: 903
Add-on and game crashes when terrain has more than 4 digits
Hey guys, I don't need support, but wanted to bring an odd behavior of the game to your attention. So far just 4 digits are allowed when creating a new terrain overlay. If a terrain overlay inside of an add-on has more the than 4 digits, e.g. ^GUS10, and you try to start the add-on the game will cra...
- April 14th, 2024, 8:31 am
- Forum: WML Workshop
- Topic: variable expansion
- Replies: 4
- Views: 538
Re: variable expansion
Maybe I'm wrong, but as far I remember you can't use numbers as value in strings but strings only? It could be that this info is deprecated already, but in older versions I couldn't use numeric values for whatever reason.
- April 14th, 2024, 12:13 am
- Forum: WML Workshop
- Topic: What happens if a leader is promoted?
- Replies: 2
- Views: 451
Re: What happens if a leader is promoted?
As long as the leader id is the same as before, it will ignore anything (such as unit type) you defined inside the scenario and will spawn it in with the promoted rank from the previous scenario.