Search found 3024 matches

by Ravana
Yesterday, 11:01 pm
Forum: WML Workshop
Topic: [solved] [unit_type] hide_help=
Replies: 2
Views: 91

Re: [unit_type] hide_help=

Both should do the same, so would make sense to raise it as issue.
by Ravana
Yesterday, 11:44 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.34
Replies: 1999
Views: 620980

Re: Ageless Era - Current Version: 4.34

It will run in 1.16 if someone wants to copy it over, but not planning to upload.
by Ravana
Yesterday, 12:14 am
Forum: Lua Labs
Topic: Global variables begginer guide
Replies: 7
Views: 197

Re: Global variables begginer guide

Easy way is to just save the number as another variable.
by Ravana
Yesterday, 12:10 am
Forum: Users’ Forum
Topic: What does countdown_update mean ?
Replies: 2
Views: 95

Re: What does countdown_update mean ?

Usually it means host took away control from this player, so his messages are ignored and dont cause any oos.
by Ravana
May 3rd, 2024, 7:26 pm
Forum: Lua Labs
Topic: How to save game into global variable
Replies: 3
Views: 139

Re: How to save game into global variable

You can look into wesnoth.game_events.on_save.
by Ravana
May 3rd, 2024, 5:15 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.34
Replies: 1999
Views: 620980

Re: Ageless Era - Current Version: 4.34

Ageless Era 4.34 is out on the 1.18 add-on server Version 4.34: * Units and Factions * Era of Magic update * Rashy Era update * Balance * Many small balance changes. Detailed notes can be found from github - ProditorMagnus/Ageless-for-1-14 * Bug Fixes * FL summon * EFM trample interaction with othe...
by Ravana
May 3rd, 2024, 11:20 am
Forum: Lua Labs
Topic: [solved] Unit visibility check
Replies: 4
Views: 181

Re: Unit visibility check

Dont use have_unit then, use filter_vision.
by Ravana
May 2nd, 2024, 4:47 pm
Forum: Lua Labs
Topic: Messing with saving and reloading
Replies: 14
Views: 379

Re: Messing with saving and reloading

There are ways but I am not going to give details since use case does not sound like something that should be done by campaign. If users wants to get extra motivation to not use saves it is up to [modification] to control.
by Ravana
April 30th, 2024, 3:19 pm
Forum: WML Workshop
Topic: StandardUnitFilter, adjacent to tile
Replies: 4
Views: 190

Re: StandardUnitFilter, adjacent to tile

I would avoid multiple radius. [harm_unit] [filter] [not] x,y=$hit_locs[$i].x,$hit_locs[$i].y [/not] [filter_location] x,y=$hit_locs[$i].x,$hit_locs[$i].y radius=1 [/filter_location] [/filter] There is also filter_adjacent_location, but you would have to consult documentation to know if it fits use ...
by Ravana
April 30th, 2024, 7:53 am
Forum: WML Workshop
Topic: StandardUnitFilter, adjacent to tile
Replies: 4
Views: 190

Re: StandardUnitFilter, adjacent to tile

filter_adjacent -> filter_location+radius should work.
by Ravana
April 28th, 2024, 1:23 am
Forum: WML Workshop
Topic: Nearly impassably terrain
Replies: 3
Views: 185

Re: Nearly impassably terrain

You can add impassable overlay during player turns.
by Ravana
April 27th, 2024, 7:52 pm
Forum: Lua Labs
Topic: [solved] two [grid] tags
Replies: 54
Views: 1187

Re: [solved] two [grid] tags

That is why I created https://wiki.wesnoth.org/Template:Lua_Functions for https://wiki.wesnoth.org/LuaAPI as documentation where you can actually use search. I say again that handle_event_commands has nothing to do with current topic about grids and closing. It is way how to run wml such as [lua] mi...
by Ravana
April 27th, 2024, 4:44 pm
Forum: Lua Labs
Topic: [solved] two [grid] tags
Replies: 54
Views: 1187

Re: [solved] two [grid] tags

wml-utils part is reference how to test this code, it has nothing to do with dialogs.
by Ravana
April 27th, 2024, 3:31 pm
Forum: Lua Labs
Topic: [solved] two [grid] tags
Replies: 54
Views: 1187

Re: [solved] two [grid] tags