Search found 3025 matches
- Today, 11:54 am
- Forum: Website
- Topic: Is it possible...
- Replies: 4
- Views: 212
Re: Is it possible...
When creating game you have option to make replay private, but you are never allowed to delete them.
- Yesterday, 11:01 pm
- Forum: WML Workshop
- Topic: [solved] [unit_type] hide_help=
- Replies: 2
- Views: 104
Re: [unit_type] hide_help=
Both should do the same, so would make sense to raise it as issue.
- Yesterday, 11:44 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 621239
Re: Ageless Era - Current Version: 4.34
It will run in 1.16 if someone wants to copy it over, but not planning to upload.
- Yesterday, 12:14 am
- Forum: Lua Labs
- Topic: Global variables begginer guide
- Replies: 7
- Views: 205
Re: Global variables begginer guide
Easy way is to just save the number as another variable.
- Yesterday, 12:10 am
- Forum: Users’ Forum
- Topic: What does countdown_update mean ?
- Replies: 2
- Views: 101
Re: What does countdown_update mean ?
Usually it means host took away control from this player, so his messages are ignored and dont cause any oos.
- May 3rd, 2024, 7:26 pm
- Forum: Lua Labs
- Topic: How to save game into global variable
- Replies: 3
- Views: 145
Re: How to save game into global variable
You can look into wesnoth.game_events.on_save.
- May 3rd, 2024, 5:15 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.34
- Replies: 1999
- Views: 621239
Re: Ageless Era - Current Version: 4.34
Ageless Era 4.34 is out on the 1.18 add-on server Version 4.34: * Units and Factions * Era of Magic update * Rashy Era update * Balance * Many small balance changes. Detailed notes can be found from github - ProditorMagnus/Ageless-for-1-14 * Bug Fixes * FL summon * EFM trample interaction with othe...
- May 3rd, 2024, 12:44 pm
- Forum: Coder’s Corner
- Topic: all units parameters in JSON
- Replies: 2
- Views: 155
Re: all units parameters in JSON
You can parse unit wml with tools included with game, example https://github.com/ProditorMagnus/WML_t ... n_lists.py https://github.com/wesnoth/wesnoth/blob ... parser3.py
- May 3rd, 2024, 11:20 am
- Forum: Lua Labs
- Topic: [solved] Unit visibility check
- Replies: 4
- Views: 184
Re: Unit visibility check
Dont use have_unit then, use filter_vision.
- May 2nd, 2024, 4:47 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 14
- Views: 386
Re: Messing with saving and reloading
There are ways but I am not going to give details since use case does not sound like something that should be done by campaign. If users wants to get extra motivation to not use saves it is up to [modification] to control.
- April 30th, 2024, 3:19 pm
- Forum: WML Workshop
- Topic: StandardUnitFilter, adjacent to tile
- Replies: 4
- Views: 191
Re: StandardUnitFilter, adjacent to tile
I would avoid multiple radius. [harm_unit] [filter] [not] x,y=$hit_locs[$i].x,$hit_locs[$i].y [/not] [filter_location] x,y=$hit_locs[$i].x,$hit_locs[$i].y radius=1 [/filter_location] [/filter] There is also filter_adjacent_location, but you would have to consult documentation to know if it fits use ...
- April 30th, 2024, 7:53 am
- Forum: WML Workshop
- Topic: StandardUnitFilter, adjacent to tile
- Replies: 4
- Views: 191
Re: StandardUnitFilter, adjacent to tile
filter_adjacent -> filter_location+radius should work.
- April 28th, 2024, 1:23 am
- Forum: WML Workshop
- Topic: Nearly impassably terrain
- Replies: 3
- Views: 186
Re: Nearly impassably terrain
You can add impassable overlay during player turns.
- April 27th, 2024, 7:52 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1191
Re: [solved] two [grid] tags
That is why I created https://wiki.wesnoth.org/Template:Lua_Functions for https://wiki.wesnoth.org/LuaAPI as documentation where you can actually use search. I say again that handle_event_commands has nothing to do with current topic about grids and closing. It is way how to run wml such as [lua] mi...
- April 27th, 2024, 4:44 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1191
Re: [solved] two [grid] tags
wml-utils part is reference how to test this code, it has nothing to do with dialogs.