Search found 16 matches
- January 11th, 2021, 10:23 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 223551
Re: A Random RPG Adventure
New version correcting the spelling of a couple of words. By the way, just found a bug. I finished the quest "A Cattle Thief", the one with the Yeti, and when I returned to Swanford Village to restock, it restarted in the step by the cave, to go to coordinates 34,49. I just entered debug ...
- December 14th, 2020, 9:49 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 223551
Re: A Random RPG Adventure
By the way, just found a bug. I finished the quest "A Cattle Thief", the one with the Yeti, and when I returned to Swanford Village to restock, it restarted in the step by the cave, to go to coordinates 34,49. I just entered debug and moved the chars there in the save and the Yeti is back ...
- December 13th, 2020, 6:45 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 223551
Re: A Random RPG Adventure
One can check the hunger/thirst/rest of the party in the Party Status menu. I feel that messages at regular intervals might become very spammy. I'll consider making them show outside the party status menu, however its unlikely to happen anytime soon, I haven't been working on wesnoth for some time ...
- December 13th, 2020, 3:56 pm
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 223551
Re: A Random RPG Adventure
Excellent work with this! I'm having a great time playing in the AI DM mode. One issue I found is that with just regularly playing the game and performing the hunting/mining/foraging, the party status of hunger/thirst/fatigue is forgotten and then it warns us only when it is affecting the party. Wou...
- June 23rd, 2013, 9:14 am
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
..., how do I do that? http://wiki.wesnoth.org/Distributing_content Although, you are right, the addon server is more for bigger content. I did not notice that we speak of a single map with only a little extra coding. I should have read through the thread more carefully. Yes, that's what it seems f...
- June 22nd, 2013, 11:27 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
Thanks for the suggestion.fabi wrote:You might also want to consider uploading it to the addon server.
Well, it's just a single and simple mp scenario, but anyway, how do I do that?
Regards!
- June 18th, 2013, 1:54 am
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
I considered it obvious that the dragon will have to have a die event in order to make the players win. Sorry for it. Anyway, I am glad that it worked. Good luck in further writing of WML codes. Yeah, being new to all this WML thingy (even though I learn quickly) I miss the obvious. Thanks Dugi and...
- June 17th, 2013, 7:05 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
I considered it obvious that the dragon will have to have a die event in order to make the players win. Sorry for it. Anyway, I am glad that it worked. Good luck in further writing of WML codes. Yeah, being new to all this WML thingy (even though I learn quickly) I miss the obvious. Thanks Dugi and...
- June 17th, 2013, 6:52 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
Haven't tested it, tried to add comments to explain how it works. It should be possible to write in an easier way. victory_when_enemies_defeated=no #The player would win when defeating the last leader otherwise [event] name=die first_time_only=no #Not only one enemy leader will die id=activate_drag...
- June 17th, 2013, 6:15 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
Haven't tested it, tried to add comments to explain how it works. It should be possible to write in an easier way. victory_when_enemies_defeated=no #The player would win when defeating the last leader otherwise [event] name=die first_time_only=no #Not only one enemy leader will die id=activate_drag...
- June 17th, 2013, 5:02 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
It is obligatory to use name=moveto on 1.10, because enter_hex works only on 1.11. And your problem with enemies defeated is that it is fired just before you win the scenario by defeating the enemies, and spawning more enemies will not stop the player from winning. There is no good workaround for t...
- June 17th, 2013, 4:31 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Re: Help with event synthax
http://wiki.wesnoth.org/EventWML name=enter_hex >> name=moveto As you havent included whether you use 1.10 or 1.11 that might be cause. Hi Ravana and thanks for the reply. I use 1.10 (stable) so for that first one that might be it, yes. Do you reccomend an alternate way to do this effect with 1.10?
- June 17th, 2013, 4:09 pm
- Forum: WML Workshop
- Topic: Help with event synthax
- Replies: 16
- Views: 3584
Help with event synthax
Hi people! I'm making a multiplayer scenario to play with some friends but ran into a few problems with events, probably related to synthax. The first one is with a enter_hex event. I want a message to be displayed when a unit from side 1 or 2 passes by a range of hexes. The code I wrote for it is: ...
- June 29th, 2012, 1:50 pm
- Forum: Faction & Era Development
- Topic: Adding two factions to an Era - how do I?
- Replies: 4
- Views: 1477
Re: Adding two factions to an Era - how do I?
Seriously, though, just download an era and look at the files. It's the best tutorial you can hope for. Era of Four Moons is pretty clear and well done, if I recall correctly. In any event, steer clear of Era of Myth, Era of Magic and especially Ageless Era: they're not necessarily bad eras (on the...
- June 29th, 2012, 1:47 pm
- Forum: Faction & Era Development
- Topic: Adding two factions to an Era - how do I?
- Replies: 4
- Views: 1477
Re: Adding two factions to an Era - how do I?
I am not sure about adding the factions, as I have never made an era before, however I do know how to create custom movetypes :D Attached is the movetype file for the "Brute" from my campaign. Incidentally, movetypes and resistances are included in the same file so you don't need to worry...