Search found 2252 matches

by Celtic_Minstrel
May 7th, 2024, 1:16 pm
Forum: Lua Labs
Topic: Access event content
Replies: 1
Views: 124

Re: Access event content

There's no official way. If wesnoth.scenario.__cfg exists, you might be able to get them from there.
by Celtic_Minstrel
May 6th, 2024, 11:07 pm
Forum: Lua Labs
Topic: [solved] How to move WML table
Replies: 12
Views: 300

Re: How to move WML table

Loading it back in is going to be pretty much the same procedure as saving it was. The scalar ones should be easy, literally the exact same loop you used to save but flip the assignment. Container variables will be a bit more tricky. I think something along these lines may work? local tags = {} for ...
by Celtic_Minstrel
May 5th, 2024, 2:48 pm
Forum: Lua Labs
Topic: Global_variables with Lua
Replies: 3
Views: 137

Re: Global_variables with Lua

The Lua API to global variables is not finalized, so it might change without warning, but it does exist. local GV = wesnoth.experimental.wml.global_vars local ns = "your_namespace" -- Set a global variable GV[ns].varname = "stuff" GV[ns]["varname"] = "stuff" -...
by Celtic_Minstrel
May 4th, 2024, 2:34 pm
Forum: Lua Labs
Topic: Messing with saving and reloading
Replies: 14
Views: 420

Re: Messing with saving and reloading

Wait until an add-on has a bug and writes millions of saves.
by Celtic_Minstrel
May 3rd, 2024, 11:33 pm
Forum: Lua Labs
Topic: How to save game into global variable
Replies: 3
Views: 166

Re: How to save game into global variable

There is probably no way to save the entire game with all the information of a real saved game. You might be able to get close by writing wesnoth.scenario.__cfg (if that exists, didn't check) and also dumping every unit and maybe a few other things. Maybe I could copy/reproduce code for saving and l...
by Celtic_Minstrel
May 3rd, 2024, 11:24 pm
Forum: Lua Labs
Topic: Messing with saving and reloading
Replies: 14
Views: 420

Re: Messing with saving and reloading

I don't think there's any reason why we couldn't have a way for an add-on to explicitly request a save or load, as long as: There are protections against overwriting other save files (maybe with the exception of save files explicitly requested by the same add-on). The user is not forced to load when...
by Celtic_Minstrel
May 3rd, 2024, 5:36 pm
Forum: Writers’ Forum
Topic: Gathering information about Scepter of Fire Campaign
Replies: 55
Views: 11995

Re: Gathering information about Scepter of Fire Campaign

I just want to note that if this has changed to actually working on the campaign rather than just "gathering information", you should probably create a new thread or at least rename the opening post and new posts.
by Celtic_Minstrel
May 3rd, 2024, 5:34 pm
Forum: Lua Labs
Topic: [closed] txt file creation
Replies: 2
Views: 124

Re: txt file creation

Wesnoth provides no facility for writing arbitrary files, only for reading them. There is a facility for writing arbitrary WML to disk in a fixed location though – look for PersistenceWML.
by Celtic_Minstrel
May 3rd, 2024, 5:33 pm
Forum: Lua Labs
Topic: Messing with saving and reloading
Replies: 14
Views: 420

Re: Messing with saving and reloading

ZombieKnight wrote: May 3rd, 2024, 4:52 pm Any idea how to save the game using add-on?
I don't think there's any way to do that.
by Celtic_Minstrel
May 3rd, 2024, 2:15 am
Forum: Writers’ Forum
Topic: Gathering information about Scepter of Fire Campaign
Replies: 55
Views: 11995

Re: Gathering information about Scepter of Fire Campaign

I thought that might be the case too, but I didn't read closely.
by Celtic_Minstrel
May 2nd, 2024, 11:33 pm
Forum: Writers’ Forum
Topic: Gathering information about Scepter of Fire Campaign
Replies: 55
Views: 11995

Re: Gathering information about Scepter of Fire Campaign

Even if that's a very nice portrait, it doesn't seem to match the style of Wesnoth?
by Celtic_Minstrel
May 2nd, 2024, 11:30 pm
Forum: Lua Labs
Topic: Messing with saving and reloading
Replies: 14
Views: 420

Re: Messing with saving and reloading

This is an unexplored idea, so I don't know what way to implement it (the more elegant, the better) 1. How to disable reloading an older state of the game (or resulting into loading the latest one)? (my ideas: global variable saving ... ) 2. How to reload the game to one of its older states using c...
by Celtic_Minstrel
April 30th, 2024, 11:46 pm
Forum: WML Workshop
Topic: StandardUnitFilter, adjacent to tile
Replies: 4
Views: 209

Re: StandardUnitFilter, adjacent to tile

I think I would suggest using [filter_adjacent_location] instead of [filter_adjacent] . As you suspected, [filter_adjacent] requires a unit to be present (it is, after all, part of StandardUnitFilter). Something like this (untested): [harm_unit] [filter_location] [filter_adjacent_location] x,y=$hit_...
by Celtic_Minstrel
April 30th, 2024, 11:37 pm
Forum: Scenario & Campaign Development
Topic: Need some fake bullying comments about campaigns for a meta-campaign
Replies: 9
Views: 592

Re: Need some fake bullying comments about campaigns for a meta-campaign

(Note: Some of these may sound more convincing with a few more typos and the like, or swapping out synonyms. Or if you just use them as inspiration rather than using them verbatim, that's fine too.) How could you ever think it would be fun for the main character to be killed off in the third scenar...
by Celtic_Minstrel
April 28th, 2024, 5:08 am
Forum: Lua Labs
Topic: [solved] How to store unit using custom wml tag
Replies: 4
Views: 219

Re: How to store unit using custom wml tag

function wesnoth.wml_actions.your_tag(cfg) local filter = wml.shallow_literal(cfg) filter.key_you_want_to_remove = nil -- repeat for other keys wml.remove_children(filter, 'tag_you_want_to_remove', 'another_tag_you_want_to_remove') filter = wml.tovconfig(filter) -- now just use filter instead of cf...