Search found 2248 matches
- Yesterday, 11:33 pm
- Forum: Lua Labs
- Topic: How to save game into global variable
- Replies: 3
- Views: 104
Re: How to save game into global variable
There is probably no way to save the entire game with all the information of a real saved game. You might be able to get close by writing wesnoth.scenario.__cfg (if that exists, didn't check) and also dumping every unit and maybe a few other things. Maybe I could copy/reproduce code for saving and l...
- Yesterday, 11:24 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 12
- Views: 310
Re: Messing with saving and reloading
I don't think there's any reason why we couldn't have a way for an add-on to explicitly request a save or load, as long as: There are protections against overwriting other save files (maybe with the exception of save files explicitly requested by the same add-on). The user is not forced to load when...
- Yesterday, 5:36 pm
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 49
- Views: 11188
Re: Gathering information about Scepter of Fire Campaign
I just want to note that if this has changed to actually working on the campaign rather than just "gathering information", you should probably create a new thread or at least rename the opening post and new posts.
- Yesterday, 5:34 pm
- Forum: Lua Labs
- Topic: [closed] txt file creation
- Replies: 2
- Views: 80
Re: txt file creation
Wesnoth provides no facility for writing arbitrary files, only for reading them. There is a facility for writing arbitrary WML to disk in a fixed location though – look for PersistenceWML.
- Yesterday, 5:33 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 12
- Views: 310
Re: Messing with saving and reloading
I don't think there's any way to do that.
- Yesterday, 2:15 am
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 49
- Views: 11188
Re: Gathering information about Scepter of Fire Campaign
I thought that might be the case too, but I didn't read closely.
- May 2nd, 2024, 11:33 pm
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 49
- Views: 11188
Re: Gathering information about Scepter of Fire Campaign
Even if that's a very nice portrait, it doesn't seem to match the style of Wesnoth?
- May 2nd, 2024, 11:30 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 12
- Views: 310
Re: Messing with saving and reloading
This is an unexplored idea, so I don't know what way to implement it (the more elegant, the better) 1. How to disable reloading an older state of the game (or resulting into loading the latest one)? (my ideas: global variable saving ... ) 2. How to reload the game to one of its older states using c...
- April 30th, 2024, 11:46 pm
- Forum: WML Workshop
- Topic: StandardUnitFilter, adjacent to tile
- Replies: 4
- Views: 179
Re: StandardUnitFilter, adjacent to tile
I think I would suggest using [filter_adjacent_location] instead of [filter_adjacent] . As you suspected, [filter_adjacent] requires a unit to be present (it is, after all, part of StandardUnitFilter). Something like this (untested): [harm_unit] [filter_location] [filter_adjacent_location] x,y=$hit_...
- April 30th, 2024, 11:37 pm
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 7
- Views: 392
Re: Need some fake bullying comments about campaigns for a meta-campaign
(Note: Some of these may sound more convincing with a few more typos and the like, or swapping out synonyms. Or if you just use them as inspiration rather than using them verbatim, that's fine too.) How could you ever think it would be fun for the main character to be killed off in the third scenar...
- April 28th, 2024, 5:08 am
- Forum: Lua Labs
- Topic: [solved] How to store unit using custom wml tag
- Replies: 4
- Views: 193
Re: How to store unit using custom wml tag
function wesnoth.wml_actions.your_tag(cfg) local filter = wml.shallow_literal(cfg) filter.key_you_want_to_remove = nil -- repeat for other keys wml.remove_children(filter, 'tag_you_want_to_remove', 'another_tag_you_want_to_remove') filter = wml.tovconfig(filter) -- now just use filter instead of cf...
- April 28th, 2024, 5:03 am
- Forum: WML Workshop
- Topic: Nearly impassably terrain
- Replies: 3
- Views: 174
Re: Nearly impassably terrain
P.S. I'm also a bit confused why I can make a custom terrain type, but I can't configure the "movement type" on it. Probably wouldn't help me here, but that just seems like something that would be part of a terrain type, it has to be stored somewhere and I can't think of a better place. A...
- April 28th, 2024, 4:49 am
- Forum: Lua Labs
- Topic: [solved] How to store unit using custom wml tag
- Replies: 4
- Views: 193
Re: How to store unit using custom wml tag
If you're asking how to store a unit in a WML variable from Lua, like [store_unit] does: local unit = wesnoth.units.find "unit_id" -- get the unit however you want, this example looks it up by its ID wml.variables["your.variable[2].path"] = unit.__cfg If you're asking how to find...
- April 27th, 2024, 8:28 pm
- Forum: WML Workshop
- Topic: What is the easiest way to set defence value on specific tile?
- Replies: 2
- Views: 157
Re: What is the easiest way to set defence value on specific tile?
Probably the easiest way is to make a custom version of the village overlay that sets the defense how you want it to be set.
- April 27th, 2024, 8:27 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1155