Search found 732 matches
- March 10th, 2017, 10:25 pm
- Forum: Art Contributions
- Topic: Did Warmage steal westnoth art?
- Replies: 2
- Views: 2721
Re: Did Warmage steal westnoth art?
Warmage description wrote:Note:
• At the creation of WarMage I used assets from the open-source game Battle for Wesnoth legally and with permission.
- March 4th, 2017, 1:46 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.10 - now with achievements!
- Replies: 1163
- Views: 379500
Re: To Lands Unknown v1.7.1 - new version coming soon!
I'm hyped! May I ask how far you are with the continuation? I'm eager to find out the rest of the story.
- March 4th, 2017, 1:45 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.7 - now on Ko-fi!
- Replies: 2125
- Views: 574598
Re: Era of Magic (EoMa) - new version coming soon!
I love the new Earth elementals, especially the level 3!
- March 4th, 2017, 1:40 pm
- Forum: WML Workshop
- Topic: I want to understand
- Replies: 70
- Views: 17189
Re: I want to understand
Futhermore, Is it alright if I keep posting questions in this thread? We obviously can't have extra topics cluttering a subforum, but some forums are touchy about posting multiple times in the same thread, even if they aren't double posting. double posting is okay and even encouraged when it comes ...
- February 26th, 2017, 11:12 am
- Forum: Off-Topic
- Topic: some things never change
- Replies: 18
- Views: 22797
Re: some things never change
Been here since at least 2011/2012 and i have to say we've seen much worse times. I actually think it is getting much better at the moment.
- February 25th, 2017, 11:02 pm
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49708
Re: Massive Online Multiplayer Senarios
I'm Not Sure if I can/will contribute much, but i have a Bit of Free time atm and am always Interesses in mp scenarios, so I might be open for a few Test games. so just pm me, if you're making Test games .
- February 22nd, 2017, 10:14 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 87099
Re: Dawn of Thunder [SP campaign for 1.11.10 and later]
Thanks for the encouraging comment and the notice about the error.
0.1.7a is up on the add-on server.
0.1.7a is up on the add-on server.
- February 22nd, 2017, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 87099
Re: Dawn of Thunder [SP campaign for 1.13.6 and later]
Dawn of Thunder version 0.1.7 has just been uploaded to the 1.13.6 add-on server! Dawn of thunder has finally changed it's ID, so hopefully There no more remnant of it's old generic name :) This led to some confusion from my part, so I had to take down the add-on and reupload it. To the 30 people w...
- February 19th, 2017, 12:27 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 230145
Re: Mainline campaign sprites and animations needed
I like the direction that those sprites are going into. Apart from the things that have already been said, it looks really good.
While we're at it: I never noticed where Haldric's lvl 0 form ever appears. Is there even any reason for it to exist?
While we're at it: I never noticed where Haldric's lvl 0 form ever appears. Is there even any reason for it to exist?
- February 18th, 2017, 4:48 pm
- Forum: Art Workshop
- Topic: ForestDragon's Franken-Art
- Replies: 241
- Views: 85321
Re: ForestDragon's Art
the arm is still completly twisted. htat is the biggest problem!
- February 12th, 2017, 4:53 pm
- Forum: Strategies & Tips
- Topic: Let's Play After the Storm
- Replies: 91
- Views: 106015
Re: Let's Play After the Storm
Great read again! I love reading your walkthroughs during long ways home in the evening.
- February 12th, 2017, 4:38 pm
- Forum: Multiplayer Development
- Topic: Visual Map-Pack
- Replies: 34
- Views: 22219
Re: Visual Map-Pack
amazing! Are you going to make this for other mainline multiplayer maps?
- January 25th, 2017, 9:45 am
- Forum: Multiplayer Development
- Topic: Orc Racial Trait (1.12 SP/MP mod)
- Replies: 13
- Views: 4629
Re: Orc Racial Trait (MP mod)
If you know one, please fill me in. That depends if you want to do this in 1.12 or in 1.13. In 1.13 SP mods can be added the same way as MP mods. Just set the type tag to hybrid. [modification] type=hybrid [/modification] In 1.12 this is a bit trickier. You'll need to use Lua code to do this. If yo...
- January 23rd, 2017, 11:33 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.6
- Replies: 197
- Views: 79044
Re: Wesnoth 1.13.6
EDIT: i testes it myself and i'm sure its a bug. Please file a bugreport at the tracker. I tried it but GNA is a mess. I had to create a new account and didn't receive a confirmation mail. I'll check if i get one in a few hours. GNA.org is so overly complicated to use. :augh: I'm sure that switchin...
- January 23rd, 2017, 12:18 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.6
- Replies: 197
- Views: 79044
Re: Wesnoth 1.13.6
Could someone at least confirm that there is a Bug and that it is Not wanted behaviour? I coded a workaround but it doesn't work in any case and adds a Lot of unneeded Events to my Add-On.images that have been placed with the [item] tag are no longer affected by TOD lighting?