Search found 12 matches
- December 16th, 2013, 9:52 am
- Forum: Ideas
- Topic: [interface] MP lobby game item revamp
- Replies: 8
- Views: 3181
Re: [interface] MP lobby game item revamp
I've added difficulty information for campaigns on my local branch:
- November 25th, 2013, 10:35 pm
- Forum: Technical Support
- Topic: Sceptre of Fire: Tile at -999,-999 isn't on the map...
- Replies: 4
- Views: 2354
- October 5th, 2013, 10:36 am
- Forum: Ideas
- Topic: [interface] MP lobby game item revamp
- Replies: 8
- Views: 3181
[interface] MP lobby game item revamp
As part of my GSoC project, it is now possible to use SP campaigns syntax in MP campaigns ( MultiplayerCampaigns ). I did some work on MP Create screen to reflect those changes and I also did some work on MP Lobby screen. However, my changes on lobby were rather small and, thus I think it still need...
- August 30th, 2013, 7:39 pm
- Forum: Translations & Internationalization
- Topic: Date and time translations patch
- Replies: 5
- Views: 4065
Date and time translations patch
I've created a patch ( http://git.io/3zYLig ) to fix issues with date and time translations ( https://gna.org/bugs/?20268 ), but it was said that the patch would be introducing an unnecessary work for translators and confusing them. So, I've decided to move the discussion here, to see what the trans...
- July 9th, 2013, 8:04 am
- Forum: Multiplayer Development
- Topic: Desirable support for multiplayer campaigns
- Replies: 14
- Views: 5317
Re: Desirable support for multiplayer campaigns
I don't really understand your concerns about sp campaigns. My changes don't influence them, but only lets to use their syntax for mp campaigns, making it possible to use the same campaign for both mp and sp. And sorting attribute "type" would deal with this to not mix them together. My c...
- July 6th, 2013, 8:56 am
- Forum: Multiplayer Development
- Topic: Desirable support for multiplayer campaigns
- Replies: 14
- Views: 5317
Re: Desirable support for multiplayer campaigns
Is "campaign_type" to be just a sorting tag then? This sounds like a potential problem. Many SP campaigns will be effectively broken if players try to play as the AI sides, change the recruit list (I guess? - Eras/factions don't really make sense in SP, as I've known it, aside from being ...
- July 5th, 2013, 7:56 am
- Forum: Multiplayer Development
- Topic: MP Create screen: scenarios/campaigns/maps selection
- Replies: 5
- Views: 2421
Re: MP Create screen: scenarios/campaigns/maps selection
However, not all campaigns with [campaign] tag are going to be adjusted for multiplayer. Can I ask what you mean by the above statement? What adjustments do you have in mind? I was probably not very clear on this. Sorry. The most important adjustment I have in mind is that campaign author should sp...
- July 4th, 2013, 8:45 pm
- Forum: Multiplayer Development
- Topic: MP Create screen: scenarios/campaigns/maps selection
- Replies: 5
- Views: 2421
MP Create screen: scenarios/campaigns/maps selection
As part of my GSoC project, I'm working on allowing users to play singleplayer campaigns in multiplayer. In other words, the [campaign] tag with all its features should be usable in multiplayer context. These are changes related to game's engine, but they require to do some work on the gui so that t...
- June 30th, 2013, 8:42 pm
- Forum: Ideas
- Topic: Singleplayer modification as new kind of add-on type?
- Replies: 20
- Views: 5419
Re: Singleplayer modification as new kind of add-on type?
Indeed, unifying the codepaths of SP and MP is also an achievement on its own. Sadly, this is not the main goal of the MP gsoc project, we can't foresee yet when or if at all this happens. Maybe it is still taking years to come. Yes, my project's goal is not to unify those codepaths, but it is to i...
- June 30th, 2013, 8:29 pm
- Forum: WML Workshop
- Topic: define=.. equivalent in multiplayer and modification
- Replies: 13
- Views: 3461
Re: define=.. equivalent in multiplayer and modification
It's me who is working on GSoC project for improving multiplayer campaign support. The campaign and extra defines would not become available for [multiplayer] tag as part of my project. However, the SP campaigns are going to be playable in MP and that means all things in [campaign] tag would work fo...
- April 17th, 2013, 3:26 pm
- Forum: Multiplayer Development
- Topic: Desirable support for multiplayer campaigns
- Replies: 14
- Views: 5317
Re: Desirable support for multiplayer campaigns
IIRC, there was a previous GSoC whose idea was to make it all one and the same, so a single player campaign would just become a MP campaign that happened to only have 1 player. Not entirely sure what happened to that. Well, if MP campaign has only one player, so it is basically a SP. Also possibly ...
- April 16th, 2013, 9:38 pm
- Forum: Multiplayer Development
- Topic: Desirable support for multiplayer campaigns
- Replies: 14
- Views: 5317
Desirable support for multiplayer campaigns
Hello, I am an applicant for GSoC this year, and I have decided to work on the 'Multiplayer Campaign Support' idea ( http://wiki.wesnoth.org/SoC_Ideas_Multiplayer_Campaign_Support_2013 ). Since the project would directly affect UMC developers/maintainers and players, I have decided to ask everyone w...