Search found 61 matches
- August 10th, 2016, 5:56 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 145204
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
I've the same problem at the start of the 4th scenario when the enemy show up.
- January 20th, 2016, 12:00 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19463
Re: Kalbruk's Journey BETA: Feedback Wanted
Hi again, I did not found any of the 2 cave bears, but I have found the undeads (Zombies)
Also, Evolved bears excepted Bolkuvek have 15 MP, was it intended?
EDIT: I found the cave bears.
Also, Evolved bears excepted Bolkuvek have 15 MP, was it intended?
EDIT: I found the cave bears.
- January 18th, 2016, 10:49 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29665
Re: Hunters of the East (new campaign)
I play on BfW 1.12.5 and the lastest version of your campaign on easy.
And yes, they disappeared after the campfire appeared.
And yes, they disappeared after the campfire appeared.
- January 18th, 2016, 8:26 pm
- Forum: Scenario & Campaign Development
- Topic: Hunters of the East
- Replies: 104
- Views: 29665
Re: Hunters of the East (new campaign)
Hi there, I am playing the 3rd scenario ( the huge map ) and at the 3rd after I'm on the island, ALL poachers and its advances, including the hero, just disapeared.
I really like your campaign so far but I stoped playing it because of this bug, could you fix it please?
I really like your campaign so far but I stoped playing it because of this bug, could you fix it please?
- January 18th, 2016, 1:48 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19463
Re: Kalbruk's Journey BETA: Feedback Wanted
I found none of them where are they?
Improved résistances sound nice and for the chaotic alignement, I don't know if it will be Worth it since we can have trolls after a few scenarios. But well you're the boss so it's your choice.
Improved résistances sound nice and for the chaotic alignement, I don't know if it will be Worth it since we can have trolls after a few scenarios. But well you're the boss so it's your choice.
- January 18th, 2016, 12:35 am
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19463
Re: Kalbruk's Journey BETA: Feedback Wanted
13 turns for scenario 2 and 10 turns for scenario 3, but I played on easy.
I also have a question: Grizzly bears are stronger and tougher than Polar bears yet, they have the same level, why?
I also have a question: Grizzly bears are stronger and tougher than Polar bears yet, they have the same level, why?
- January 17th, 2016, 9:54 pm
- Forum: Scenario & Campaign Development
- Topic: The Champions of Ursidae *Formerly Kalbruk's Journey*
- Replies: 41
- Views: 19463
Re: Kalbruk's Journey BETA: Feedback Wanted
Hi there, I just made it to the 4th scenario and I did not get the trolls in my team, what's more, I killed all the undeads and the scenario did not end.
Nice and original campaign so far, I look foward to the next scenarios
Nice and original campaign so far, I look foward to the next scenarios
- January 17th, 2016, 9:00 pm
- Forum: Add-on Feedback
- Topic: Tale of Alan
- Replies: 17
- Views: 21092
Re: Tale of Alan
Hey there, thanks for porting ToA on 1.12! I have found 2 bugs so far: 1) When I equip items on units in the first town, they don't have them in the next scenario 2) In the Crossroad Village scenario, the Death baron does not appear so I can't finish the battle. I'm looking foward to the next version
- January 6th, 2016, 10:38 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
It's me again, on 1.13, the inventory system work only in the first playable scenario in part 2, after that, when I click on the Unit Status button, nothing shows up, could you fix it please?
- January 5th, 2016, 2:47 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
Hi doofus-01, I'm just here to says that the inventory system don't work on 1.13
Also, the shop work again on 1.12
Continue your great work!
Also, the shop work again on 1.12
Continue your great work!
- December 3rd, 2015, 5:02 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
I meant the add-on version ( sorry, I thaught it was obvious ). I just tried both of your suggestions and it didn't removed the problem. In the previous BMR version, I had the import/export mod and there wasn't any problem. The problem showed up when I updated BMR to the current version. I guess I'l...
- December 2nd, 2015, 4:54 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
I just go talk to the selling merchant and that's all, the bug appears. As I said before, I didn't had this problem with the previous version, your guess is better than mine.
- December 1st, 2015, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
The crash always happen so yes, I can reproduce it. If it could help, I noticed that it doesn't happen in the previous version. If you can't reproduce it, the problem is surely on my side, any idea on how I can fix it?
PS: Sorry for my poor English
PS: Sorry for my poor English
- December 1st, 2015, 4:01 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
There is a save file, I hope it will help. EDIT: An error message appear and says: Assertion failed! Program: ... File: src/gui/widjets/gridd.cpp Expression: false For information on how your program can cause an assertion failure, see the visual C++ documentation on assets (Press Retry to debug the...
- November 30th, 2015, 6:10 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 646
- Views: 681082
Re: 1.12 SP Campaign - Bad Moon Rising
Hello there, just found a bug: when I try to buy something in a shop, the game crashes and closes.
I really enjoy playing this campaign so could you try to fix it please?
I really enjoy playing this campaign so could you try to fix it please?