Search found 1803 matches

by ForestDragon
Today, 6:42 am
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

Dalas's version sounds pretty interesting, and the idea of "appeal to both veterans and newbies" is a very respectable one. Most of it seems fairly reasonable, but there are two main points I disagree on: Not really sure about killing off two named characters at once in 6a, leaving the spo...
by ForestDragon
Today, 6:31 am
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

[EDITED, this was an unfinished version of the next post that I accidentally hit send on early, but can't delete now]
by ForestDragon
Yesterday, 6:19 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

In light of the fact that artwork is difficult to obtain, especially high-quality portraits, we should cherish the characters who have received such art, not delete them or relegate them to even further obscurity. Minister Hylas and Sir Gerrick had the privilege of receiving some of the highest-qua...
by ForestDragon
Yesterday, 3:35 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

When I played revised version I felt bad for deconstruction of another classic Wesnothian story. I noticed that even Garard II has been morally tarnished yet again, in The Deceivers Gambit he became a drunkard and murderer of his brother and here.... he seems to will be having intimate relations wi...
by ForestDragon
Yesterday, 3:06 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

Why Sir Gerrick has no more leadership and silver crown? I seen he even lost most of his dialogues for captain Mari Yeah, many of the original characters got sidelined too much, and Minister Hylas is straight up deleted. To be completely honest, I think Gerrick could easily serve the same soldier m...
by ForestDragon
April 30th, 2024, 7:25 pm
Forum: Scenario & Campaign Development
Topic: The South Guard (Revised)
Replies: 32
Views: 1416

Re: The South Guard (Revised)

I agree with octalot on the gameplay side of the tutorial. the tutorial also has characters saying stuff like "Ctrl + R" or "unit description" and other technical things absolutely shatters any immersion. Technical things should be restricted to narrator messages only, if units t...
by ForestDragon
April 18th, 2024, 4:38 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 149
Views: 105348

Re: The Great Steppe Era (1.16,1.18 add-on server)

Hi FD! Thanks for bringing this great add-on to the game! I love it. Glad you like it! The era is a team effort with me, Mechanical, Kordov, catbegemot and Bolyarich. However I think there are some issues with the lua conflict during my game. Please see the attached pic. https://steamcommunity.com/...
by ForestDragon
April 17th, 2024, 1:21 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 54
Views: 30791

Re: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)

released 1.2.2 patch on 1.18, mostly just a few small tweaks: -rebalanced some spell costs: -curse of hydra: 16 to 20 -holy water: 6 to 4 (arcane is less valuable in 1.18 than in 1.16 and older versions due to hejnewar's rebalance) -fixed the holy amulet item capping resistances at 50% when not supp...
by ForestDragon
March 24th, 2024, 8:20 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 149
Views: 105348

Re: The Great Steppe Era (1.16,1.18 add-on server)

Great Steppe Era update 1.4.9 is out on 1.18! Changelog: General changes: -fixed the 'wealthy' ability still working even if the unit is in the recall list -replaced some deprecated lua code Tumen changes: -fixed error when killing a caged unit Coven changes: -Dead Field Knyaz has normal leadership ...
by ForestDragon
March 19th, 2024, 4:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 563807

Re: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!

the "accuracy nerf to +Skilled +Precision" part is confusing, but besides that the new balance ideas look good.
by ForestDragon
March 19th, 2024, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Campaign Hardcoreifier (1.16,1.18)
Replies: 0
Views: 1931

Campaign Hardcoreifier (1.16,1.18)

Are you an experienced player? Do you want to play with other mods while still keeping the gameplay challenging? Do you want to turn one of your favorite beginner campaigns into an expert campaign? Do you want to fight lvl5 orc grunts? If you answered yes to any of the above questions, this mod is j...
by ForestDragon
March 15th, 2024, 2:51 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 11714

Re: GSE + EoMa Crossover

Temuchin Khan wrote: March 15th, 2024, 2:27 pm Still, based on my own limited knowledge, Stepp +EOMa looks like the best implementation of the idea.
Glad to hear that :)
by ForestDragon
March 8th, 2024, 1:29 pm
Forum: Scenario & Campaign Development
Topic: Campaign Steppeifier Mod (1.16,1.18)
Replies: 1
Views: 1409

Re: Campaign Steppeifier Mod (1.16,1.18)

Ported steppeifier to 1.18
by ForestDragon
March 8th, 2024, 1:28 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 11714

Re: GSE + EoMa Crossover (1.16,1.18)

ported crossover to 1.18
by ForestDragon
March 8th, 2024, 1:22 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 149
Views: 105348

Re: The Great Steppe Era (1.16, 1.18 add-on server)

Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog: 1.4.8 Release: General changes: -ported to 1.18 -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen ar...