Search found 20 matches
- August 28th, 2016, 12:43 am
- Forum: WML Workshop
- Topic: Prevent Leader from Recalling Certain Units
- Replies: 6
- Views: 2197
Re: Prevent Leader from Recalling Certain Units
That sounds like something I can work with! Thanks much! J I don't know -- if I store a unit and later unstore will that take it out of the game? It will take it out of the game, if you use the kill=yes key, and store all the necessary data to fully restore it when you want to later. If you use kill...
- August 28th, 2016, 12:00 am
- Forum: WML Workshop
- Topic: Prevent Leader from Recalling Certain Units
- Replies: 6
- Views: 2197
Re: Prevent Leader from Recalling Certain Units
Can you just use [store_unit]? Then use [unstore_unit] instead of [recall]. I don't know -- if I store a unit and later unstore will that take it out of the game? I really don't know what that function really does beyond the blindingly obvious ;-) The other thing is that the [recall] * [/recall] ta...
- August 27th, 2016, 9:45 pm
- Forum: WML Workshop
- Topic: Prevent Leader from Recalling Certain Units
- Replies: 6
- Views: 2197
Prevent Leader from Recalling Certain Units
I've been playing around with variation on the HttT game and one of the things I've done is create some rather powerful units (well they advance to that) that for Konrad's Elite Guard with the idea that eventually I will create scenario for them. Recently I've decided that they should show up somewh...
- March 8th, 2016, 10:11 pm
- Forum: WML Workshop
- Topic: Create Unit when Sceario Starts
- Replies: 4
- Views: 1399
Re: Create Unit when Sceario Starts
You're not trying to use any custom unit type. Your scenarios have the same id's as the HttT scenarios, and the same CAMPAIGN_HEIR_TO_THE_THRONE define. Thus no one knows which scenarios you end up actually playing. Thanks Zookeeper! At least seeing the units created and will find out how much else...
- March 7th, 2016, 10:34 pm
- Forum: WML Workshop
- Topic: Create Unit when Sceario Starts
- Replies: 4
- Views: 1399
Re: Create Unit when Sceario Starts
When creating a new unit, you place all the data inside [unit_type] tags, not [unit] tags. Thanks for the response! Checked to see if that was the tag in the unit cfg file and it is. I would think it the issue was just my custom unit putting the code from Scenario 02 to create a horseman unit shoul...
- March 7th, 2016, 8:57 pm
- Forum: WML Workshop
- Topic: Create Unit when Sceario Starts
- Replies: 4
- Views: 1399
Create Unit when Sceario Starts
I started playing with the HttT as a base for my own game. I'm not sure where things are going wrong but I'm missing something. In the first scenario I see where Delfador is created for Konrad's side. In second scenario I see where Haldiel is created. I've created a new unit (based of the elvish fig...
- August 30th, 2015, 7:23 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 147295
Re: RELEASE: Coming of the Storm - v1.3.4
Been playing COTS* for the first time over the past several days and I will join the others that find this a very enjoyable campaign! Fun, nice flow, fun character interactions. The down side is the errors -- I still have problems with New World; it seems to be the updated version (has value=5 "...
- August 27th, 2015, 5:47 pm
- Forum: Scenario & Campaign Development
- Topic: The North Wind (1.12/1.14 Port of SP Campaign)
- Replies: 42
- Views: 26880
Re: The North Wind (1.12 Port of SP Campaign)
My current plan is just to avoid the normal "We're out of time, we're doomed!" events and actually doom players by gradually overwhelming them (i.e. with spawns), so that the player, rather than the character, will generally concede defeat. I also want to use cross-scenario turn counters ...
- August 13th, 2015, 12:45 am
- Forum: Scenario & Campaign Development
- Topic: The North Wind (1.12/1.14 Port of SP Campaign)
- Replies: 42
- Views: 26880
Re: The North Wind (1.12 Port of SP Campaign)
I was wondering if there's a story book on this campaign? I think it's interesting and seems like it could fit well into the larger story -- meaning fit into the mainline set of campaigns. Because of that I may not be the best person to be offing to help out -- but I am looking for something to cut ...
- August 9th, 2015, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 490
- Views: 346238
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
The North Wind is now ported from 1.8 → 1.12. Note: Porting from close versions like these is pretty easy as long as the campaign isn't too complex; don't be afraid to jump in and look at porting a campaign you used to enjoy! [Edit -- this may be a bad post -- first time pulling down Add-on campaig...
- August 9th, 2015, 3:29 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.12 for Ubuntu 14.04/Mint 17/Greenie 14 - easy way
- Replies: 7
- Views: 11554
Re: Wesnoth 1.12 for Ubuntu 14.04/Mint 17/Greenie 14 - easy
Just joining the others in a Thank You for the easy way!
- August 5th, 2015, 9:22 pm
- Forum: Lua Labs
- Topic: Contolling Attack Stikes with lua?
- Replies: 2
- Views: 2105
Re: Contolling Attack Stikes with lua?
Slow getting back to the forum but Thanks! That's a good starting place to work from.
- July 18th, 2015, 3:16 pm
- Forum: Lua Labs
- Topic: Contolling Attack Stikes with lua?
- Replies: 2
- Views: 2105
Contolling Attack Stikes with lua?
I thought I'd ask if it's even possible before attempting to figure it out as learning exercise. What's I was thinking about was a way to control the attack of a stronger unit when pairing strong and weak units to help the weak unit advance. If the strong unit stopped striking when that target still...
- June 20th, 2015, 8:40 pm
- Forum: Writers’ Forum
- Topic: Campaign story idea: The Northern Alliance vs. Wesnoth.
- Replies: 20
- Views: 9460
Re: Campaign story idea: The Northern Alliance vs. Wesnoth.
"Legend of the Invincibles" (LotI) tells this story, although only the great finale where the third sun falls down to earth is actually shown here. the previous events and the attacks of other factions are just described in pre-scenario texts. apparently Efraim and Lethalia were involved ...
- June 19th, 2015, 2:59 am
- Forum: Writers’ Forum
- Topic: Campaign story idea: The Northern Alliance vs. Wesnoth.
- Replies: 20
- Views: 9460
Re: Campaign story idea: The Northern Alliance vs. Wesnoth.
I actually thought about having a common enemy be the thing that brings about a truce. But it seems a bit silly/implausible. Given what you said about it happening later and "inner turmoil", maybe the Second Wesnothian civil war described in the time line? The prestory of UtBS always both...