Search found 4 matches
- July 28th, 2015, 8:38 am
- Forum: Coder’s Corner
- Topic: Getting Started
- Replies: 66
- Views: 98756
Re: Getting Started
I just wrote a shell script to analyze the sizes of the images inside 'data/core/images'. Looks like there are freaking 6000 (approximately) 72x72 sized images! I've attached the result of the script.
- July 27th, 2015, 9:40 am
- Forum: Coder’s Corner
- Topic: Getting Started
- Replies: 66
- Views: 98756
Re: Getting Started
I don't want to tell you what to or not to do, but personally I'd prefer if we could properly address these issues before jumping on SDL2 again. Also, I believe having the spritesheet (or as you call it: texture-atlas) feature implemented is a prerequisite for working on any kind of hardware accele...
- July 27th, 2015, 7:42 am
- Forum: Coder’s Corner
- Topic: Getting Started
- Replies: 66
- Views: 98756
Re: Getting Started
Hello. I'm the guy who lead our failed attempt on SDL2. I can't link to the 'full discussion' of the topic, since it was mainly private IRC conversation and I don't have the logs anymore. I'll try to sum up the important facts here: SDL2 doesn't have a decent software fall back mode. If the video d...
- July 26th, 2015, 5:55 pm
- Forum: Coder’s Corner
- Topic: Getting Started
- Replies: 66
- Views: 98756
Re: Getting Started
Hi, everyone. I am interested in improving the display system of wesnoth. I already downloaded the git repo and looked at the source code. Looks like at some point developers abandoned hope for SDL2 and went for another library called SDL_gpu. I think we can do it two ways. One is using SDL2 along w...