Search found 15 matches
- January 22nd, 2020, 10:11 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 40
- Views: 41672
Re: Nightly flatpak builds
The nightly flatpak instructions can be found here: https://wiki.wesnoth.org/WesnothBinariesLinux#Flatpak it's only a link to THIS post, seems we have a deadlock here :roll: Note that flatpak of latest stable release is available on flathub now: https://flathub.org/apps/details/org.wesnoth.Wesnoth ...
- January 22nd, 2020, 9:48 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.2
- Replies: 4
- Views: 9103
Re: Wesnoth 1.15.2
hello It seems there is no way to get the 1.15.2 on linux/..buntu other than by compiling deb, steam, flatpak are all locked on 1.14.9 [edit] i was unable to found the steam beta channel (maybe i'am stupid...) the nightly flatpak is working and show 1.15.2 dev (seems the only way to 1.15.2) the main...
- January 22nd, 2020, 9:36 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 40
- Views: 41672
Re: Nightly flatpak builds
hello
is there any hope to get the 15.2 in a nightly or beta flatpak ?
is there any hope to get the 15.2 in a nightly or beta flatpak ?
- May 19th, 2018, 1:14 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: instalation on Ubuntu 16.04 don't work
- Replies: 8
- Views: 7570
Re: instalation on Ubuntu 16.04 don't work
- May 12th, 2018, 4:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: (info] building 1.14 with ubuntu
- Replies: 4
- Views: 6542
(info] building 1.14 with ubuntu
Greetings to all the team and thanks for the job :Awesome: after some tries i was able to build the new 1.14 maybe this could help to improve https://wiki.wesnoth.org/CompilingWesnoth install made under xubuntu 18.04 bionic beaver you need some new dependencies at first sudo apt install libsdl2-dev ...
- March 31st, 2018, 2:39 pm
- Forum: Technical Support
- Topic: last devel not working 03/31/2018 label 1.15
- Replies: 2
- Views: 1826
Re: last devel not working 03/31/2018 label 1.15
thanks for the explanation
good luck on the 1.15 road
good luck on the 1.15 road
- March 31st, 2018, 2:17 pm
- Forum: Technical Support
- Topic: last devel not working 03/31/2018 label 1.15
- Replies: 2
- Views: 1826
last devel not working 03/31/2018 label 1.15
hello with a fresh build from the git git pull scons version 1.15.0-dev (d0a2fde2-Modified) Running on Ubuntu 17.10 Libraries ========= Boost: 1.62 OpenSSL/libcrypto: 1.0.2g (runtime 1.0.2g) Cairo: 1.14.10 (runtime 1.14.10) Pango: 1.40.12 (runtime 1.40.12) SDL: 2.0.6 (runtime 2.0.6) SDL_image: 2.0.1...
- March 4th, 2018, 1:13 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev hex fields movement bug
hello
with a fresh compil from git 03/03 i wasn't able to raise the problem again
thanks to all
with a fresh compil from git 03/03 i wasn't able to raise the problem again
thanks to all
- March 3rd, 2018, 3:11 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Nightly flatpak builds
- Replies: 40
- Views: 41672
- February 7th, 2018, 10:44 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev hex fields movement bug
hello after some more tests.. - it is not linked with add-ons - it is not linked with specific campaign, tile or unit (see the new exemple with merman and village) - sometimes all player units are blocked on the same hex and sometimes some units type are not blocked by the hex - it is reproductable....
- February 5th, 2018, 5:58 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev tile map movement bug
I'm seeing this too, on a 1.13.11. I'm having trouble reproducing it reliably, but I can say that flat terrains with an overlay (like the farm-rows) sometimes become impassible to some units. Just reloading the save doesn't seem to change anything, but if you quit to title-screen, hit F5, and then ...
- February 5th, 2018, 5:50 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev tile map movement bug
Check that you have no add-on installed. And test if it only happens after loading a save. it happens before loading a save - start a new campaign - play some scenariies - then it happens randomly but if ypu quit the game and start it again (without reboot) and load the last save the problem vanish...
- February 4th, 2018, 7:12 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev tile map movement bug
during the same game session from the previous post the farmland problem raise again
most of the units can not move on it except for the outlaw
a new reboot solve the problem again
Tell me if you want some specif files or log
most of the units can not move on it except for the outlaw
a new reboot solve the problem again
Tell me if you want some specif files or log
- February 4th, 2018, 1:14 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
Re: 13.10-dev tile map movement bug
bad news
i tried again with the same build and the same saved game but now it's working
baldras can now pass through farmland tiles with the standard 40% bonus
???
the only change is a reboot...
i tried again with the same build and the same saved game but now it's working
baldras can now pass through farmland tiles with the standard 40% bonus
???
the only change is a reboot...
- February 4th, 2018, 12:57 pm
- Forum: Technical Support
- Topic: [resolved] 13.10-dev hex fields movement bug
- Replies: 16
- Views: 8417
[resolved] 13.10-dev hex fields movement bug
Hello [edit rewording] The Battle for Wesnoth version 1.13.10+dev (7ca5a0df-Clean) Running on Ubuntu 17.10 i saw really strange things about the hex fields with some units here is an exemple with flat land and the subtype "farmland" every land unit should go freely over flat hex fields the...