Search found 199 matches

by MathBrush
Yesterday, 3:45 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 158

Re: Trigger message on attack during certain range of turns

Thanks! This is working great now, thanks to you.
by MathBrush
Yesterday, 2:49 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 158

Re: Trigger message on attack during certain range of turns

Thank you, that explains everything. Thanks for your help! I may ask again if I can't figure out how to get it to only fire once later on.
by MathBrush
Yesterday, 2:35 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 158

Re: Trigger message on attack during certain range of turns

I was under the impression that 'first_time_only' was set to 'yes' by default, which is what I want here. My issue is that it's not firing at all.
by MathBrush
Yesterday, 1:42 am
Forum: WML Workshop
Topic: Trigger message on attack during certain range of turns
Replies: 6
Views: 158

Trigger message on attack during certain range of turns

I mentioned in another thread that I had a scenario where every time someone attacks the character they insult a campaign. I've been trying to get it to work, but I'm having difficulty. I have a variety of insults, and want them to fire in different ranges of turns. I have this code: [event] name=at...
by MathBrush
May 4th, 2024, 9:01 pm
Forum: Scenario & Campaign Development
Topic: Need some fake bullying comments about campaigns for a meta-campaign
Replies: 9
Views: 682

Re: Need some fake bullying comments about campaigns for a meta-campaign

Thank you all for the great quotes! I plan on including all the depressing ones, but I might save the funny ones for any future projects. Really appreciate this!
by MathBrush
April 30th, 2024, 11:44 pm
Forum: Scenario & Campaign Development
Topic: Need some fake bullying comments about campaigns for a meta-campaign
Replies: 9
Views: 682

Re: Need some fake bullying comments about campaigns for a meta-campaign

Thank you, this is very useful! I'd love to use some of these and include you in the credits. The text adventure one made me laugh, the 'suddently turned dark' one fits perfectly in the overall setting, and several of the others work perfectly as well.
by MathBrush
April 30th, 2024, 11:00 pm
Forum: Scenario & Campaign Development
Topic: Need some fake bullying comments about campaigns for a meta-campaign
Replies: 9
Views: 682

Need some fake bullying comments about campaigns for a meta-campaign

I'm making one last campaign, a Loyalist campaign. I made a poll on what kind of campaign to do, a creepypasta, a 'you're the villain', or a holy grail quest, and all three got equal responses, so I'm doing a blend of the three. In my campaign you play through bits of an old Wesnoth's other campaign...
by MathBrush
April 19th, 2024, 11:11 pm
Forum: Art Contributions
Topic: Call for mainline portraits and story art
Replies: 14
Views: 7909

Re: Call for mainline portraits and story art

From an outside perspective, the mainline seems pretty active! I’ve been modding for a little over 6 years, and I’ve seen three new campaigns added to mainline, one taken out, several rewritten, a new faction added, and new art added for mainline units, with most of that happening just in the last f...
by MathBrush
April 5th, 2024, 3:30 am
Forum: Scenario & Campaign Development
Topic: Making a dialogue tree with WML
Replies: 2
Views: 1483

Re: Making a dialogue tree with WML

Huh, I guess you're right. I had to simplify my code to get something I could post on here, so I guess doing that fixed the bug. I feel dumb now but I wouldn't have gotten it to work without posting and seeing your comment, so thanks!
by MathBrush
April 5th, 2024, 3:03 am
Forum: Scenario & Campaign Development
Topic: Making a dialogue tree with WML
Replies: 2
Views: 1483

Making a dialogue tree with WML

I'm making a non-traditional campaign that is a creepypasta and involves quite a bit of dialog. I'd like to make a dialogue tree, similar to choice-based games like Twine. I can already get one choice to work (this is wrapped in one big 'event' tag): [message] speaker=David message= _ "[Initial...
by MathBrush
March 6th, 2024, 12:29 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 149
Views: 111701

Re: The Great Steppe Era (1.16 add-on server)

Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multipl...
by MathBrush
March 4th, 2024, 9:15 pm
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1952

Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)

I think the way it works is that there are always two version of wesnoth, one even numbered and one odd numbered. The even numbers are normal and stable versions while the odd numbers are experimental, possibly buggy and subject to change. The two versions have different add-ons. I never published a...
by MathBrush
March 4th, 2024, 12:55 pm
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1952

Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)

I’ve only updated on 1.18. I actually reformatted my computer and lost all my _server.pbl files, so I don’t really have access to update the 1.16 ones anymore. I could ask the dev team for access but with 1.18 only two weeks away I’m not sure it’s worth it.