Search found 54 matches
- October 23rd, 2003, 9:40 pm
- Forum: Translations & Internationalization
- Topic: Internationalization
- Replies: 132
- Views: 39620
About french translation
Guillaume, Erased translations are a mistake from DaringTremayne. You can _always_ revert any change in CVS. cvs is done for that, isn't it ? About elf vs elfe and orc vs orque, i'm reponsible of that change, which was inspired from LOTR book translations. If you feel orc is better than orque, no pr...
- September 26th, 2003, 1:21 pm
- Forum: Developers’ Discussions
- Topic: B0rsuk the vile heretic
- Replies: 33
- Views: 9169
Higher level units should gain in defense/hitpoints more than in attacks. Currently, attacks are too powerful for high level units, imho. Currently, it's hard to get a mage growing to higher level, and it's easy to loose it, but mage have a very effective ranged attack which become even more powerfu...
- September 21st, 2003, 8:01 pm
- Forum: Developers’ Discussions
- Topic: Menus, borders, and others things
- Replies: 9
- Views: 3543
About test screenshot
I like golden borders too. in right panel, i think we should reorder things like this: Turns Units Villages Income Gold Terrain (Dirt here) and x,y should move after in a new block (informations related to terrain) I like the end turn button ;) but it 's not consitent with other actions access (thro...
- September 21st, 2003, 7:36 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.7
- Replies: 23
- Views: 12676
windowed then fullscreen
This behavior (it's not a bug) is pretty confusing. You have pressed Fullscreen button in previous game, and it was saved in ~/.wesnoth/preferences. If you have fullscreen=true in your preferences file and start wesnoth with -windowed then it starts in a window and when tutorial/campaign/multiplayer...
- September 16th, 2003, 10:24 am
- Forum: Developers’ Discussions
- Topic: Wesnoth has been registered in Savannah
- Replies: 8
- Views: 2593
cvs tips
To log in the first time use: cvs -z3 -d:pserver:anoncvs@subversions.gnu.org:/cvsroot/wesnoth login Then press Enter (no password) To retrieve current cvs tree: cvs -z3 -d:pserver:anoncvs@subversions.gnu.org:/cvsroot/wesnoth co wesnoth It will create a wesnoth directory where you are, and download a...
- September 14th, 2003, 8:34 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.7
- Replies: 23
- Views: 12676
About 0.4.7
it compiles, and run fast here
Save replay mode should not display
dialogs nor wait user input.
It should be possible to replay last scenario only (until save position)
Save replay mode should not display
dialogs nor wait user input.
It should be possible to replay last scenario only (until save position)
- September 11th, 2003, 10:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.6
- Replies: 18
- Views: 11243
Backtrace
#0 0x080ceabe in gui::draw_solid_tinted_rectangle (x=69, y=337, w=200, h=450, r=0, g=0, b=0, alpha=1, target=0x82c0be0) at menu.cpp:75 75 ((new_b >> fmt->Bloss) << fmt->Bshift); (gdb) bt #0 0x080ceabe in gui::draw_solid_tinted_rectangle (x=69, y=337, w=200, h=450, r=0, g=0, b=0, alpha=1, target=0x82...
- September 11th, 2003, 8:11 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.6
- Replies: 18
- Views: 11243
Re: Crash fro me
Hi, this version crashed for me twice when one of my units encounters for the first time an eneny (easy mode, first scenario). I Can you reproduce this? I can't on my machine :( Does it happen when you attack them, or they attack you, or either? What types of units were you using? Which OS are you ...
- September 10th, 2003, 5:34 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.6
- Replies: 18
- Views: 11243
Crash fro me
Hi, this version crashed for me twice when one of my units encounters for the first time an eneny (easy mode, first scenario). I got: recruitment...... BEGIN: recruiting troops recruiting scout END: recruiting troops END: doing ai move END: doing ai move END: doing ai move END: doing ai move Fatal s...
- September 9th, 2003, 4:12 pm
- Forum: Developers’ Discussions
- Topic: Better keyshortcuts support
- Replies: 16
- Views: 5851
About keys to cycle
I like the idea to have 1,2,3... keys to cycle through level 1,2,3 units
- September 9th, 2003, 4:11 pm
- Forum: Developers’ Discussions
- Topic: Better keyshortcuts support
- Replies: 16
- Views: 5851
Or...
Simplier: save them in .wesnoth/screenshots/xxxx.png
- September 9th, 2003, 4:10 pm
- Forum: Developers’ Discussions
- Topic: Better keyshortcuts support
- Replies: 16
- Views: 5851
About saving of screenshots
I think we can save screenshots by just pressing a key, then image is saved in .wesnoth/sceenshot_xxxx.png
where xxx is a incremented integer value (screenshot_0001.png, screenshort_0002.png, or the like)
where xxx is a incremented integer value (screenshot_0001.png, screenshort_0002.png, or the like)
- September 8th, 2003, 10:20 pm
- Forum: Developers’ Discussions
- Topic: Better keyshortcuts support
- Replies: 16
- Views: 5851
Shortcuts we need
A key to find leader and move map on it. (HOME?) A key to open each in-game menus (recruit, recall, ....) A key to get a screenshot and save it ;) A key to move map on "marked" units (sequential like 'n'), and a key to mark unit, a fast way to find our most important units on the map. A ke...
- September 5th, 2003, 4:42 pm
- Forum: Developers’ Discussions
- Topic: Goto and waypoints
- Replies: 11
- Views: 3945
I like waypoints idea.
So unit moves automagically each turn. Kool.
But we need a Cancel Road.
AI will optimize best road between two points ?
But we need a Cancel Road.
AI will optimize best road between two points ?
- September 5th, 2003, 9:44 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Version 0.4.4
- Replies: 21
- Views: 13221
About slow start
Yes, it seems we have a looped allocation and memcpy() smt like tha t (pseudo code):
while (x) {
p = realloc(p, psize+1);
memcpy(p, src, psize+1);
...
}
About SDL_Wait(), well, if it works
while (x) {
p = realloc(p, psize+1);
memcpy(p, src, psize+1);
...
}
About SDL_Wait(), well, if it works