Search found 54 matches

by zas
October 23rd, 2003, 9:40 pm
Forum: Translations & Internationalization
Topic: Internationalization
Replies: 132
Views: 39620

About french translation

Guillaume, Erased translations are a mistake from DaringTremayne. You can _always_ revert any change in CVS. cvs is done for that, isn't it ? About elf vs elfe and orc vs orque, i'm reponsible of that change, which was inspired from LOTR book translations. If you feel orc is better than orque, no pr...
by zas
September 26th, 2003, 1:21 pm
Forum: Developers’ Discussions
Topic: B0rsuk the vile heretic
Replies: 33
Views: 9169

Higher level units should gain in defense/hitpoints more than in attacks. Currently, attacks are too powerful for high level units, imho. Currently, it's hard to get a mage growing to higher level, and it's easy to loose it, but mage have a very effective ranged attack which become even more powerfu...
by zas
September 21st, 2003, 8:01 pm
Forum: Developers’ Discussions
Topic: Menus, borders, and others things
Replies: 9
Views: 3543

About test screenshot

I like golden borders too. in right panel, i think we should reorder things like this: Turns Units Villages Income Gold Terrain (Dirt here) and x,y should move after in a new block (informations related to terrain) I like the end turn button ;) but it 's not consitent with other actions access (thro...
by zas
September 21st, 2003, 7:36 pm
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.7
Replies: 23
Views: 12676

windowed then fullscreen

This behavior (it's not a bug) is pretty confusing. You have pressed Fullscreen button in previous game, and it was saved in ~/.wesnoth/preferences. If you have fullscreen=true in your preferences file and start wesnoth with -windowed then it starts in a window and when tutorial/campaign/multiplayer...
by zas
September 16th, 2003, 10:24 am
Forum: Developers’ Discussions
Topic: Wesnoth has been registered in Savannah
Replies: 8
Views: 2593

cvs tips

To log in the first time use: cvs -z3 -d:pserver:anoncvs@subversions.gnu.org:/cvsroot/wesnoth login Then press Enter (no password) To retrieve current cvs tree: cvs -z3 -d:pserver:anoncvs@subversions.gnu.org:/cvsroot/wesnoth co wesnoth It will create a wesnoth directory where you are, and download a...
by zas
September 14th, 2003, 8:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.7
Replies: 23
Views: 12676

About 0.4.7

it compiles, and run fast here ;)

Save replay mode should not display
dialogs nor wait user input.
It should be possible to replay last scenario only (until save position)
by zas
September 11th, 2003, 10:31 am
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.6
Replies: 18
Views: 11243

Backtrace

#0 0x080ceabe in gui::draw_solid_tinted_rectangle (x=69, y=337, w=200, h=450, r=0, g=0, b=0, alpha=1, target=0x82c0be0) at menu.cpp:75 75 ((new_b >> fmt->Bloss) << fmt->Bshift); (gdb) bt #0 0x080ceabe in gui::draw_solid_tinted_rectangle (x=69, y=337, w=200, h=450, r=0, g=0, b=0, alpha=1, target=0x82...
by zas
September 11th, 2003, 8:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.6
Replies: 18
Views: 11243

Re: Crash fro me

Hi, this version crashed for me twice when one of my units encounters for the first time an eneny (easy mode, first scenario). I Can you reproduce this? I can't on my machine :( Does it happen when you attack them, or they attack you, or either? What types of units were you using? Which OS are you ...
by zas
September 10th, 2003, 5:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.6
Replies: 18
Views: 11243

Crash fro me

Hi, this version crashed for me twice when one of my units encounters for the first time an eneny (easy mode, first scenario). I got: recruitment...... BEGIN: recruiting troops recruiting scout END: recruiting troops END: doing ai move END: doing ai move END: doing ai move END: doing ai move Fatal s...
by zas
September 9th, 2003, 4:12 pm
Forum: Developers’ Discussions
Topic: Better keyshortcuts support
Replies: 16
Views: 5851

About keys to cycle

I like the idea to have 1,2,3... keys to cycle through level 1,2,3 units :)
by zas
September 9th, 2003, 4:11 pm
Forum: Developers’ Discussions
Topic: Better keyshortcuts support
Replies: 16
Views: 5851

Or...

Simplier: save them in .wesnoth/screenshots/xxxx.png
by zas
September 9th, 2003, 4:10 pm
Forum: Developers’ Discussions
Topic: Better keyshortcuts support
Replies: 16
Views: 5851

About saving of screenshots

I think we can save screenshots by just pressing a key, then image is saved in .wesnoth/sceenshot_xxxx.png
where xxx is a incremented integer value (screenshot_0001.png, screenshort_0002.png, or the like)
by zas
September 8th, 2003, 10:20 pm
Forum: Developers’ Discussions
Topic: Better keyshortcuts support
Replies: 16
Views: 5851

Shortcuts we need

A key to find leader and move map on it. (HOME?) A key to open each in-game menus (recruit, recall, ....) A key to get a screenshot and save it ;) A key to move map on "marked" units (sequential like 'n'), and a key to mark unit, a fast way to find our most important units on the map. A ke...
by zas
September 5th, 2003, 4:42 pm
Forum: Developers’ Discussions
Topic: Goto and waypoints
Replies: 11
Views: 3945

I like waypoints idea.

So unit moves automagically each turn. Kool.
But we need a Cancel Road.

AI will optimize best road between two points ?
by zas
September 5th, 2003, 9:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Version 0.4.4
Replies: 21
Views: 13221

About slow start

Yes, it seems we have a looped allocation and memcpy() smt like tha t (pseudo code):

while (x) {
p = realloc(p, psize+1);
memcpy(p, src, psize+1);
...
}

About SDL_Wait(), well, if it works ;)