Search found 21 matches

by Numero
April 11th, 2024, 2:10 am
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 12
Views: 7409

Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18

I finished the campaign and ported it to 1.18, I hope you like it!
by Numero
April 10th, 2024, 2:58 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2222

Re: Problems with [filter_ability]

[experimental_filter_ability] worked,
thanks a lot guys!
by Numero
March 25th, 2024, 9:19 pm
Forum: WML Workshop
Topic: Problems with [filter_ability]
Replies: 6
Views: 2222

Problems with [filter_ability]

Hey I'm giving some units the hidden skirmisher ability like this and it works: [modify_unit] [filter] side=4 formula = "self.hitpoints < 12" [not] id = Rormuk the Butcher [/not] [not] role = cowards [/not] [/filter] moves = "$($this_unit.max_moves)" name = $this_unit.name + &quo...
by Numero
March 9th, 2024, 1:33 pm
Forum: Scenario & Campaign Development
Topic: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]
Replies: 22
Views: 4349

Re: [Campaign] Electrifyre: An Aragwaithi Story [1.17/1.18]

Hey I tried it, and played the first two scenarios on the easiest difficulty, my first time playing with the Aragwaithi faction, and I liked the hints you gave for newbies. Electrifyre-A Village Robbed Aufzeichnung 20240309-134540.gz Electrifyre-Southern Sojourn Aufzeichnung 20240309-141731.gz edit:...
by Numero
March 6th, 2024, 4:34 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 12
Views: 7409

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

So, I have worked on it a bit more, just FYI I still would love feedback :D Done in both the first and second scenario you should now have to wait for the AI a lot less, also in the second scenario I added a special mechanic, that you can rally the fleeing units of your ally (which can be quite good...
by Numero
March 4th, 2024, 3:41 pm
Forum: WML Workshop
Topic: unexpected character after veriablename (expected are »,« oder »=«)
Replies: 2
Views: 720

unexpected character after veriablename (expected are »,« oder »=«)

Hey I got this new error and I just don't get it. I only want to turn those units, that have 10 hp or less, but I guess I don't really get Unit filters. This is my current code: Unerwartete Zeichen nach einem Variablennamen (erwartet werden »,« oder »=«) an Position ~add-ons/Orcmight/scenarios/02_Fu...
by Numero
November 26th, 2023, 11:13 pm
Forum: WML Workshop
Topic: Can I increase the animation speed for an entire side in code?
Replies: 1
Views: 2249

Can I increase the animation speed for an entire side in code?

So the Title basically says it, is it possible?
by Numero
November 26th, 2023, 6:34 pm
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 12
Views: 7409

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

Yeah I looked at them and managed to add a book that gives a Fire attack, thanks a lot!
by Numero
November 26th, 2023, 6:32 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 4436

Re: Event that gives a unit for gold. Variables - Options wml

ok I changed it, the code is now like that: #Süd-ost Zwerg Teil 1 [event] name = dwarf_spawner first_time_only=no [store_gold] side = 1 variable = current_gold [/store_gold] [if] [variable] name=doneD equals=no [/variable] [then] [message] speaker=Tragtrad message= _ "There is a sign here it ju...
by Numero
November 25th, 2023, 1:39 am
Forum: Scenario & Campaign Development
Topic: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Replies: 12
Views: 7409

Re: Orc Might | 5 Scenario Singleplayer campaign 1.16

Thanks a lot for playing the campaign, I hope you liked it, I looked at your replays, pretty interesting, most of the things you mentioned should now be addressed. I have worked a lot on the fourth scenario. Most major elements of it are now done (except the story after you win + I want to remove th...
by Numero
November 24th, 2023, 6:22 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 4436

Re: Event that gives a unit for gold. Variables - Options wml

thanks guys, I think I made it, in case anyone is interested here is my code: [event] name=moveto first_time_only=no [filter] side = 1 x=74 y=28 [/filter] [fire_event] name=goldder [/fire_event] [if] [variable] name=chancer equals=0 [/variable] [then] [unit] id=Volk name= _ "Volk" unrenama...
by Numero
November 20th, 2023, 3:13 pm
Forum: WML Workshop
Topic: Event that gives a unit for gold. Variables - Options wml
Replies: 6
Views: 4436

Event that gives a unit for gold. Variables - Options wml

Ok, so maybe the title doesn't really explain perfectly, but I'd like an event where if your unit moves to a cave at 74,28, the unit sees a text like 'gold gold goooold' or something like that. Then you can choose the give 1 gold, then 2 gold, then 3 gold etc. till 10. As long as you have the gold. ...
by Numero
November 13th, 2023, 10:00 pm
Forum: Ideas
Topic: Add prompt at end of campaign scenario to upload replay to help improve game balance
Replies: 12
Views: 6968

Re: Add prompt at end of campaign scenario to upload replay to help improve game balance

The Discussion seemed to go a bit out of hand, just wanted to say I like the Idea, it would help make wesnoth easier to get into and campaigns could be improved. :D