Search found 1082 matches
- May 16th, 2024, 3:53 pm
- Forum: Scenario & Campaign Development
- Topic: Compatibility of previous add-ons with the current version
- Replies: 6
- Views: 302
Re: Compatibility of previous add-ons with the current version
You can just download it and manually install it under 1.18 and hope it works. 1.16 to 1.18 was an almost trivial upgrade for most addons but 1.14 to 1.16 was in some cases incompatible. If you need instructions on installing something manually I believe you just need to know where 1.18 addons are s...
- May 11th, 2024, 11:07 pm
- Forum: Faction & Era Development
- Topic: The American Civil War
- Replies: 26
- Views: 15625
Re: The American Civil War
Hmmm, all I can come up with is perhaps they could reduce damage for line units nearby. That's how they work in one classic ACW wargame I play. That'd be a resist + to adj units of a certain type. Not that original...
- May 11th, 2024, 11:00 pm
- Forum: Faction & Era Development
- Topic: Lonely Era (first release available for 1.12)
- Replies: 31
- Views: 15434
Re: Lonely Era (first release available for 1.12)
Hiya there! I've been told to make sprites for this era, so I have arrived. First thing I noticed was that some of the old ones might need a bit of improving :D Welp, I'm happy to help either way :p Also just as a note, the portraits are really cool! Who made them? Oops just realised i might have n...
- April 28th, 2024, 6:48 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 46
- Views: 18453
Re: The Rootless
Completionist. That must be some sort of sub-species of the perfectionist unless I miss my guess. :- )
- April 20th, 2024, 4:10 pm
- Forum: Faction & Era Development
- Topic: Chromatic Wars Era
- Replies: 8
- Views: 771
Re: Chromatic Wars Era
I love eras. Looking forward to a new one. Had a look at the carmine cfg and I would like to mention something that could be improved. A pet peeve of mine is units that lack attack animations. No, I don't mean a bunch of nice sprites although that's ideal, I mean just adding in a basic tag that'll a...
- April 15th, 2024, 4:39 pm
- Forum: Multiplayer Development
- Topic: Healing Terrains
- Replies: 22
- Views: 5251
Re: Healing Terrains
Check out some custom eras like the elemental faction that gets healed on vegetation. It can of course be done for just mushrooms too but I know of none at the moment.
- April 12th, 2024, 3:17 pm
- Forum: WML Workshop
- Topic: Now THIS is funny
- Replies: 9
- Views: 617
Re: Now THIS is funny
I've been a programmer for nigh unto 50 years, and some of these errors are just weird. I mean, let's face it, if you're stealing somebody's working code for your own program, it ought to work, n'est ce pas? -- Mal Shoot. If that's true you're likely older than me even. 8- > I took my first FORTRAN...
- April 6th, 2024, 5:07 pm
- Forum: Ideas
- Topic: status: needs_cure
- Replies: 1
- Views: 1359
Re: status: needs_cure
Crazy idea: Add events to add poisoned status to custom diseased units for the duration of the movement only. Remove it before it does any damage at start of turn. Then add it again, and so on. Yes, a workaround, I do think the new status could be quite useful. I know of a few custom eras that have ...
- April 5th, 2024, 3:00 pm
- Forum: WML Workshop
- Topic: Defense of (ruined?) castle tiles
- Replies: 5
- Views: 1661
Re: Defense of (ruined?) castle tiles
In any case I recall that you can make any hex a recruitment spot, no matter what terrain it is. Yes, with a castle overlay. But it doesn't change the way the tile looks so the player only knows if they think to check. I tried placing an image over one, but it doesn't look right. A real castle tile...
- April 4th, 2024, 4:54 pm
- Forum: WML Workshop
- Topic: Defense of (ruined?) castle tiles
- Replies: 5
- Views: 1661
Re: Defense of (ruined?) castle tiles
Ah I see what you mean. You look at a ruined castle and think that is a wreck that doesn't help the defenders. Looks like Wesnoth though decided that it's only a "little" ruined. LOL. I believe it is mainly a cosmetic difference. "Ruined" but still fully functional. Yep, I see wh...
- April 3rd, 2024, 7:28 pm
- Forum: WML Workshop
- Topic: Defense of (ruined?) castle tiles
- Replies: 5
- Views: 1661
Re: Defense of (ruined?) castle tiles
Is that wise? Making the player think it's a castle but have it work like a swamp? Or is the deception intentional?
- April 3rd, 2024, 7:22 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 268065
Re: Galactic Empires (Wesnoth in Space)
Agree that it access to the upgrades is "uneven". I've grumbled to myself about having to find a researcher (and what happens if they're all dead I wonder) in order to access that one.
- April 1st, 2024, 3:44 pm
- Forum: Users’ Forum
- Topic: Stronger elvish scout
- Replies: 4
- Views: 1709
Re: Stronger elvish scout
Can they refuse to use it when it is the Reb's only scout? I suspect that it is by design to weaken the faction.
- March 31st, 2024, 4:51 pm
- Forum: Users’ Forum
- Topic: Stronger elvish scout
- Replies: 4
- Views: 1709
Re: Stronger elvish scout
I believe the general rule for BfW is that scouts are supposed to be weak.
Plenty of custom eras don't follow that pattern though.
Plenty of custom eras don't follow that pattern though.
- March 31st, 2024, 4:33 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 52
- Views: 13643
Re: Wesnoth 1.18.0 — Draconic Invasions Update
Aye that's the one! I ought to have had it memorized with how often I used to see it. : ) Like I wrote it's basically an annoyance for log checkers, far as I can tell it doesn't affect the appearance of the sprite.Pentarctagon wrote: ↑March 31st, 2024, 12:38 am Was it thelibpng warning: iCCP: known incorrect sRGB profile
error?