Search found 39 matches

by Epyriel
April 13th, 2024, 11:48 am
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Update: Scenario 18 released at last! :lol:

Let me know if anyone finds any bugs!
:D
by Epyriel
April 11th, 2024, 9:06 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Replies: 390
Views: 181866

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

The inscriptions in 07f_Lore mentions how there are ten Guardians, one for each element,
Spoiler:
by Epyriel
April 10th, 2024, 11:18 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]
Replies: 390
Views: 181866

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Bug report:

In 05_Crypt, the glyph on 13,23 does not glow when activated like the others (the code to switch out the inert glyph with the glowing glyph is missing).
by Epyriel
March 23rd, 2024, 7:05 am
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Update: A War of Life and Death has now been updated and uploaded to Wesnoth 1.18!

If anyone finds any issues with the transition, or has any suggestions please let me know! :)
by Epyriel
March 12th, 2024, 2:31 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death WE NEED THE NEXT SCENARIO PLEASE :D

This campaign is beyond awesome, I’m having a blast, are you still releasing more scenarios like originally planned? The ending was so deflating as it seemed like it was just gearing up for the next phase of the story line! :(( Please tell me you’re going to complete this gem!? 🙌🏼🙏🏼 Glad to hear yo...
by Epyriel
July 15th, 2023, 12:41 am
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Overall, it looks quite nice. The sword blur looks a little off for me in terms of a mainline animation, though I think it is still nice here. I like the quick motion seen here. Most mainline sprites I’ve seen have a lighter shadow. Your shadow here doesn’t look bad, but if your aiming to keep it c...
by Epyriel
July 11th, 2023, 8:07 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

New Elvish Noble melee attack animation!
noble-melee.gif
noble-melee.gif (6.1 KiB) Viewed 1173 times
This is my first ever foray into pixel art and animation so I would welcome feedback! ^_^
by Epyriel
July 11th, 2023, 2:33 am
Forum: Art Workshop
Topic: Mapping The Great Continent (North-East)
Replies: 8
Views: 7533

Re: Mapping The Great Continent (North-East)

I personally think zookeeper’s estimate for the distances along the Great Continent are closest to canon, since I think zookeeper made the current maps for the great continent. I rounded up (closer to zookeeper's estimate) for the 400 km scale shown, so I think this works well. As an idea, you migh...
by Epyriel
July 9th, 2023, 8:40 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Den of Flames Scenario objectives say 10% carry over, but there is a 0% carry over. Rebellion ROLGoblin Spearman doesn't exist. (Seems to be listed on some recruit list). poisonned -> poisoned The Ka'lian messanger -> messenger moutain -> mountain So. Wtf. There is no carry over in Ka'lian. Why? Wh...
by Epyriel
July 8th, 2023, 10:30 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Trial by Fire Why is there daylight in the cave, instead of normal cave darkness? (And ftr, I don't like the scenario, since I have to rush a bunch of Drakes during daytime...) The scenario objectives claim 30% carry over, and an eary finish bonus. When you end the scenario, there is no early finis...
by Epyriel
July 7th, 2023, 10:16 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

A couple of things: My logs say that [advancefrom] has been deceprated and removed, and that you should be using [modify_unit_type] instead. (Technically it should no longer work, but apparently it still works, just questionable for how much longer.) (To be fair I don't think that's important to yo...
by Epyriel
July 6th, 2023, 11:34 pm
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Update: Scenario 17 finished and released!

Please let me know if you encounter any issues either with the new scenario or from the series of patches leading up to it.

Enjoy :D
by Epyriel
June 29th, 2023, 11:02 pm
Forum: Art Workshop
Topic: Mapping The Great Continent (North-East)
Replies: 8
Views: 7533

Re: Mapping The Great Continent (North-East)

As a bonus, a final idea to consider would be discussing giving unique names to geographic features that in canon so far only have generic names (Great Ocean, Great Continent, Old Continent, Great Northern Woods, etc.) since this kind of naming is far more rare in real life. Rare? :hmm: https://en....
by Epyriel
June 29th, 2023, 7:47 pm
Forum: Art Workshop
Topic: Mapping The Great Continent (North-East)
Replies: 8
Views: 7533

Mapping The Great Continent (North-East)

Hello, I am making a UMC campaign addon that I hope to make at least theoretically consistent with canon, so in that vein I would like to reopen discussion about expanding and mapping the Great Continent, with a particular focus on the north-east for my purpose. Here is a sketch initially done by zo...
by Epyriel
August 4th, 2022, 1:39 am
Forum: Scenario & Campaign Development
Topic: A War of Life and Death
Replies: 60
Views: 10196

Re: A War of Life and Death

Update: Scenario 16 finished and released!

If anyone finds any issues or has any suggestions please let me know! :)