Search found 23 matches
- January 16th, 2023, 5:56 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.16.7 Compilation error
- Replies: 2
- Views: 5794
Wesnoth 1.16.7 Compilation error
Hello, A bug have occurred when I have tried to compile the 1.16.7. The error : In file included from <command-line>: /usr/include/stdc-predef.h: In substitution of ‘template<class _Functor, class, class> std::function<std::__cxx11::basic_string<char>(gui2::slider&)>::function(_Functor) [with _F...
- November 12th, 2022, 7:23 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
Yes, use
The patch was merged, you can download and compile now from the 1.2 branch.
make install
work, I have tried.The patch was merged, you can download and compile now from the 1.2 branch.
- November 12th, 2022, 12:31 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
I finally succeeded in compiling thanks to the patch below, the game runs on arm32 with graphical interface. The only major problem I found is the lack of translation, see the compilation log: https://asciinema.org/a/537084?t=23&autoplay=0 I put the patch here and add it to the source code with ...
- November 2nd, 2022, 2:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
yes, I have enabled a lot of options. With no option, the game compile and run, but it is very bugged. Resolve all warning can maybe resolve the bugs.
- November 2nd, 2022, 8:47 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
The patch is corrupted, but if you cut and paste directly into the file the section that doesn't pass correctly, it's fine. Once the patch is applied and compiled, you get the error at compile time: make[2]: Entering directory '/home/pi/wesnoth-1.2.8/src' depbase=`echo server/game.o | sed 's|[^/]*$|...
- October 31st, 2022, 6:33 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
Thank you. I have tried to compile the 1.2.8 with your patch, and I have no major error (just warnings). But, when I have executed the wesnoth executable, I have the error : Battle for Wesnoth v1.2.8 Started on Mon Oct 31 18:48:14 2022 started game: 791183469 Checking video mode: 1600x900x16... 16 s...
- October 31st, 2022, 4:38 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
I posted a request for help on a French forum (https://linuxfr.org/forums/programmation-c/posts/compiler-wesnoth-1-0#comment-1905384), and here is the beginning of the proposed solution: for the first error const type get_type() const { return val_.type_; }; you remove the "const" on the l...
- October 30th, 2022, 6:51 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
But since we are using much more powerful hardware than in the past, the slowdown should be largely compensated, right?
- October 30th, 2022, 12:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
Tanks you egallager
I have downloaded the 4.2.2 version of gcc, and I try to compile soon.
I have downloaded the 4.2.2 version of gcc, and I try to compile soon.
- October 30th, 2022, 8:16 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Re: Wesnoth 1.0.3 ?
Thank you for all your answers. I'm recompiling old versions of the game and I came across this weirdness, without being able to understand it. By the way, while compiling version 1.2.8, I came across a bug without the compiler or the internet offering me a solution. Not knowing anything about C++, ...
- October 29th, 2022, 8:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.0.3 ?
- Replies: 24
- Views: 11676
Wesnoth 1.0.3 ?
Hello,
For why we have only windows package of wesnoth 1.0.3, and no source code ?
https://sourceforge.net/projects/wesnot ... oth-1.0.3/
For why we have only windows package of wesnoth 1.0.3, and no source code ?
https://sourceforge.net/projects/wesnot ... oth-1.0.3/
- October 28th, 2022, 12:42 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: symbol lookup error: undefined symbol: Mix_FadeInChannel
- Replies: 5
- Views: 4955
Re: symbol lookup error: undefined symbol: Mix_FadeInChannel
It's work now.
- October 25th, 2022, 1:56 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: symbol lookup error: undefined symbol: Mix_FadeInChannel
- Replies: 5
- Views: 4955
Re: symbol lookup error: undefined symbol: Mix_FadeInChannel
Thanks you, I will try to recompile with 2.0.4 libsdl2.
- October 25th, 2022, 1:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: symbol lookup error: undefined symbol: Mix_FadeInChannel
- Replies: 5
- Views: 4955
Re: symbol lookup error: undefined symbol: Mix_FadeInChannel
Yes, I use the libsd2-mixer 2.0.4+dfsg1-3 on my main OS.
The game work on my compilation OS.
I have update to sid my compilation OS, it is for this?
The game work on my compilation OS.
I have update to sid my compilation OS, it is for this?
- October 25th, 2022, 7:54 am
- Forum: Release Announcements, Compiling & Installation
- Topic: symbol lookup error: undefined symbol: Mix_FadeInChannel
- Replies: 5
- Views: 4955
symbol lookup error: undefined symbol: Mix_FadeInChannel
Hello, I compiled the game yesterday and this is what appears in my terminal when I try to launch it : wesnoth: symbol lookup error: wesnoth: undefined symbol: Mix_FadeInChannel I have test with 1.17.9 and 1.16.6, same message. I use a Raspberry Pi on Raspberry Pi OS, and my system is up-to-date. Fo...