Search found 17 matches
- March 7th, 2024, 2:40 pm
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 11796
Re: Archers and Range
Hi guys and girls : RANGE is very simple. If you consider a hex beeing about +-150 meter in diameter, the max bow range, in battle a bow unit or spear could attack from range, then parties would close up to eachother and continue in melee with swords . Roman units with gladius (sword) combined with ...
- February 27th, 2024, 10:24 pm
- Forum: WML Workshop
- Topic: Weapon Special Absorb
- Replies: 6
- Views: 2152
Re: Weapon Special Absorb
WEAPON_SPECIAL_ABSORB AMT ? When i use it the ennemy unit gets incredible high attack value (sometimes 125) killing my absorbing unit instantly. Is this normal . Surely something went wrong or is this normal. As I see it it should give my unit an advantage, not kill it. I did not enter a number for ...
- October 18th, 2022, 2:23 pm
- Forum: Art Workshop
- Topic: Wesnoth+WESNOVA complete multicampaignART
- Replies: 0
- Views: 2049
Wesnoth+WESNOVA complete multicampaignART
Hi folks, looking for "artist", "storytellers", "ideas", existing or new ... (LAWFUL + NEUTRAL against CHAOTIC + LIMINAL) I am starting a huge multi-campaign-campaign so I need as much as different surroundings to keep it interresting. I will use an extra "Earth&qu...
- October 18th, 2022, 8:22 am
- Forum: Scenario & Campaign Development
- Topic: WML Guide: feedback requested
- Replies: 42
- Views: 10308
Re: WML Guide: feedback requested
Hi beetlenaut, Yes, obviously, but maybe if we transfer a real map to hex-parts, give 1 hex part a "description" and then order wes... to look if hex="description" then change to grass, wood, mountains, sea or whatever. By removing in forehand all streets and unwanted features f....
- October 15th, 2022, 8:46 pm
- Forum: Scenario & Campaign Development
- Topic: WML Guide: feedback requested
- Replies: 42
- Views: 10308
Re: WML Guide: feedback requested
Hi beetlenaut, I just did all but modification. 1.Is there a standard way for a Modification? Nothing found that explaines it. I could start writing over an existing one but I do not see a clear structure. 2.Is there a program available to "translate" a picture of a real world map to a cam...
- October 14th, 2022, 2:07 am
- Forum: Scenario & Campaign Development
- Topic: WML Guide: feedback requested
- Replies: 42
- Views: 10308
Re: WML Guide: feedback requested
Hi beetlenaut, I looked up WML Guide, Usefull tool, A question : is it possible to force in main.cfg the use of the addon units with the same id as the standard ones. This for saving time while testing. Or, can I even put a mirror in the core units folder f.i. SpearmanX instead of Spearman. I am loo...
- October 12th, 2022, 9:54 pm
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Hi Celtic_Minstrel,
Okay, will do, thank you
Greetings, Leo
Okay, will do, thank you
Greetings, Leo
- October 12th, 2022, 9:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.8
- Replies: 4
- Views: 6375
Re: Wesnoth 1.17.8
Hi Pentarctagon , I have now installed 1.16 stable. I suppose files working in 1.16 will still work in 1.17 or is there no full backward compatibility ? Also, where can I put my units cfg files and test them in a standard campaign to meet the standard foes? Does a documents folder "units" ...
- October 12th, 2022, 10:11 am
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Hi Celtic_Minstrel, Thank you for your detailed explanation. I see it as an extra choise, having during the whole "long campaign" the opportunity to store whatever is needed later on AND every later sub campaign using when necessary its own domain which would be assigned by using the "...
- October 11th, 2022, 5:08 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.8
- Replies: 4
- Views: 6375
Re: Wesnoth 1.17.8
Hi folks,
my name is Leo and I am from Belgium
As I want to start a huge campaign consisting of many campaigns ordered by timeline ; my questions :
1. is 1.17 stable enough or is it best to use 1.16 stable?
2. can code from f.i. version 1.14 be used in 1.17 without rewriting?
cu Leo
my name is Leo and I am from Belgium
As I want to start a huge campaign consisting of many campaigns ordered by timeline ; my questions :
1. is 1.17 stable enough or is it best to use 1.16 stable?
2. can code from f.i. version 1.14 be used in 1.17 without rewriting?
cu Leo
- October 10th, 2022, 2:08 pm
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Hi Celtic_Minstrel , Please indulge my "persistence", This comes out of PersistenceWML : If campaigns are intended to have a high level of interaction, it is recommended that the later campaign uses the namespace of the prior campaign, and makes a child namespace for itself 'if' it needs t...
- October 9th, 2022, 8:09 pm
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Hi dwarftough,
Thank you for the info, I am studying them but I need to understand the working order so I study the latest wml possibilities .
cu Leo
Thank you for the info, I am studying them but I need to understand the working order so I study the latest wml possibilities .
cu Leo
- October 9th, 2022, 8:04 pm
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
hi Celtic_Minstrel Thanks for the answer, I am looking up the system main.campaign with children main.campaign.child1, main.campaign.child2 and so on. It is difficult to know where all the necessary code is in the existing campaigns so I will start from scratch. I do not find the command to store th...
- October 9th, 2022, 12:03 am
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Hi Heindal, Thank you for a swift answer. 1. I prefer a link between stand-alone campaigns which would make it possible to play the campaigns apart from eachother (no units retained). Or start f.i. with the 4th campaign directly causing a higher difficulty. Possibly this will only work with an exter...
- October 8th, 2022, 7:42 pm
- Forum: WML Workshop
- Topic: campaign-end link to new one and keep units
- Replies: 14
- Views: 944
Re: campaign-end link to new one and keep units
Yes, thank you