Search found 235 matches
- Yesterday, 5:43 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
Code showing two images for comparison of the grid and canvas Lua: -- to make code shorter local wml_actions = wesnoth.wml_actions -- starting values local font_size_title = 70000 local font_size_message = 70000 local font_family_title = "Oldania ADF Std" local font_family_message = "...
- May 13th, 2024, 2:23 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
Okay, maybe I don't but it took me so much time to ad it there...
Ok I'll remove it.
Thanks for help Ravana and white uncle ^^ <3
Ok I'll remove it.
Thanks for help Ravana and white uncle ^^ <3
- May 13th, 2024, 1:14 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
I need it there.
- May 13th, 2024, 10:53 am
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
Great, works
Thanks ^^
Now any idea how to remove that cancel button (one due to the text input window)
Thanks ^^
Now any idea how to remove that cancel button (one due to the text input window)
- May 12th, 2024, 7:26 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
No, didn't worked (I've tried to set them all to 0 (default value))white_haired_uncle wrote: ↑May 12th, 2024, 6:07 pm I think it is at the very bottom, but it has a border:Try border = "left,right,top" ?Code: Select all
border = "all", border_size = 5,
Any other idea?
- May 12th, 2024, 5:40 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
About that box... idk it's just for skiping messages and I don't really care where it is.
- May 12th, 2024, 5:40 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
Well, I'm terrible with lining things up, but it looks like this column is right justified: T.column { -- SHOULD HORIZONTAL_ALIGNMENT = "CENTER" GO HERE??? vertical_alignment="bottom", T.stacked_widget{ id = "narration_stacked_widget", So, while it looks like you've ce...
- May 12th, 2024, 4:06 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Re: Gui2 dialog formatting
I'm sorry I'm pinging you, Vultraz, but you're quite hard to contact and I'm not sure if you check Lua Labs
If that disturbs you, tell me and I won't repeat that ^^
(I've been told you know gui2 a lot)
If that disturbs you, tell me and I won't repeat that ^^
(I've been told you know gui2 a lot)
vultraz wrote:
- May 12th, 2024, 3:56 pm
- Forum: Lua Labs
- Topic: Gui2 dialog formatting
- Replies: 14
- Views: 321
Gui2 dialog formatting
Hi Could someone help me with my dialog? Screenshot_20240512_171736.png -- to make code shorter local wml_actions = wesnoth.wml_actions -- starting values local font_size_title = 70000 local font_size_message = 70000 local font_family_title = "Oldania ADF Std" local font_family_message = &...
- May 12th, 2024, 12:22 pm
- Forum: Lua Labs
- Topic: [resolution], [foreground], [draw], [image]
- Replies: 0
- Views: 68
[resolution], [foreground], [draw], [image]
Hi I'm missing documentation to this core code. Any idea how [background], [foreground] and {[draw]+[image]} works? [resolution] [background] [draw] [/draw] [/background] [foreground] [draw] [image] x = "(width - {__GUI_IMAGE_DISPLAYED_WIDTH})" y = "(height - image_height)" w = &...
- May 12th, 2024, 10:58 am
- Forum: Lua Labs
- Topic: Core [message] image height and width macros
- Replies: 9
- Views: 222
Re: Core [message] image height and width macros
yes, it's meant to use that in image...
What do you mean?
How to set image_original_width ... then?
What do you mean?
How to set image_original_width ... then?
- May 12th, 2024, 10:06 am
- Forum: Lua Labs
- Topic: Core [message] image height and width macros
- Replies: 9
- Views: 222
Re: Core [message] image height and width macros
Code: Select all
local image_original_width = ...
local image_original_height = ...
local portrait_mirror = ...
local portrait_image = ...
local x = wml.parse(...that code here )
...
...
T.foreground {
T.draw {
T.image {x}
}
}
- May 12th, 2024, 9:19 am
- Forum: Lua Labs
- Topic: Core [message] image height and width macros
- Replies: 9
- Views: 222
Re: Core [message] image height and width macros
Jup, you were right (tho it took me a while to figure out what it does) Now I have this: h="( if((image_original_width < 300) and (image_original_height < 300), image_original_height, ((image_original_height * calculated_width) / 500) ) where calculated_width = (( max(250, min(500, best_size)) ...
- May 12th, 2024, 4:46 am
- Forum: Lua Labs
- Topic: Core [message] image height and width macros
- Replies: 9
- Views: 222
- May 11th, 2024, 4:15 pm
- Forum: Lua Labs
- Topic: Core [message] image height and width macros
- Replies: 9
- Views: 222
Core [message] image height and width macros
Hi https://github.com/wesnoth/wesnoth/blob/add5abc62838a7065723e3d2e34da9749f5c3ae0/data/gui/window/wml_message.cfg#L8 (from line 8 all the way to line 131) Do you have an idea how that image size editing macro works(what it does, looks like an absolute mess to me)? When I have an image how to get i...