Search found 26 matches
- June 20th, 2005, 10:09 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 221385
Am I missing something in The Manor? The spears don't do any more damage than the normal attack and nothing in here is especially vulnerable to pierce. You wind up taking on ghosts and spearmen, in melee, with your 30% defense and no healing. Most of the team is off nursing their wounds as best they...
- June 13th, 2005, 9:55 am
- Forum: Users’ Forum
- Topic: all scenarios in 1 pack
- Replies: 12
- Views: 4228
- June 4th, 2005, 5:53 am
- Forum: Strategies & Tips
- Topic: What's a good counter for the orcish slayer?
- Replies: 18
- Views: 5048
- June 2nd, 2005, 10:25 pm
- Forum: Users’ Forum
- Topic: What on earth happened?
- Replies: 26
- Views: 5959
It seems to be difficult enough to get level 3 units in multiplayer. . . I don't think it will make much difference. And having another level to work for makes the game more interesting. I don't see why it shouldn't be left the way it is. It depends on the settings you use. At 50-60% experience req...
- May 28th, 2005, 9:27 pm
- Forum: WML Workshop
- Topic: New features (WML, reasonable cannon, bodies..)
- Replies: 27
- Views: 8704
This is quite different. Here, the AI part would be trivial, because suggested cannon WOULD NOT MOVE. Therefore, AI had to only detemrine targets (and quick browsing the code seems to indicate that already there are functions for that), choose the best one (here, just pick some evaluation functions...
- May 28th, 2005, 9:18 pm
- Forum: Ideas
- Topic: Most severe weakness of single player campaign
- Replies: 8
- Views: 2237
Re: Most severe weakness of single player campaign
However the problem is 1) how do you stop people from "farming" xp and sitting on a map that is already "won"? 2) what incentive do you give people for finishing a map early? Give each unit on the field 1 xp per turn remaining. Of course, if you don't carry gold through, you cre...
- May 28th, 2005, 8:51 am
- Forum: Users’ Forum
- Topic: What makes you keep playing a campaign?
- Replies: 20
- Views: 3920
Err... why didn't you vote for it then :?: I agree, though. I need a reason to follow these characters. The dynamic between the various Rise of Wesnoth characters is a good example. I would also suggest using a unit selection with many level 3 options (you may need to add some level 3 options on som...
- May 26th, 2005, 8:38 am
- Forum: Users’ Forum
- Topic: When you play Wesnoth...
- Replies: 18
- Views: 3783
- May 26th, 2005, 3:55 am
- Forum: Developers’ Discussions
- Topic: What to do with the Ulfserker?
- Replies: 46
- Views: 11899
Perhaps the ulf should be given a second attack, either ranged or melee. That will increase its usefulness, and make second level ulfs more valuable as well. What about a second attack ('cripple') that stops when either participant is one blow away from death? If that's slightly weaker, the game wi...
- May 21st, 2005, 3:35 am
- Forum: Users’ Forum
- Topic: replays needed
- Replies: 1
- Views: 750
1. If possible, upgrade to 9.1. It will be easier to get replays for the current version. 2. Post a replay, and we can make more specific suggestions on how to improve. Understand that you WILL lose many units on Medium. You need to select your front line ('fodder') and Zone of Control so you don't ...
- May 18th, 2005, 8:45 am
- Forum: Strategies & Tips
- Topic: Help for a newbie, mainly replays
- Replies: 8
- Views: 3238
Here are replays for the first two scenarios. I take a different approach on Elves Besieged by sending everyone but Konrad south, and trusting the elves to protect Konrad. That will NOT work on Hard, and it usually works better on Medium than it did here. You will see the south group do quite a bit ...
- May 3rd, 2005, 4:51 am
- Forum: Multiplayer Development
- Topic: Alternate Map Generators
- Replies: 0
- Views: 1357
Alternate Map Generators
I noticed that all of the current 'random' maps have the tag
map_generation=default
What would be involved in adding a map generator other than 'default'? Specifically, one with different dials than the default one.
map_generation=default
What would be involved in adding a map generator other than 'default'? Specifically, one with different dials than the default one.
- April 26th, 2005, 6:11 am
- Forum: Users’ Forum
- Topic: recall and multiplayer/hotseat game
- Replies: 4
- Views: 1383
- April 19th, 2005, 11:01 am
- Forum: Users’ Forum
- Topic: Do you think I can win???
- Replies: 4
- Views: 1301
The LV1 Konrad will hurt. Work on pumping him up so he can give leadership. On easy and medium, if you have some decent cash (enough for about 3 groups), you can win with all fresh units. Since you have the Marshal, keep in mind you can move a unit outside enemy ZoC multiple times. You can slowly mo...
- January 13th, 2005, 10:53 am
- Forum: Users’ Forum
- Topic: How Does Healing Work
- Replies: 12
- Views: 3614