Search found 455 matches
- June 13th, 2018, 5:25 pm
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 60866
Re: Bitron's Art Thread
Quick work on L2 & L3 for the Treefolk Assailant
- June 12th, 2018, 5:51 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.14 on Android
- Replies: 145
- Views: 477839
Re: Wesnoth 1.14 on Android
I get an Error trying to install the core files. It says "Unexpected end of ZLIB input stream".
Any idea what I can do about that?
EDIT: I think it was an incomplete package download. After a redownload everything worked fine. :)
Any idea what I can do about that?
EDIT: I think it was an incomplete package download. After a redownload everything worked fine. :)
- June 11th, 2018, 10:03 am
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34840
Re: [Request] Campaign Translation: DE>EN
Ich hatte nicht allzu viel Zeit am letzten Wochenende, aber hier schonmal Szenario 8: Es ist immer noch erstaunlich wie lange man dafür braucht. :shock: Scenario 8 - The Hunt Intro Narrator: "With that begins the darkest chapter of this (our?) story. I won't list every misery that befell the p...
- June 11th, 2018, 7:54 am
- Forum: WML Workshop
- Topic: Turns itself to stone at daybreak ability :|
- Replies: 9
- Views: 6122
Re: Turns itself to stone at daybreak ability :|
Ahh. I think they are actually scripted in either Lua or directly in C++.
- June 10th, 2018, 10:51 pm
- Forum: WML Workshop
- Topic: Turns itself to stone at daybreak ability :|
- Replies: 9
- Views: 6122
Re: Turns itself to stone at daybreak ability :|
it is in <Game Folder>/data/core/macros. There is an "abilities.cfg" inside.
I use a "stone sleep" ability in the Millennium Era, which does pretty much the same as "Lithic Idol", just for vampires instead.
I use a "stone sleep" ability in the Millennium Era, which does pretty much the same as "Lithic Idol", just for vampires instead.
- June 9th, 2018, 9:02 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34840
Re: [Request] Campaign Translation: DE>EN
Awesome, thank you so much for your efforts!
- June 6th, 2018, 10:52 am
- Forum: Scenario & Campaign Development
- Topic: Veefex
- Replies: 10
- Views: 3989
Re: Veefex
Using the type= and id= key inside of [side], it can only be one leader, if I am not mistaken.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
- June 5th, 2018, 6:21 pm
- Forum: Scenario & Campaign Development
- Topic: Veefex
- Replies: 10
- Views: 3989
Re: Veefex
Note that your recall list is saved for a specific leader.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
- June 5th, 2018, 5:48 pm
- Forum: Scenario & Campaign Development
- Topic: Veefex
- Replies: 10
- Views: 3989
Re: Veefex
if the id is present from the previous scenarios, it will take what ever type this unit now is.
If you use a new id, which has not occured before, that you need to specify a type for that new leader.
Edit: Also, you say you want to use
If you use a new id, which has not occured before, that you need to specify a type for that new leader.
Edit: Also, you say you want to use
id=Konrad
, but in your code you have id=Kalenz
- June 4th, 2018, 11:32 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34840
Re: [Request] Campaign Translation: DE>EN
So, hier ist das vollständige Script!
Die Szenarien 10, 11 und das Outro sind ebenfalls zur Übersetzung freigegeben.
Die Szenarien 10, 11 und das Outro sind ebenfalls zur Übersetzung freigegeben.
- June 4th, 2018, 10:13 pm
- Forum: Faction & Era Development
- Topic: [1.14] Millennium Era - Version 1.2.1.0
- Replies: 70
- Views: 35833
Re: Millennium Era
Millennium Era - Version 1.2.1.0 is out! This Version comes with a new faction, the Sylvan Keepers , as well as various fixes and improvements. Again, some artwork still needs to be done, but all factions are well playable. Version 1.2.1.0 * General * added new Faction: Sylvan Keepers! * This facti...
- June 2nd, 2018, 1:57 pm
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 60866
Re: Bitron's Art Thread
TC-rag or TC-leafs.. I am not sure.. Red is somewhat readable when having TC-Leafs but other colors (especially brown) go under.
Oh, yeah, and new hands. :P
- June 1st, 2018, 10:23 am
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34840
Re: [Request] Campaign Translation: DE>EN
Hey guys! Here I have Scenarios 8 and 9, free for translating.
Scenarios 10 and 11 will probably up on Sunday.
Thank you!
Scenarios 10 and 11 will probably up on Sunday.
Thank you!
- June 1st, 2018, 8:51 am
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 60866
Re: Bitron's Art Thread
Nice I like those! They really look like creatures that have emerged from the forest! Very good. That's what I aimed for. Are you planning on making advancements for either of them? I'm not sure when I will find the time for it but I definitely plan on doing advancements. I already have the code fo...
- May 31st, 2018, 1:06 pm
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 60866
Re: Bitron's Art Thread
Here are two more units for my Slyvan Faction.