Search found 455 matches

by Bitron
June 13th, 2018, 5:25 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 60866

Re: Bitron's Art Thread

Quick work on L2 & L3 for the Treefolk Assailant
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by Bitron
June 12th, 2018, 5:51 pm
Forum: Users’ Forum
Topic: Wesnoth 1.14 on Android
Replies: 145
Views: 477839

Re: Wesnoth 1.14 on Android

I get an Error trying to install the core files. It says "Unexpected end of ZLIB input stream".
Any idea what I can do about that?

EDIT: I think it was an incomplete package download. After a redownload everything worked fine. :)
by Bitron
June 11th, 2018, 10:03 am
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 34840

Re: [Request] Campaign Translation: DE>EN

Ich hatte nicht allzu viel Zeit am letzten Wochenende, aber hier schonmal Szenario 8: Es ist immer noch erstaunlich wie lange man dafür braucht. :shock: Scenario 8 - The Hunt Intro Narrator: "With that begins the darkest chapter of this (our?) story. I won't list every misery that befell the p...
by Bitron
June 11th, 2018, 7:54 am
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 6122

Re: Turns itself to stone at daybreak ability :|

Ahh. I think they are actually scripted in either Lua or directly in C++.
by Bitron
June 10th, 2018, 10:51 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 6122

Re: Turns itself to stone at daybreak ability :|

it is in <Game Folder>/data/core/macros. There is an "abilities.cfg" inside.
I use a "stone sleep" ability in the Millennium Era, which does pretty much the same as "Lithic Idol", just for vampires instead.
by Bitron
June 9th, 2018, 9:02 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 34840

Re: [Request] Campaign Translation: DE>EN

Awesome, thank you so much for your efforts!
by Bitron
June 6th, 2018, 10:52 am
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 3989

Re: Veefex

Using the type= and id= key inside of [side], it can only be one leader, if I am not mistaken.
If you want to have additional leaders in the same side, adding them as normal units with the ability to recruit is the way to go.
by Bitron
June 5th, 2018, 6:21 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 3989

Re: Veefex

Note that your recall list is saved for a specific leader.
If you change the sides ID, you use a different recall list. Thus, all units, leader inclusive, are gone.
You can use the keyword save_id=player to store the recall list and use it for all three leaders.
by Bitron
June 5th, 2018, 5:48 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 3989

Re: Veefex

if the id is present from the previous scenarios, it will take what ever type this unit now is.
If you use a new id, which has not occured before, that you need to specify a type for that new leader.

Edit: Also, you say you want to use id=Konrad, but in your code you have id=Kalenz
by Bitron
June 4th, 2018, 11:32 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 34840

Re: [Request] Campaign Translation: DE>EN

So, hier ist das vollständige Script!
Die Szenarien 10, 11 und das Outro sind ebenfalls zur Übersetzung freigegeben.
by Bitron
June 4th, 2018, 10:13 pm
Forum: Faction & Era Development
Topic: [1.14] Millennium Era - Version 1.2.1.0
Replies: 70
Views: 35833

Re: Millennium Era

Millennium Era - Version 1.2.1.0 is out! This Version comes with a new faction, the Sylvan Keepers , as well as various fixes and improvements. Again, some artwork still needs to be done, but all factions are well playable. Version 1.2.1.0 * General * added new Faction: Sylvan Keepers! * This facti...
by Bitron
June 2nd, 2018, 1:57 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 60866

Re: Bitron's Art Thread

Image Image
TC-rag or TC-leafs.. I am not sure.. Red is somewhat readable when having TC-Leafs but other colors (especially brown) go under.

Oh, yeah, and new hands. :P
by Bitron
June 1st, 2018, 10:23 am
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 62
Views: 34840

Re: [Request] Campaign Translation: DE>EN

Hey guys! Here I have Scenarios 8 and 9, free for translating.
Scenarios 10 and 11 will probably up on Sunday.


Thank you!
by Bitron
June 1st, 2018, 8:51 am
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 60866

Re: Bitron's Art Thread

Nice I like those! They really look like creatures that have emerged from the forest! Very good. That's what I aimed for. Are you planning on making advancements for either of them? I'm not sure when I will find the time for it but I definitely plan on doing advancements. I already have the code fo...
by Bitron
May 31st, 2018, 1:06 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 60866

Re: Bitron's Art Thread

Here are two more units for my Slyvan Faction.
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