Search found 3048 matches
- May 3rd, 2024, 12:44 pm
- Forum: Coder’s Corner
- Topic: all units parameters in JSON
- Replies: 2
- Views: 267
Re: all units parameters in JSON
You can parse unit wml with tools included with game, example https://github.com/ProditorMagnus/WML_t ... n_lists.py https://github.com/wesnoth/wesnoth/blob ... parser3.py
- May 3rd, 2024, 11:20 am
- Forum: Lua Labs
- Topic: [solved] Unit visibility check
- Replies: 4
- Views: 212
Re: Unit visibility check
Dont use have_unit then, use filter_vision.
- May 2nd, 2024, 4:47 pm
- Forum: Lua Labs
- Topic: Messing with saving and reloading
- Replies: 14
- Views: 437
Re: Messing with saving and reloading
There are ways but I am not going to give details since use case does not sound like something that should be done by campaign. If users wants to get extra motivation to not use saves it is up to [modification] to control.
- April 30th, 2024, 3:19 pm
- Forum: WML Workshop
- Topic: StandardUnitFilter, adjacent to tile
- Replies: 4
- Views: 227
Re: StandardUnitFilter, adjacent to tile
I would avoid multiple radius. [harm_unit] [filter] [not] x,y=$hit_locs[$i].x,$hit_locs[$i].y [/not] [filter_location] x,y=$hit_locs[$i].x,$hit_locs[$i].y radius=1 [/filter_location] [/filter] There is also filter_adjacent_location, but you would have to consult documentation to know if it fits use ...
- April 30th, 2024, 7:53 am
- Forum: WML Workshop
- Topic: StandardUnitFilter, adjacent to tile
- Replies: 4
- Views: 227
Re: StandardUnitFilter, adjacent to tile
filter_adjacent -> filter_location+radius should work.
- April 28th, 2024, 1:23 am
- Forum: WML Workshop
- Topic: Nearly impassably terrain
- Replies: 3
- Views: 314
Re: Nearly impassably terrain
You can add impassable overlay during player turns.
- April 27th, 2024, 7:52 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
Re: [solved] two [grid] tags
That is why I created https://wiki.wesnoth.org/Template:Lua_Functions for https://wiki.wesnoth.org/LuaAPI as documentation where you can actually use search. I say again that handle_event_commands has nothing to do with current topic about grids and closing. It is way how to run wml such as [lua] mi...
- April 27th, 2024, 4:44 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
Re: [solved] two [grid] tags
wml-utils part is reference how to test this code, it has nothing to do with dialogs.
- April 27th, 2024, 3:31 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
- April 27th, 2024, 2:35 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
Re: two [grid] tags
Your latest version does not need callbacks at all. Can be simplified to # lua wesnoth.require("wml-utils").handle_event_commands(wml.load("~add-ons/EventLoader/action.cfg")) [lua] code=<< local T = wml.tag local chat = wesnoth.interface.add_chat_message local sf = string.format ...
- April 27th, 2024, 2:01 pm
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
Re: two [grid] tags
That does not match what previously described use case was. You code that after something has been entered, start listening for mouse event. But mouse event callback just does not work anyways https://github.com/wesnoth/wesnoth/issues/8815
- April 27th, 2024, 9:10 am
- Forum: Lua Labs
- Topic: [solved] two [grid] tags
- Replies: 54
- Views: 1533
Re: two [grid] tags
Compare the input value, and if it is ' ' then do one thing, else do other thing.
- April 24th, 2024, 3:55 pm
- Forum: WML Workshop
- Topic: [solved] comma = or syntax
- Replies: 4
- Views: 336
- April 24th, 2024, 2:38 pm
- Forum: WML Workshop
- Topic: [solved] comma = or syntax
- Replies: 4
- Views: 336
Re: comma = or syntax
For multiple assignements on one line you can do equals,name=3,unit.level. If values to be split themselves contain comma you can probably do something with quotes, but not sure. For single key like type=Ghost,Wraith,Shadow it is only supported in keys where such support was intentionally added. I d...
- April 22nd, 2024, 1:19 pm
- Forum: WML Workshop
- Topic: [solved] where I can use [lua] and it's return value, what I can do in modify_unit
- Replies: 12
- Views: 625
Re: [solved] where I can use [lua] and it's return value, what I can do in modify_unit
If you give array to insert_tag it inserts multiple tags.
https://github.com/ProditorMagnus/Hide_ ... /_main.cfg
https://github.com/ProditorMagnus/Hide_ ... /_main.cfg