Search found 7091 matches

by Jetrel
February 26th, 2004, 10:06 am
Forum: Art Contributions
Topic: Musing on character portraits
Replies: 190
Views: 34003

For more ... exacting illustration of the point I'm trying to make here are sized up versions of the sprite graphics made by fmunoz (these, by the way, are very good. Hats off to fmunoz for making these.) My problem is this - the character portraits don't look like these. Now, obviously I don't mea...
by Jetrel
February 26th, 2004, 9:20 am
Forum: Art Contributions
Topic: Musing on character portraits
Replies: 190
Views: 34003

Yeah, the drawing was meant to be anime - not unlike what's already included. I'm just suffering from the exact same issues fmunoz was when he made his drawings, which is why mine aren't any better. Big eyes are good, at least in something like wesnoth, where the sprite graphics actually have eyes c...
by Jetrel
February 25th, 2004, 8:49 am
Forum: Art Contributions
Topic: Musing on character portraits
Replies: 190
Views: 34003

Here's another look at the sketch I posted later in this message, with preliminary shading done. Note that there is much shading left to do. I found some wonderful tutorials at http://www.alpha-shade.com, the home of an online comic. I hope the shading of this image turns out as I've planned; there'...
by Jetrel
February 25th, 2004, 8:40 am
Forum: Art Contributions
Topic: Musing on character portraits
Replies: 190
Views: 34003

Here is an example of my usual drawing style, which is done with a mechanical pencil and was, in this case, heavily colorized in photoshop. I pinched this thing off in a few hours, when I had some time to kill a few nights ago. I, at the time, had no idea how to contribute to wesnoth - I fired off a...
by Jetrel
February 25th, 2004, 8:30 am
Forum: Art Contributions
Topic: Musing on character portraits
Replies: 190
Views: 34003

Musing on character portraits

I've been playing wesnoth for a while; I like the game in almost all respects -- except for one ... teensy thing, that really bothers me. I don't like the character portraits. A lot. No offense to the person who drew them, this is after all, only my own humble opinion. I'm not sure if it's just the ...
by Jetrel
February 23rd, 2004, 2:30 pm
Forum: Art Contributions
Topic: paladin! whoo!
Replies: 34
Views: 9995

hell yeah

I see no reason why not to. Only possible one would be the negligible time spent wiring said sprites into the game - all of five minutes writing the attack script.

They already have a sound and everything else needed.

"Do it." :D
by Jetrel
February 23rd, 2004, 7:51 am
Forum: Art Contributions
Topic: Attack Animation for White Mage
Replies: 14
Views: 4404

And here's a potential revision of that third frame,

The staff is now longer. The frame comes out much more like I had originally intended. I personally prefer this version to the previous one.
by Jetrel
February 23rd, 2004, 7:44 am
Forum: Art Contributions
Topic: Attack Animation for White Mage
Replies: 14
Views: 4404

oh yeah.

Another idea as I had, given the recent inclusion of alph a cha nnel support was certain haloing effects on magic unit's attacks. It's an idea I'll put some pursuit into once I have a chance to work on the third-level white mage/cleric. Something to think about, certainly, though a technique that sh...
by Jetrel
February 23rd, 2004, 7:20 am
Forum: Art Contributions
Topic: Attack Animation for White Mage
Replies: 14
Views: 4404

Attack Animation for White Mage

Nothing too glitzy, just a repositioning of the arms/staff. Note that I have not tested this set out yet, but these should be clean pngs ready for use/testing, and I'm pretty darn sure the graphics fit the required size et al for inclusion in the game. Once I get a few free minutes, I'll figure out ...
by Jetrel
February 23rd, 2004, 5:31 am
Forum: Art Contributions
Topic: paladin! whoo!
Replies: 34
Views: 9995

huh.

Personally I agree with fmunoz - the paladin does need the ear-correction. Your frames for the attack are very good. I think, however, that the ears on the entire paladin set should get fixed up before hammering out the set as "done", such as things are at this point. Now, considering that...
by Jetrel
February 23rd, 2004, 5:04 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.6.99.4 seems to fix HP bar on MacOS X
Replies: 1
Views: 1509

Wesnoth 0.6.99.4 seems to fix HP bar on MacOS X

Wesnoth Players may well be familiar with the HP bar irregularities that crept into wesnoth somewhere around version 0.6. My own observations as a tester on MacOS 10.3.2 with the wesnoth-embedded SDL files is that this problem has been fixed. I'm sure the coders would like to hear anything to the co...