Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I'm interested to know how the AI handles units that are either severely wounded or poisoned. I'm sometimes surprised to see them go and heal, maybe because they didn't use to do it so much. What's the weighting for this behaviour? And am I right in thinking that poison doesn't factor in the ai's...
Hi !
Here is yet another random map generator.
It produces Wesnoth maps one can open and edit in Wesnoth editor.
Shot-1.jpg
My idea doing this is writing a program producing (rather) realistic maps and giving to users a quick and easy way to execute mass editing (like adding snow, creating...
I've seen that in the latest dev release (1.11.19) the gettext.cpp implementation has been replaced by gettext_boost.cpp, which uses boost::locale.
Since building boost::locale for android is quite a pain, for now I've reverted build to gettext.cpp, which is still there.
Is this a good solution or...
Slowly learning how to do the stuff, I am trying to add an user interface to rate and review add-ons into the game. Here is a small step forward I've made.
28.png
I'm a french player, i didn't played since a long time, i come back.
I just wondered why Battle for Wenoth don't use iso 2D ?
I coded that in a old game ...
Is there a french forum here or not ?
Thanks for all :)
I notice that when IA troops are severely wounded they adopt suicidal behaviours:
Either they attack stronger troops, although they have no prospect of victory or upgrade.
Either they take refuge in the nearest village, regardless of the fact that this village is in enemy range?
In both cases, they...
I would like to know what is the status of the SDL-gpu port that Mordante and lipk worked on. Do you guys need some help? It's a project that interests me quite a bit.
As of now I'm doing bug fixing on the project and I would like to contribute even more to this project.
I've had a lot of sucess clustering the debug logs of the runs and using this to track down bugs, unintended and suboptimal behaviour in a lua AI I'm writing at the moment:
If anyone is interesting in experimenting with this I'd happily spend some time looking for a good way to make it...
I suspect this may be the wrong forum - but I'm not sure what the right one is, so my apologies. I'm trying to edit the .cfg of a particular downloaded scenario file, but don't seem able to locate it. As far as Windows search goes it should be under:
First of all, I'm Oscar and I'm from Spain. As you can see from my post count, I'm a rookie on the forum -although I've kept occasionally re-downloading and playing BfW for lots of years.
Hence, I've finally decided to help the development with my skills -I only did it before directing...
Hi, I'm new in this project so I'll quickly introduce myself...
I'm Lovens (LovCAPONE), programmer and I want to contribute to this project. A couple years ago I got involved for a few weeks with this project but nothing important was made back then. I have several years of exeprience in...
I am looking for a way to have the AI be willing to save up gold.
Problem is my realism WWII mod where 160 dollars = 1 gold still has tanks historically costing 80-900 gold. The AI will only build tanks on turn 1 and only if it has the funds.
The recruitment pattern does not help, some categories...
Does he treats them like a player would, means he would send each one to a different keep (provided he has enough of them) and recruit with both, or would he just use the leader who is set in the tag to recruit, or use only one of these units with canrecruit=yes randomly as leader?
I am taking over an AI project that someone did in a much older version of Battle for Wesnoth, which is effectively 1.7.12. From the timestamps he grabbed 1.7.11 from the main dev repo about a week before 1.7.12 came out, and the only code difference with that release is that he's missing some...
While was working on my mod for Wesnoth, realized that it will be great if I can perform simple modifications on many WML (units descriptions) files. Can't find anything similar within standard Wesnoth bundle, so created utility named wml_action for this. It can add/replace...
OK, actually I hope someone points out the one big logical flaw in my python script that attempts to simulate a stripped down version of BfW's battle logic since there simply must be one.
I've tried to simulate how damage is calculated in actions.cpp action:action(...) but whenever I use the...
I'm new to these fora, and I didn't see anywhere to report a bug, so I stuck it here. If this isn't the right place, feel free to point me in the right direction.
Anyway, I'm pretty sure line 21 of unit_advancements_aspect.hpp should be changed from
So I understand that there's a steady stream of grumbling about losses due to bad luck in Wesnoth. Has anybody ever tried to write a tool for analysing how lucky each side actually was during the course of the game? I know there's the simple information about actual vs....
A long time ago, I was quite surprised by the structure as it is used in WML. Coming from Python, I expected to find something like , , or whatever you want to call it. After all, even other languages have such keyword, like Lua having elseif, Ruby having elsif, and Perl, Java and C++ being able to...
Hello, I am the guy who did the unofficial android port you may have noticed here :
Soon the 1.12 will be out and I'll need to provide upgrades to Android users.
My problem is: what to do with user data folder (i.e. $HOME/.wesnoth-1.10) on 1.12 upgrade?
Keep in mind that on some devices users may...
i going to release a pre alpha version of a web-based campaign/map editor which let you browse through your add-ons directory,
written in python33 comes with a derived class from http.server with special support for .cfg, .map-files.
Can very nice customized by css :), indetion, colour, etc...
In both 1.10.5 and 1.8.6 the Mage has usage= mixed fighter. Why not usage=archer? A Bowman is clearly a better mixed fighter than a Mage but is classed as an archer. Is this to prevent the AI using them in a certain way, or what? I don't see any strategic reason to consider a mage a mixed fighter:...
I'm working on getting Battle for Wesnoth running in web browsers without any kind of plugins, though it will probably only run well in Chrome and FireFox initially due to their support for asm.js optimizations. Eventually this could be the basis for supporting basically any platform that launches,...
Thinking about the way to improve my generator, I was suddenly striken by an idea. Actually, this program is more a rasterization tool than a random map generator (even if it can be used in that way). It takes a declarative map description and produces a map in BfW format. In some way, it's...
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