Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
With these changes of ghosts It seems that agains anything with more than 2 attacks they fall very quickly.
For example, if an elf archer hits them 4 times with there arrow attack, dead.
If two units attack them at the same time, basically, it is dead.
Taking a lift from other influences, how about units with an explode / suicide attack? Maybe restricted to only one faction. Would take some thought to make sure this is balanced in the scheme of things.
Goblin grenade anyone? My analysis is that this would change the paradigm of one unit only...
I have seen people with alot of maps with a bunch of villages in the center, and people natually all huddled around that part and fought it out, I was thinking what if there was a way to set villages to give different gold allotments.
Like maybe a special village that gave 5 gold per turn instead...
Wesnoth was originally designed to be a single player game. Its combat system and units were designed with single player campaigns in mind.
This is reflected in the design of many units and their abilities: abilities useful for humans were given to the 'good' guys (Elves, some humans), and...
Just a random brainstorm, Dwarves Have the steadfast Ability, and in my random little head I thought what about this skill. There are 4 possibities for it.
Terror or Fear.
1) If Unit initiates attack, the defending units attacks do half damage.
my two top ones would be, to better inform people new to Wesnoth:
1) Feature freeze for drive to 1.0, devs are very busy, bug fixing and tweaking going on only - please bear this in mind when using and browsing the forums
2) The online docs are outdated - please refer to in game documentation for...
I feel that each race should have some own unique special feature.
Not only being elf and being nice and all this stuff, also some game feature highlighing my elvishness.
I would like to see some special traits unique for a sinlge race, something others cant get whatever they do.
Say for example...
If damage is dealt successfully, the victim will not be able to move or take any action for the next round. This is similiar to how Slow works (slow halves movement and actions for the current and next round). A useful ability for vipers, martial art experts.
hello i have been playing wesnoth since 0.7, and i would like to give something back, ok i mean no disrespect in my ideas, if u dont like them thats fine i just want to help out a lil.
ok here are my ideas
1. for team games their should be an option to donate money and give units, like say say ur...
I found one very un-RPGish thing in Wesnoth:
practicing of abilities doesn't give experience points.
This is especially visible for heals/cures abilities.
My proposition:
Exchange 1 heal point (HeP) for 1XP is too advantageus - make it 3HeP for...
If there are a lot of players in the multiplayer matches a game can take a very long time. Because of this i think that it should be possible to set a time limit for the turns. For example 2 min. per player und 3seconds extra per unit. But the host of the game should be able to adjust the time.
Units next to the target unit will be automatically poisoned. Note that this should only be given to a special monster / arch villian as a story tool. Got this idea off EP's death aura comment. :lol:
once i heard about the choice leader thing, I was excited because I thought i could get a duelist for my leader. I really think this is a good idea because combination melee-ranged units are hard to find in the selection of leaders (except for elves) and the duelist is one of those.
Please consider...
There should be an option to limit the amount of time that a player has per turn. Mostly to prevent games from lasting 3 days because a player forgot it was his turn.
Well, it should be easy to implement a Fast battle mode, where you select a map, select your army and select a CPU army to play a fast and not related to story battle.
Just like playing in Multiplayer but against the CPU. I think it would be cool for those who just want to improve their skills...
How about placing the story dialogue at the bottom of the screen, with a mini portrait on the side?
My suggestion is as follows:
1. Have the dialogue window move up only when one of the characters in the scenario is speaking. During normal play the dialogue window will be hidden.
2. Have an...
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