Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • Adding a feature for [alternate_profile]
    by hermestrismi »
    2 Replies
    3872 Views
    Last post by hermestrismi
  • Another Statistical Measure
    by Gidoza »
    14 Replies
    12331 Views
    Last post by Mawmoocn
  • Add prompt at end of campaign scenario to upload replay to help improve game balance
    by max_torch »
    12 Replies
    7086 Views
    Last post by Lord-Knightmare
  • Leadership style defense buff
    by JoeGeneric »
    4 Replies
    6343 Views
    Last post by gnombat
  • Project of flexible svg map of Irdya
    by nflqt »
    3 Replies
    6370 Views
    Last post by nflqt
  • [Suggestion] Add a generic creator-info widget for all campaigns
    by shevegen »
    3 Replies
    6905 Views
    Last post by Celtic_Minstrel
  • Berserker change
    by JoeGeneric »
    2 Replies
    5241 Views
    Last post by unterwassermann
  • [terrain] + area does not allow comma separated list
    by Spannerbag »
    0 Replies
    9467 Views
    Last post by Spannerbag
  • [interface] move position of abilities popup
    by white_haired_uncle »
    15 Replies
    9633 Views
    Last post by Pentarctagon
  • wesnoth rpg
    by ChrundleTheGreat »
    4 Replies
    5481 Views
    Last post by octalot
  • Save armies and bring them to any campaign or scenarios?
    by tactics123 »
    4 Replies
    5402 Views
    Last post by Ravana
  • map editor changes
    by ChrundleTheGreat »
    5 Replies
    5772 Views
    Last post by ChrundleTheGreat
  • [interface] Virtual expansion of attacks panel in gui
    by white_haired_uncle »
    0 Replies
    6785 Views
    Last post by white_haired_uncle
  • map editor for ios
    by ChrundleTheGreat »
    4 Replies
    5400 Views
    Last post by ChrundleTheGreat
  • [interface] New font for terrain info
    by white_haired_uncle »
    0 Replies
    6030 Views
    Last post by white_haired_uncle
  • Wyvern Rider description
    by Gothyoba »
    7 Replies
    6394 Views
    Last post by Gothyoba
  • [engine] add a [damage_type] special/ability who modify the type of attack used
    by newfrenchy83 »
    21 Replies
    10328 Views
    Last post by newfrenchy83
  • improvement for [chance_to_hit]
    by Vyncyn »
    1 Replies
    4935 Views
    Last post by Ravana
  • How about add a progression system like those of Tloti
    by JALdMIC »
    1 Replies
    5015 Views
    Last post by beetlenaut
  • [engine] add [filter_ability] in filter to filter abilities on criteria other than type or identifier.
    by newfrenchy83 »
    2 Replies
    4470 Views
    Last post by newfrenchy83
  • Mainline AMLAs
    by Dalas120 »
    12 Replies
    5148 Views
    Last post by Dalas120
  • UnZOCable terrain
    by LienRag »
    7 Replies
    3563 Views
    Last post by Lord-Knightmare
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    2 Replies
    5567 Views
    Last post by LienRag
  • [UMC] Ally Defense Ability (& how to Implement it)
    by KingBigMac »
    5 Replies
    3896 Views
    Last post by newfrenchy83
  • [UMC] Some new abilities and weapon specials
    by Spirit_of_Currents »
    4 Replies
    2485 Views
    Last post by LienRag
  • [mainline] Some few Undead XP / pricing lv2 buff suggestions?
    by IPS »
    4 Replies
    857 Views
    Last post by Hejnewar
  • [interface] Bring back some good dropped features from 1.12
    by Atreides »
    4 Replies
    1806 Views
    Last post by Atreides
  • [UMC] What AMLAs could give you
    by Spirit_of_Currents »
    4 Replies
    1700 Views
    Last post by beetlenaut
  • [UMC] RPG-like PvP in Wesnoth.
    by Xudo »
    38 Replies
    14345 Views
    Last post by Xudo
  • Modifying mouvement costs (and other things)
    by hermestrismi »
    10 Replies
    1176 Views
    Last post by Ravana
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