Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
As someone who frequently posts and views other people's replays, one feature I would love to see is the ability to annotate (add comments to certain turns) replay files. Most players who post replays on the forum also post some kind of summary, which ends up being completely forgotten by the time...
The previous thread discussing the faction name, among a variety of other things, is here . his thread is meant solely for discussing what the Dunefolk's unit prefix+names should now be.
Whether the prefix is the name of the race (e.g. Dunefolk) versus a shorter descriptor (e.g. Dune, Sand)...
There's a few changes I have in mind about Dunefolk since I looked into translating the names to German these days.
1) The Level 4 unit of Dunefolk — I want to remove it:
Simply as is: there is no need for it. I don't see a reason why one of the three advancement lines of the Dune Soldier should...
I recently tried playing in MP with friends and ran into the problem that one had diligently downloaded the latest version (1.14.11) while both of us had just installed the latest debian package (1.14.9). But currently, it's impossible to play together with different versions, although I suspect...
3Lorde wrote: ↑Yesterday, 9:03 am
Pentarctagon wrote: ↑October 17th, 2019, 12:41 am
At the very least, the Ideas forum would be a better place to propose adding something new to the game.
I just would like to see something new in this release, as I said before and I agree with Pentarctagon that the...
The game's name generator is quite good, but I think that in some cases, it produces quite ridiculous names. Either extremely long names, or names that contain improbable groups of letters or syllables that make it sound alien.
To fix the issue, I've come up with an idea:
How about using a...
Ranged attacks need arrows, mana potions or something else. That's why they, both offensively and defensively, cost a few gold pieces. The exact amount is total damage (not considering chance to miss, time of day, leadership nor enemy resistances) divided by ten. For example, spearman's ranged...
Instead of your units automatically advancing, you can (on your turn) click them to make them advance if they have enough exp. This would be very useful an option because units full heal when advancing.
You might want to adjust AMLAs so that they don't make the next advancement even harder and,...
Keeping it short:
After updating to 1.14.11 i noticed a change in the recruitment dialog.
Unit's attack types (blade, pierce etc) are shown via a red and white icon.
I cannot find any settings to switch back to text labels.
Dear devs, could you please add such an option for people...
I have been thinking about this for quite some time now. How would I go about getting the approval, if that's necessary from the creators. Ideally, I would have their help if they think it's a good idea. Anyway, this is something I really want to do. I am a...
I'm relatively new to the game. I have just finished several campaigns and scenarios and fiddled with the map editor. I am aware that my suggestions are often over the top, but dreaming is free for now, so I'll just post a long rant and hope something about it will inspire something.
Hello,
1-)Make Hakeem & Herbalist have Healthy trait
it fits that he can stay healthy himself (due to proper nuetrietions, not due to bodily strength like dwafs)
2-) Make Dark adept have strong trait:
currently, what makes adept much stronger than other mages, is that it has very high chance to...
I propose the review of unit names and re-assignments to proper names that take the units faction into consideration. For example the Dwarvish 'GuardsMAN' should simply be a 'Dwarvish Guard'. The suffix man doesn't really make sense here. The same applies to Orcish Crossbowmen. There might be...
First let me start by saying that I am by no means a combat expert, and this is just my Hollywood-infected view of the technical details of armed fights :)
I think it would enrich Wesnoth's combat system, and open up room for some very interesting combos, to allow an attack to have multiple...
(This topic was originally created by spambot, but I decided it might be useful to resurrect anyways)
Sometimes you accidentally click past dialog that is triggered by moving your units to locations (I often do it) As far as I know, the only way to see what you missed is to reload the turn and...
I have a small suggestion for the above mentioned macro. Currently, only background images can be protected with the BACKGROUND parameter, but background halos are lost no matter what.
I'd suggest to change the BACKGROUND paramater to a yes/no boolean that would set if the background items...
I was very pleased to discover the new tag. However, there still remain obscure notations about image variants or modifs. Mainly, I guess, we commonly need to indicate a color or a gender. Exemple I would like to be able to code:
Note that this simplifies the C++ side of the affair, since...
In general, I like the randomizer, but my biggest issue is the amount of forest. I would love to be able to choose the amount of it the same way as the amount of hills/villages, etc.
After I update my Wesnoth 1.12.5 to Wesnoth 1.14.9, I update all my Add-ons, but when I update it there is alot confirmation that keep asking about update the Resource.
Can you make it that when we update some campaign, all the resource will also update.
Maybe another option beside Update All like...
And then there are campaigns that have some portraits but not all of them do.
Read: some portraits are missing. This is a bit annoying when you play a
campaign, have nice artwork and then suddenly some character speaks
that has no portrait at all.
I think loading your campaign is tedious especially if you havent played a certain campaign and its burried under other saves so as a solution i think it would be helpful to be able to access campaign-saves from the campaign menu so when you click on the campaign for under burning suns you can...
Currently, if you want your units to be put back to the recall list, healed and cleared of statuses (just like it would happen at the end of a scenario), you can use with heal=yes.
However, this doesn't recalculate scenario duration objects. And if you recall your units on the next...
Wesnoth is a quality, popular strategy game that would be great to play on the go, hence the mobile ports. However, I think a Nintendo Switch port would present a great way to play the game in a portable format and add another solid tactical game to the Switch's library.
If you have a Faction or an era that you believe needs to be added in, or want criticisms in works that they have yet to publish, this is the thread. Throw up proposals for factions, eras, races, units, traits, special abilities, new damage and resistance types, effects of your add-on here. Be sure...
Here's a few ideas I've had for traits that could be added to the game. As the sticky thread on frequently proposed ideas says, I've tried to keep them relatively simple.
Agressive
+1 damage, but only when on the offensive
I thought it would be interesting to have a trait that makes units more...
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