Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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For a campaign I now have under development, I need an item graphic analogous to the Scepter of Fire or the flaming sword: a dwarven hammer, such as might be used by a level 4 runemaster.
I think before we add a bunch of new terrains, we should take stock of what works well, and what is lacking, and try to plan for things to be easily expandable.
Obviously there's a lot to be proud of.
• But i think the biggest problem is with transitions. Some of them needlessly take up too...
One of the primary goals in doing the team-color conversion was to help normalize all the unit heights according to race and level. This has gone very well, with one minor gaffe; that being the loyalists. Fixing this is of course no fun, but this needs to be done. :? Another of the primary goals in...
We've been discussing ways to improve the edge of the map.
The conclusion is to allow a little space between the edge of the map and the edge of the screen, to get rid of the half-hexes, and to apply a nice texture to the off-map part of the screen.
While doing some tests for solidifying the Void I ran into some unused terrain features. Since I'm not aware of the background of several of these features I'd like to know whether they should be kept or not. Since I'm adding another caching structure to speed up things so I'd like to know which...
Some of the portraits, such as those of Konrad and Delfador, have a small, 1 pixel border around them. However, most of them don't; see, for example, the Asheviere portrait.
Now, it seems to me we should have the same style for all of our portraits. So, do we want the border, or not? I suspect we...
Hopefully eternal and zhukov can chime in, here - for this one I'm more than willing to help out with some of the animation frames.
I would like to biggify the slurbow enough to be nearly the size of the warrior, though not quite (especially broadening those puny shoulders), but I'd like to do so...
I don't think many would claim that the current way s are displayed is somehow ideal or especially clear and pretty.
Here's a rough sketch (not attached due to the forum bugging) of how an idea I have could end up looking in some situation. Technical issues aside, would everyone agree that the...
There are lots of opportunities in campaigns to have ordinary people around people not especially good at warfare. Up till now we've just had the peasant. Zookeeper suggested variations on the peasant for NR, and did some frankenstining, and various people thought it was a good idea, and...
No, it has not taken me this long to do this. I've been trying to write some music but as I'm not really getting anywhere with that ATM I sat down to make some artwork instead. This is a quick initial sketch of Arne's portrait.
Not much to comment on right now, I know, I just wanted to be clear...
Well, since we're gonna have support for more graphical variations of terrains, i decided to start with some quick ones that i've wished existed.
First the Elvish Castle. Yes, Pekka's original is still visible, but it was 20x faster to modify the human castle. And i used the style from some of...
There have been big improvements in the animation engine allowing many new kinds of animations to potentially be implemented, such as directional attack animations (a bit older) and directional standing frames (very new). The capabilities of the engine are now big enough that I think it's time to...
DFool has given us the ability to recolor parts of a unit like TColoring, only randomly, but so-far this hasn't really been implemented.
I'd like to suggest that the elves receive this treatment, since the work of TColoring is practically done. Elvish hair is a good candidate for recovering...
Currently the L1 and L2 Gryphons are identical beside the rider.
Without going through all the trouble of completely redoing the creature, simply using a smaller head on the L1 would help distinguish them like so:
With the new terrain engine we can move the custom terrains of UtbS into mainline, the question is; is this wanted. I'm no artist so I don't want to judge their quality. There also seem to be some unused terrains in the terrain directory of UtbS.
Something i've wanted to add is is farmland. Naturally for movement it will be the same as grass. But it will help set the scene for scenarios, and make the difference between wilderness and civilized areas more distinct. Also the state of the crops can be used to indicate the time of year. Because...
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