Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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AI generated content of any kind is not...
wesnoth should add a race called ANCIENTS that has units like behemoth and other various ancient creatures they can think of, maybe the dark elf race can be mixed with the ancients too.^^
Alien race can be an idea :lol: :lol: :lol:
I suppose some units...
name..........xp....hp....lev.......atk ranged............................atk.melee.........
Alien tasker..-.......20....1.......laser,9-3,fire,magical......astral blade,4-4,blade...
I had the idea that it could be a good thing if they were more naval units,
like boats (that could transport units). It could also allow naval combats. They would be more expensive than mermen, and used in scenarios where you have to cross seas or rivers (maybe putting one just before Isle of...
I think that there should be a darkriders group.
It would be like a mix of outlanders and the undead. They could wear black uniforms, and have speedy, units with high attack, but low health and defense. Maybe names like nightstalker? It would also be cool if most of them would have the invisable...
I've created a few extra units for a possible (very maybe) custom campaign. I am not proposing these as official units. I am only posting them here so people can give me an idea what they think about the general stats.
Easteners (or something)
They would be neutral and their classes would be something like:
Samurai, ninja, battle-monk and magic user. Of course there would be more than these and upgrades and stuff. So, what do you say?
I have seen in a few threads recently that dwarfs are now considered to be a bit lame but i don't want a debate about that here. What i do want to do is present some ideas for dwarf units. At the moment the advancement trees for dwarfs is very simple...
I have an idea for a slave unit. The unit would be incredibly weak and cheap, being great for slowing the enemy down and occupying villiages. It would be used primarily by Orcs in campains.
Here are the stats I wisked up on the fly. Needs tweaking.
I was looking through the thread for level 4 Konrad , and I noticed that some felt that the level 4 grand marshal could be removed.
I think that such a unit can be quite unbalancing. As a matter of philosophy, I think we should resist unit creep and should try and have as few lvl 4 units as...
The Heroic Lancer being a suggested upgrade for the Lancer, and identical to the Lancer, even to the point of being level 2 , except that it has Leadership (and perhaps a few more HP).
This gives the Lancer leadership, sort of, without making it too powerful, which was a common idea for an ability...
Meat Puppets are corpses, that have survived some combats and have gotten some wear'n'tear. Most bodies collapse when they get too much damage, but these have surprised their masters with better resilience than others of their kind, so the master has decided to...
a new idea for a dwarf thunderer getting evolved
next to thunderguard,you could have a new unit named
dwarvish gunner or sprayer, a unit with 30 hp,steadfast and movement 4 or 3
with the attack stats:
handaxe:5-2
and gunner:3-8(or 10)(a machingegun in the form of a mg42)
the meaning of this unit...
Post your proposals for replacing the Lawful/Neutral/Chaotic system here. I think this subject could benefit from a really good brainstorm, so just throw out everything which comes to mind.
An idea of minel: Daydwellers/Neutral/Darkdwellers
Oh golly, I had like a really nifty idea for drakes; Because drakes are like almost the only faction without a mount and so I was like; why not have the drakes ride wolves or something, Or perhaps just ride something and have them like wield torches; Because drakes really need a melee fire attack...
I had an interesting unit idea...a common Undead tactic is to recruit a ton of Walking Corpses and just burn them up as fodder. It would be fun (maybe not a good idea) if a new unit were created, the Headless Corpse , whose stats are identical to the Walking Corpse, with some differences:
I had an idea for a berserk unit for the northerners (I think they should have one!), with a twist:
It's the only advancement of a level 0 Goblin sickle-wielding grunt-type unit that doesn't need a lot of xp to advance. Then it advances into a Frenzied Goblin, which basically keeps the stats...
I am not proposing a new unit as such, but am just bringing up a discussion. I think that since we are so close to Version 1.0, we shouldn't be introducing any new units.
If any of you haven't played Burning Sands yet, you certainly should. In one scenario, your units lose HP for every turn in...
Brought off from which went into flaming and commenting.
I think we can have several 'critters' such as snakes, hawks, boars and bears. These would be mostly lvl 0 (bear lvl 1, perhaps?) and would add a nice background flavor. They would not give much feature creep as they would not be recruitable...
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