Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
Hi! im pretty new to the forum, though i've been playing for a long time since wesnoth was my first ever game when i was extremely little (im 20 now), i have tried to make a new Era recently and i have been following the guide but i really seem to be negated with programming unfortunately...
So i...
hello everyone, welcome to my topic about an era i made called The Golden Age, (TGA for short) it an extended-mainline type era which is both good for MP, and is a good singleplayer campaign due to the sheer amount of new mainline-race unit and new advancements it provides. it also include some...
The Era Default Magical Noob is an add-on made to give players more advancement options, with a number of new units added to the default factions. Each new unit is made with a consistent art style to ensure that they blend in with the existing units of the default factions. Additionally, two new...
Inspired by things such as The Reign of the Lords adding level 4 and 5 units which I felt was long overdue and RangedAttacksMod, Plan_Your_Advancements_Mod, Elves_Banding_For_War among other nice addons that have popped up, I made Shards Era. It's on the Wesnoth 1.16 addons server. This era allows...
This era features three factions from the land where the campaigns Betrayal of Thaeylan and Order of Oerbrae are set. Known as Ardunynn by the peoples of the south, it is called Órdhunny by the Pyctish clans in the far north.
We are three friends that are used to play the Battle for Wesnoth together since quite long time now, we have often talked about how cool it would be to create our own mod, so we recently made the first step and started to work on a modest mod in inspired by the Lord of the...
Is there a method to utilize recruit lists from different eras in campaigns?
The multiplayer mode already allows me to select different eras but they use custom lists.
I've looked at a lot of different forums about adding an add-on to the add-on server, but I still can't figure it out.
I have both the _main.cfg and _server.pbl files inside my era (Age_of_Space) folder.
_server.pbl contains this:
title= Age of Space
type= era
icon=...
For now, the purpose of this add-on is to extend each fraction with units they don't have in the standard era's; example, dwarves don't have a mage or healer in the standard era's, now they have in these extended era's. Basically, it are the default Wesnoth armies, but with additions, and a very...
Hi all,
I recently did a huge update to the Era of Second Chances, which I originally published a long time ago, but this is the posthumous feedback thread for it :D. EoSC is available for both 1.12 and 1.13 add-on servers!
Note: I have an in-depth contributor list included in the add-on files, so...
The main goal of the GSE has always been to expand the world of Wesnoth. I'm looking at this era as a mod for the region of Irdia east of the kingdom of Wesnoth. I used to be busy creating factions. Now 6 factions are done, and I started designing the lore. I started with the map, as it helps...
Hey there. Been a long-time infrequent player of Wesnoth. Off and on since I played it on a grandfather's Linux system (something like.. 2006ish?)... I've developed factions for personal play.
In selecting art, most of it was datamined from the Create...
Some bugs I found: Native faction's Acrobat and Sky have a boomerang sound that was not working because the sound file was hatchet.org. LOL I must have a look at that web site... It should of course have been hatchet.wav! (similar for the miss files)...
Today I decided to upload my first add-on to the server. It contains one new faction with 17 units, which I might or might not expand into a small era in the future. Aside from need of polishing the graphics, getting rid of some frankensprites and adding new animations, I find it...
The idea is a thief themed faction with distinctive and maybe challenging gameplay. Most units would be light and weak, relying in terrain use and unit grouping.
I would do mixing mainline and addon units that can be appropriate.
A call for help
For essentially the past year I have been developing my 19th century fantasy era, the Era of Empires or EoE for short.
But I have now discovered that at the pace I am working I won't be able to get it done at all. So I am asking for any volunteers to help me with my era. It will...
Howdy folks, I have begun work on my first era, it'll probably take a long time to finish, but that's why I want to make this post, for feedback, and any assistance possible. So, i present to you,
The Era of Empires
More will be edited into this top post later on, future replies to this...
I'm safe to assume the WWII Era MP Mod is practically discontinued since it was last updated 2+ years ago. I wanted to see some more nations added so I just added them myself. I based some of the sprites off of the originals. So far I've added 2 and a tenth more factions. I've added Italy, who has...
It's called it the Infantry War era, and it comprises two factions, a Military faction and a Terrorist Faction fighting each other with firearms(mostly).
It has 12 MP Maps, with several goals, and 5 types of maps(Normal PvP Maps, Plant/Defuse the...
This era is a compilation of stand-alone factions for the Default era. Its main (optional) function is that it modifies the game to only have one not-Default factions, so that the individual factions won't play against factions they aren't balanced against. The factions still aren't very balanced,...
Hey there, maybe someone can help me here. I got the following add ons installed as seen in the attachments. And if i load the gamefile, it crashes with the same savestat. I post Pictures and file. Maybe someone can help me? I wasn't able to locate the problem file and fix it myself. Thank you :)
I recently ported his era to 1.14 as it used to be second most popular era after ageless.
This post function as notification. I plan to maintain it as best as i can and eventually improve and translate its content.
There are also some non-game breaking bugs which have to be fixed at some point....
I'll make this quick. I'm a guy who is partially responsible for EEaW and it's odd (yet brilliant!) balance (when compared to default). This is an old idea which will probably never come into fruition, but I wanted to share it with you and discuss it.
This is for discussion of the LOTE Unit Release. Your first question is, What is LOTE??? . I'll tell you. LOTE, or Legends of the East, is a massive campaign/MP scenario/MP campaign/resource pack that I'm working on. It focuses on the lands east of Wesnoth, and I have included a map with this...
Is there an era that allows you to build into another faction doing a game, similar to how Zero-K allows you build and use another factory assuming you have enough time and money to do it?
Hello everyone, I hope this is the right section to ask.
I know the topic has been debated at length but I couldn't find the thread with the final decision and the wiki doesn't say anything about the 1.15 implementation.
My two questions are
1) how does the current liminal implementation work...
Please feel free to post any ideas, comments, bugs, requests, questions or whatever else regarding New Settlers era. I would really like to hear from you!
It is an era that should work no problems on 1.10.7 version of Wesnoth (at the moment of 2015-03-15). I think it is playable starting from...
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