Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Is it time to release 1.14.6 yet? There have been multiple reports of top bar issues ( 3714 , f78887fb1665cf5ab82d7b08c50fb583b2605e7f , 461cd2c4bdeb2eb0e84ede6e57cd0b315dee2cee ), nemaara's major revisions to TSG and THoT ( 3648 , 3126 ) have been merged, and there's a bunch of other changes in...
It was mentioned on Discord that it would be beneficial to enable by default the hardening/security features added in PR 3015 . To expand a bit on what it does:
Makes Wesnoth a Position Independent Executable(PIE, info ). This allows it to make better use of ASLR, and is done vs the -fPIE -pie...
Currently wesnoth's versioning scheme isn't compliant to semver spec . While for stable versions it more or less fits, dev releases work totally not in semver way. We also lack a way to signal forward compatible(that is not breaking existing UMC) feature additions in the stable branch.
With 's new 'turn' duration, along with the renamed 'scenario' duration (freeing up 'level' for objects to be removed on levelup somewhere in the future), direct modifications to units are less and less needed. If an object needs to be removed at a different time though, only option other than...
While spectating one of the International Wesnoth Tournament games, there were a number of things that occurred to me in regards to how we can make the timer work better. A small discussion took place among observers there.
Here are my thoughts. Note that there are probably two or three...
The time has come for us to choose a board of three members to decide the course of Wesnoth, Inc and some important policy decisions for Wesnoth. The way this board will work is by discussing important issues that need to be decided upon and then decide on the best course to take.
To begin with, I would like to apologize for the lack of clear communication and efficiency of operations around our financial side, Wesnoth, Inc, over the last seven years or so. As matter of explanation, as often happens in an Open Source project, the people who originally took on responsibility...
This post is outdated. See here for who to contact for information about different areas of code and here for more information about how to get started.
-- Pentarctagon
You’ve come here either after reading our latest news post or because you saw this thread crop up in the forum index under the...
I've started to look into some of the SDL2 work from the NotSoEasyCoding page, and I think there's some reasonable low hanging fruit to try to get feature parity with the current status of SDL1.2. I've made a wiki page with some of my thoughts and steps and I'm soliciting feedback. You can...
Sadly, a hard truth must be faced: The Spring Engine, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the engine, and even fewer of...
I've been doing some digging and thinking about the python tool
chain, and given that we have a number of interested python
programmers buzzing around, I think it's more important to get
discussion going. My idea isn't 100% thought through in all
important details so far, but I'm feeling...
Note: this is a highly technical post and you are expected to be fully familiarized with general WML concepts and the WML syntax used in .pbl files before reading.
How often has it happened to you that you have downloaded an add-on only to see it conflict with yours, be it in-game or in the map...
I have had an idea for some time that it would be useful to extend the lua scripting built into the game, to also allow scripting of things like mp lobby interaction, including sending and receiving chats, starting a game, joining a game, exiting a game. Basically, while the existing lua...
One change which I pushed recently to master was to add strict globals mode to wesnoth's lua.
Strict globals is a standard modification to the lua environment, documented on the lua users wiki and distributed with lua ( It makes lua treat it as an error if you try to access a global variable that...
Note: this thread is obsolete. We don’t currently have a feature plan for 1.14.x and all the people whose plans were here have since left the project. — shadowm
Please add your planed projects by editing this post.
I wrote this wiki page SoftwareTesting which explains about the test scenario, the C++ unit tests, and the WML unit tests, and made some links to it. Feel free to crit / correct mistakes / clarify policy etc.
Preamble: as far as I can tell, one of the most annoying, inconvenient and outright damaging things to the UMC community is how the WML API tends to break between stable versions. Add-ons which worked in 1.8 won't work in 1.10, and likely add-ons which worked in 1.10 won't work in 1.12; terrain...
I wrote Git_for_Wesnoth_Crash_Course , intended to be a guide for contributors / devs who are new to git / github. I also made a link from DeveloperResources , and a matching one on StartingPoints . I hope it will save us alot of time explaining all of this to every new person over irc, and...
Bats and gryphons appear in front of all terrains including ones they shouldn't like the top section of the great tree, which looks awkward. All other units, including flying drakes, appear behind the top of the tree. In the config files for bats and gryphons there is a layer specified for their...
I would like to collect some feedback about the Mainline Campaign Feedback forum. I'd really like your opinions on how useful you find the forum to be. Do you use the forum? How do you feel about the Q&A format? How could it be more helpful?
Hello,
I'd like to inform you about this issue. The website's adress: www.kf2.pl . Let's just start with a screenshot:
The website above is a text-type(?) MMORPG, based on something like a vallheru engine(or maybe it is, I'm not an expert in this kind of programming). It is polish site, as you...
In a thread mostly complaining about the new terrains, slowthinker had what a think was an excellent idea. (see especially the italic.)
....My primary need is to distinguish the terrains with a different effect without an effort. I like to see nice maps, but only if my primary need is not...
I think the names of the aliased terrains should be hidden from the player for 2 reasons:
1) it's unnecessary information that camoflages what the player needs to know.
2) it restricts the use certain graphics can be put to.
To explain: Instead of displaying, Dwarven Castle (Castle) or Road...
Hey, I'm not sure which board to post this question on, so I'm placing it here because it seems like an issue that BfW artsy people might have run across. :-)
Basically, I've run across some non-mainline music by Doug Kaufman (a mainline music contributor) which I'd like to include in a campaign...
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