Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Hello,
Konrad2 kindly playtested my LSB campaign and I was able to mostly answer/resolve the issues raised.
However one has me not knowing where best to start: statistics (scroll down to Don't worry, it's a confusing bug. just after the first screen grab).
Hey I got this new error and I just don't get it. I only want to turn those units, that have 10 hp or less, but I guess I don't really get Unit filters. This is my current code:
Unerwartete Zeichen nach einem Variablennamen (erwartet werden »,« oder »=«)
an Position...
Okay, I'm not sure if its just because drain is hard-coded to the point of being un-editable or not, but; I want to make a drain which has the possibility to extend maximum hp.
Hello there.
I want to modify the current definition of some terrains inside my custom campaign, specifically the villages definition to remove their healing effects . But I don't know what would be the preferred approach: should I modify (in some way which I haven't clear) the core definition of...
Hi. I want to add to my add-on a terrain type which is a village on bluff/gulch. I can try copying and experimenting with original bluff/gulch terrain-graphics code but since I don't understand how terrain-graphics.cfg works - my attempts will probably end in ugly code. I have successfully done...
Hoy there, I am looking for solution how to create event which performs action few turns later for multiplayer.
For example I have following raze village menu item, which razes village. The unit performing the raze action cannot move or attack and after three turns it razes the village. OK so far...
Hello. I have a problem with Trading modification in WesGothic 7 ( ).
It's supposed to allow player to buy a healing potion and heal an unit, but it's not always working as intended - healing sometimes don't happen. Anyone know how can I fix it? The file responsible for trading is...
Maybe these are more design questions than WML questions, but I feel like I'm missing something, so I'll ask anyway. Is there an easy way to set a side's current gold to a specific value, instead of adding to it? I seem to have figured out how to do it below, but I'm surprised there isn't a more...
hoy there, i am wondering if there is possibility to append aditionall option to existing tag in , by action language in event etc. Only solution i figured out is to have multiple options prepared that show only if conditions are met, but i am using message dialog as menu for some spells and i want...
I hope use add a use 14 gold build village on map any and have build village ,but WML is not work
use village WML in build.cfg and ANL.cfg(use ANL define)
edit:
and i hope player can any time(only need in player turn) give other player village,but I have absolutely no idea how to do...
What I'm trying to do is making an array out of multiple variables, though for some reason using a variable as the name for the value in the array doesn't work and the game just saves the array as empty.
What I did and which isn't working:
$leaderdeadsidevillages .x and y are just iterating over...
Hi,
Is there any easy way (without events) to choose defence animation based on weapon used? As I have unit with two alternative melee attack and would like to show same weapon in defence animation, as unit use in attack.
Not sure what I'm missing here. I have the first Scenario running just fine. Everything works. Been referencing various other custom campaigns as well as the core ones in the game and cannot figure out what I'm doing wrong.
When I reach the second Scenario of my campaign, my leader resets, and...
who: for whoever knows where the different wesnoth code pages are
am looking for a page that has all of these 'logic' keywords
so there are alot of 'event' codewords and keywords ('keys'), alot more than i ever wouldve imagine. am going to call them codewords or keywords since they make more...
Hi,
I'm balancing a scenario (v1.16.10 on Windows 11) and would like to tweak the AI recruitment but can't get the exact behaviour I'd like.
I have an AI that has a fairly extensive recuit list but I really want 2 types to be favoured (i.e. have more of them being recruited).
Hello, I am a total beginner in programming, only ever done Scratch, but now I wanted to make a campaign, well firstly a scenario, in Wesnoth. I have some errors in my code that I know of (Like using a variable for the recruit= key), but there is something I don't know why it happens: When I load...
WML development feedback loop is quite slow - you need to use F5, build new cache, start scenario again. When only looking to test one specific event or tag there is faster way.
Many WML tags are implemented in Lua now, and because of that Lua has all the tools needed to read and run WML. Note...
Let's say that I have a unit with a list of custom variables inside modifications.
Now, I need to filter the list of modifications to check if it had a match.
The result will turn false if it had this variables value and true if it hadn't.
If I use tag, the process will be repeated.
For example:...
I am trying to implement some big pieces into my terrain graphics, but the matter is particularly confusing to me. Could you please take a look if there is anything obvious that I am doing wrong?
Some time ago, for my UMC Campaign, I created a Unitmarker system, which lets you label your units, to make it easier to keep track of important ones, that you don't want to lose. (because of a special trait combination, or an item that was given to it for example)
Then I saw, that Admant14...
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