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Discussion of Lua and LuaWML support, development, and ideas.

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  • [SOLVED] Mofidying the default GUI text for UMC
    by Inkerrio »
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    Last post by Toranks
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    Last post by Celtic_Minstrel
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  • How to use --unsafe-scripts?
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  • problem with lua learning
    by hermestrismi »
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  • luacheck tutorial
    by vghetto »
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    Last post by Pentarctagon
  • Lua versus WML?
    by shevegen »
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    Last post by Celtic_Minstrel
  • DiD-inspired Lua code for skipping moves and delays on dialog skip
    by Jarom »
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  • Can we now assume all clients in MP have the same units loaded?
    by Luther »
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    Last post by Pentarctagon
  • Mod to Random Units
    by bil »
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    Last post by bil
  • Utter lua consufion
    by Spannerbag »
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  • Laststrike attack special
    by Spannerbag »
    2 Replies
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  • Lua newbie custom tag query
    by Spannerbag »
    12 Replies
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  • Lua error after adding factions to wc2
    by hay207 »
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  • map:find_in_radius and wml.parsed
    by Lord-Knightmare »
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    Last post by Soliton
  • Lua Error in World Conquest II
    by woolymuffler »
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    Last post by woolymuffler
  • Lua function not being accepted
    by Lord-Knightmare »
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    Last post by Celtic_Minstrel
  • find_path segmentation fault
    by vghetto »
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  • Lua cave generation and keeps
    by vghetto »
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  • Issue with distribution of Lua code in a multiplayer scenario
    by Bladget »
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  • Idea: an invisible map
    by Helmet »
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  • Issue with World Conquest selecting enemy commander from Ageless World Conquest directory
    by duuuuude »
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  • need help in small lua code for ageless WC2
    by duuuuude »
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  • Best free websites and books for lua
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  • Overloading lua functions
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  • help for add-ons
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    by denispir »
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    Last post by Celtic_Minstrel
  • filtering units by WML variable
    by denispir »
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    Last post by denispir
  • Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')
    by denispir »
    8 Replies
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    Last post by mattsc
  • path finder usage & functioning
    by denispir »
    9 Replies
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    Last post by Celtic_Minstrel
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